Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
Kar
A-inf art 3ftr bmr
Rolls: 2@2 3@3 1@4; Total Hits: 12@2: (5, 6)3@3: (5, 3, 5)1@4: (6)
D-inf 2art
Rolls: 3@2; Total Hits: 13@2: (4, 5, 1)
stupid bmr
Kar
A-art 3ftr bmr
Rolls: 1@2 3@3 1@4; Total Hits: 11@2: (5)3@3: (3, 6, 6)1@4: (6)
D-2art
Rolls: 2@2; Total Hits: 02@2: (4, 5)
stupid artillery
come on at least take out a fighter!!! geez
sooooo…for the bmr it is 666 :evil:
Kar
A-art 3ftr bmr
Rolls: 1@2 3@3 1@4; Total Hits: 41@2: (2)3@3: (4, 1, 2)1@4: (2)
D-art
Rolls: 1@2; Total Hits: 01@2: (3)
well… looks like the horseshoe is still firmly lodged in your rear… :-P
Kar twlo 3inf
Epl
A-2inf 2arm
Rolls: 2@1 2@3; Total Hits: 22@1: (2, 2)2@3: (3, 1)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (2, 6)
well… looks like the horseshoe is still firmly lodged in your rear… :-P
:lol: :lol: :lol: :lol:
for 3 infantry you took kar. Â is this game going to be another total dice joke? Â grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
if the battleship survives we’ll call it even. :lol:
Epl twlo inf
I just realized I have the 2 arm from Cze in Bst on my map but forgot to list them, will you allow them?…up to you my friend
i always prefer to stick to combat moves exactly as typed and i thought you were the same?
cuts out all ambiguity. had kar gone horribly, you would not want those tanks in bst. so for the sake of cutting out all possible issues, i go with combat moves as typed, including walkins, sbrs, and autokills of transports
No worries…sounds good to me…that is what happens when you type it all up, go to lunch, and come back and start fighting without double checking 8-)
Bst
A-3inf art 2arm
Rolls: 2@1 2@2 2@3; Total Hits: 12@1: (4, 5)2@2: (3, 3)2@3: (6, 3)
D-3inf
Rolls: 3@2; Total Hits: 13@2: (1, 5, 5)
Bst
A-2inf art 2arm
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (6)2@2: (5, 2)2@3: (2, 6)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (6, 5)
see it worked out just fine anyway… :lol:
more than a horseshoe…
Bst twlo inf
sz6 1st hit
A-sub
Rolls: 10@2; Total Hits: 410@2: (1, 2, 6, 4, 3, 5, 1, 4, 6, 2)
D-dd
Rolls: 10@2; Total Hits: 410@2: (1, 2, 6, 5, 3, 6, 5, 1, 1, 6)
what else you got stuck up there??? :lol:
mutual destruction in sz6…cleared
sz2
A-2sub ftr
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 5)1@3: (5)
D-bb
Rolls: 1@4; Total Hits: 11@4: (2)
sz2
A-sub ftr
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2)
D-bb
Rolls: 1@4; Total Hits: 11@4: (1)