12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs

  • '12

    wow!!!  now that was sweet.

  • '12

    maybe the tide of these dice are turning my way!!  :mrgreen:

  • '12

    USA42 - with 58 buys 10 inf, trn, 2 ftr, save 1

    CM

    z34 (16 sub, acc) - 2 acc, 5 sub, 2 des (z37), 8 ftr (z23), bom (bur)
    nwy (3 inf) - 10 inf (alg), bombard with 6 bat
    fic (inf) - arm, 15 ftr (bur) by land

    combat:

    nwy - 10 inf, 6 bat vs. 3 inf
    DiceRolls: 10@1 6@4; Total Hits: 310@1: (5, 5, 5, 2, 4, 1, 3, 2, 6, 5)6@4: (3, 6, 6, 6, 4, 6)
    DiceRolls: 3@2; Total Hits: 03@2: (3, 3, 6)

  • '12

    nwy twol

    fic - arm, 15 ftr vs. inf
    DiceRolls: 16@3; Total Hits: 1216@3: (3, 1, 3, 4, 1, 2, 1, 5, 2, 3, 2, 5, 5, 2, 3, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '12

    fic twol

    z34 - 2 acc, 5 sub, 2 des, 8 ftr, bom vs. 16 sub, acc

    5 subs get sneak attack shots

    subs:
    DiceRolls: 5@2; Total Hits: 35@2: (2, 2, 4, 2, 3)

  • '12

    casualties?

  • '12

    i could see some rationale for keeping the subs and losing the acc here, but in the interest of completing the turn, i will allow you too keep the acc for purposes of defense and if you have anything survive, you can choose whether you want the acc or would rather keep the sub.  so you essentially get to have a sub defending at 2.

    rest of the attack

    2 acc, 2 des, 8 ftr, bom vs. 13 sub, acc (3 sub lost to sneak attacks)
    DiceRolls: 2@1 2@2 8@3 1@4; Total Hits: 62@1: (4, 5)2@2: (2, 3)8@3: (2, 5, 4, 6, 3, 3, 6, 1)1@4: (3)
    DiceRolls: 13@1 1@2; Total Hits: 313@1: (5, 4, 4, 1, 6, 2, 6, 6, 2, 4, 1, 3, 3)1@2: (1)

  • '12

    usa loses 2 acc, ftr

    z34 r2 - 5 sub, 2 des, 7 ftr, bom vs. 7 sub, acc (if your acc hits at 2 here and i would want to lose an aircraft, i will stop to ask whether you wanted to keep the acc in round 1 and take the hit or lose the acc in round 1 and forfeit the hit).

    5 sub sneak attacks
    DiceRolls: 5@2; Total Hits: 25@2: (2, 3, 6, 4, 1)

  • '12

    z34 rest of battle - 2 des, 7 ftr, bom vs. 5 sub, acc
    DiceRolls: 2@2 7@3 1@4; Total Hits: 52@2: (2, 2)7@3: (3, 6, 1, 6, 5, 6, 3)1@4: (5)
    DiceRolls: 5@1 1@2; Total Hits: 15@1: (6, 1, 2, 3, 5)1@2: (4)

  • '12

    ok you are down to one unit, i lose a destroyer

    z34 r3 - i have 5 sneak attacks to start

    DiceRolls: 5@2; Total Hits: 25@2: (2, 4, 4, 2, 4)

  • '12

    whew - i had the kick butt americans that round.  i had overwhelming odds there but I was taking NO CHANCES.  If all of a sudden the dicey would have thrown off a ton of ones for you, i could have been in deep doodoo.

    z34 cwlo 2 acc, des, ftr

    NC

    sud - 7 ftr (z34)
    bur - bom (z34), 15 ftr (fic)
    z50 - acc (z51), 5 trn (z37)
    z6 - 2 acc (z12), ftr (z10) to US acc

    place trn, 2 ftr (z10)
    place 2 inf (phi)
    place 8 inf (eus)

    collect 61, has 62

    OBG_vs_Bold_42fUSA.AAM

  • '12

    when london fell twice for 50 ipc and the UK lost three straight turns of production, i thought a stalemate was the best i could hope for.  now, it would appear that either side could still win it, but it’s at least 50/50 - i truly would not be surprised if this went over 100 rounds.

  • '12

    it’s pretty crazy - we were both in a dominant position and we both squandered it.  now it’s anyone’s for the taking!

  • '12

    russian sub to z34 - go ahead with G and J

    OBG_vs_Bold_43bR.AAM


  • Ger43-Buy: bmr, 7 inf, 6 arm…save 0

    CM
    1. 4bmr Fra => UK IC

    UK IC
    aa gun
    DiceRolls: 4@1; Total Hits: 14@1: (1, 4, 3, 5)
    damage
    DiceRolling 4d6:
    (3, 4, 5, 5)


  • One bmr lost, UK IC damaged 14 for total of 15

    NCM
    6arm Rus => Kar
    25inf 6arm Per => Ind
    7ftr Egy => Ger
    3bmr UK => Fra
    10Inf Fra => Ger
    ftr Fra => Kar
    aa gun Per => Cau

    Mobilize
    6arm in Rus
    7inf bmr in Ger

    Collect: 60

    OBG_vs_Bold_43aG.AAM


  • Japan43-Buy: 2 bmr, 2 inf, 2 arm….save 0

    CM
    1. 2inf 12ftr Yun => FIC arm
    2. arm Lib => Alg => Lib
    3. 2arm Egy/10arm Lib => Sud inf

    FIC
    A-2inf 12ftr
    DiceRolls: 2@1 12@3; Total Hits: 42@1: (3, 4)12@3: (1, 5, 3, 5, 5, 4, 2, 4, 2, 6, 6, 5)
    D-arm
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • FIC lwlo inf (mis-rolled the arm in FIC as an inf, but it hit anyway)

    Sud
    A-12arm
    DiceRolls: 12@3; Total Hits: 612@3: (6, 4, 2, 6, 2, 3, 5, 6, 2, 2, 6, 2)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Sud twol

    I will get the noncoms in a little bit…gotta go to a meeting  :roll:

  • '12

    upon further review, i need to revise my prediction…  it is now the Axis playing for a possible stalemate and the worst the allies can do (knock on wood, barring any gigantic shockers) is a stalemate.  I believe there is a distinct possibility for an outright allies win at this point.

Suggested Topics

  • 18
  • 39
  • 127
  • 90
  • 251
  • 93
  • 186
  • 4.1k
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.8k

Users

40.5k

Topics

1.8m

Posts