@simon33 Scramble?
12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs
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Ger-38-Buy: 6 arm, bmr, 2 ftr
CM
1. 2bmr Fra => UK IC
2. 6arm Lib => Alg 5infUK IC
aa gun
Rolls: 2@1; Total Hits: 02@1: (3, 3)
damage
Rolling 2d6:
(1, 3)Alg
A-6arm
Rolls: 6@3; Total Hits: 36@3: (5, 1, 4, 5, 1, 1)
D-5inf
Rolls: 5@2; Total Hits: 15@2: (2, 3, 5, 6, 3)
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come ON. why do my infantry suck so bad
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UK IC damaged 4 for total of 6
Alg
A-5arm
Rolls: 5@3; Total Hits: 25@3: (5, 4, 1, 6, 3)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (1, 3)
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i’m just glad i got a short reprieve on your jap turn… :-o
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russian sub to z36 - go ahead with Japan! what are those wiley freaking japs gonna do?
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Alg lwlo 2arm
NCM
2bmr UK => Fra
6arm Ger => Bul
6arm Fra => Cze
2ftr Ger => Fra
aa gun Per => Cau
25inf Ger => PolMobilize
6arm in Rus
2ftr bmr in FraCollect: 63
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US map was wrong, somehow. before you go with japan, note there should be 11 inf in eus, 6 inf in eca, and 5 inf in phi.
map
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US map was wrong, somehow. before you go with japan, note there should be 11 inf in eus, 6 inf in eca, and 5 inf in phi.
That is correct on Eca and Eus, however the Japanese took the infantry down to 1 in their foolish attempt to rob the US of the NO on their last turn. So placing 2inf there would make it 3 total.
Jap38-Buy: 4 inf, 5 arm, ftr…save 5
CM
1. 2bmr Fra => UK ICUK IC
aa gun
Rolls: 2@1; Total Hits: 12@1: (1, 5)
damage
Rolling 2d6:
(3, 5) -
UK IC damaged 5 for a total of 11…at least the low one got shot down
I screwed up by not listing the arm from Cng to Saf. Hopefully it is ok, as it was in sz50 for the UK. If not, then the Italians will take care of the move.
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NCM
16sub cv sz34 => sz16
arm Eaf=> Sud
arm Cng => Sud
17inf 7art Trj => Egy
3inf aa gun FIC => Yun
arm FIC => Hup
7ftr FIC => Jap
10inf 3art arm aa gun Bry => Man
2arm Man => HupMobilize
3arm in Man
2arm in Egy
2inf in Bur
2inf in FICCollect: 54 + 5 saved = 59
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let the dirty italians do the cleanup work… :-)
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i really do believe in the combat move post rule. noncombat move post changes are fine but no alterations to combat move posts, please don’t ask. not trying to be a jerk, just want that to be an unquestioned standard in my games. cool?
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i really do believe in the combat move post rule. noncombat move post changes are fine but no alterations to combat move posts, please don’t ask. not trying to be a jerk, just want that to be an unquestioned standard in my games. cool?
Ok, Bold, that is fine…but it goes both ways. Just last turn you did the same thing in sz50 with the British, so I assumed you would return the same courtesy. No worries, the Italians need the IPCs anyhow. However, live by your “standard”. Let’s just finish this game.
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if it really bothers you, yes i can allow you to take with Japan. the reason the thing in z50 happened was because your map didn’t have the destroyer there and i forgot about it. no worries, i will go with your first map, that’s fine.
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i hate to sound like a hard a$$ cuz i’m not. i actually always used to allow my opponents to change whatever they wanted and i decided i was probably being taken advantage of, so I am trying to institute a gold standard on the most important post (in my opinion) the combat move post so that at least that will not result in requests to alter from my opponent. i really don’t mind unlimited changes to noncombat as long as i haven’t started my move. like i said, the only reason i spaced it on z50 was you had mistakenly removed your destroyer from the map thinking my sub had hit you and i forgot to put it back before doing my move.
like i said, if you feel that is not being fair since you allowed it, then i will allow japan to take saf in return. so, unless the opponent has posted an incorrect map there will be no alterations in the combat move post so we shouldn’t een ask. :-)
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neither thing was a big deal so let’s just keep this great game going with good sportsmanship.
UK38 - with 33 buys 3 inf, 4 arm, save 4
CM
alg (4 arm, aa) - 3 inf (eca), 6 inf (gbr), bombard with 3 cru, 3 bat
bor () - inf (z48), inf (sum)
bur (2 inf) - 9 inf, arm (sum)combat:
alg - 9 inf, 3 cru, 3 bat vs. 4 arm
Rolls: 9@1 3@3 3@4; Total Hits: 59@1: (5, 1, 6, 2, 4, 1, 2, 6, 6)3@3: (1, 5, 4)3@4: (3, 6, 2)
Rolls: 4@3; Total Hits: 14@3: (5, 6, 2, 6)
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alg twlo inf
bur - 9 inf, arm vs. 2 inf
Rolls: 9@1 1@3; Total Hits: 09@1: (6, 4, 2, 5, 5, 3, 4, 3, 2)1@3: (4)
Rolls: 2@2; Total Hits: 22@2: (1, 1)
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that reminds me of BBG’s roll against you - probably about the same odds - 0.5-1% - how do you DO IT??? :lol:
bur2
Rolls: 7@1 1@3; Total Hits: 17@1: (6, 2, 6, 2, 4, 2, 2)1@3: (3)
Rolls: 2@2; Total Hits: 12@2: (2, 4)
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bur3
Rolls: 6@1 1@3; Total Hits: 36@1: (2, 2, 5, 1, 5, 1)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (1)