12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs


  • Ger-38-Buy: 6 arm, bmr, 2 ftr

    CM
    1. 2bmr Fra => UK IC
    2. 6arm Lib => Alg 5inf

    UK IC
    aa gun
    DiceRolls: 2@1; Total Hits: 02@1: (3, 3)
    damage
    DiceRolling 2d6:
    (1, 3)

    Alg
    A-6arm
    DiceRolls: 6@3; Total Hits: 36@3: (5, 1, 4, 5, 1, 1)
    D-5inf
    DiceRolls: 5@2; Total Hits: 15@2: (2, 3, 5, 6, 3)

  • '12

    come ON.  why do my infantry suck so bad


  • UK IC damaged 4 for total of 6

    Alg
    A-5arm
    DiceRolls: 5@3; Total Hits: 25@3: (5, 4, 1, 6, 3)
    D-2inf
    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)

  • '12

    i’m just glad i got a short reprieve on your jap turn…  :-o

  • '12

    russian sub to z36 - go ahead with Japan!  what are those wiley freaking japs gonna do?


  • Alg lwlo 2arm

    NCM
    2bmr UK => Fra
    6arm Ger => Bul
    6arm Fra => Cze
    2ftr Ger => Fra
    aa gun Per => Cau
    25inf Ger => Pol

    Mobilize
    6arm in Rus
    2ftr bmr in Fra

    Collect: 63

    OBG_vs_Bold_38aG.AAM

  • '12

    US map was wrong, somehow.  before you go with japan, note there should be 11 inf in eus, 6 inf in eca, and 5 inf in phi.

    map

    OBG_vs_Bold_38aG.AAM


  • @Boldfresh:

    US map was wrong, somehow.  before you go with japan, note there should be 11 inf in eus, 6 inf in eca, and 5 inf in phi.

    That is correct on Eca and Eus, however the Japanese took the infantry down to 1 in their foolish attempt to rob the US of the NO on their last turn. So placing 2inf there would make it 3 total.

    Jap38-Buy: 4 inf, 5 arm, ftr…save 5

    CM
    1. 2bmr Fra => UK IC

    UK IC
    aa gun
    DiceRolls: 2@1; Total Hits: 12@1: (1, 5)
    damage
    DiceRolling 2d6:
    (3, 5)


  • UK IC damaged 5 for a total of 11…at least the low one got shot down

    I screwed up by not listing the arm from Cng to Saf. Hopefully it is ok, as it was in sz50 for the UK. If not, then the Italians will take care of the move.


  • NCM
    16sub cv sz34 => sz16
    arm Eaf=> Sud
    arm Cng => Sud
    17inf 7art Trj => Egy
    3inf aa gun FIC => Yun
    arm FIC => Hup
    7ftr FIC => Jap
    10inf 3art arm aa gun Bry => Man
    2arm Man => Hup

    Mobilize
    3arm in Man
    2arm in Egy
    2inf in Bur
    2inf in FIC

    Collect: 54 + 5 saved = 59

    OBG_vs_Bold_38cJ.AAM

  • '12

    let the dirty italians do the cleanup work…  :-)

  • '12

    i really do believe in the combat move post rule.  noncombat move post changes are fine but no alterations to combat move posts, please don’t ask.  not trying to be a jerk, just want that to be an unquestioned standard in my games.  cool?


  • @Boldfresh:

    i really do believe in the combat move post rule.  noncombat move post changes are fine but no alterations to combat move posts, please don’t ask.  not trying to be a jerk, just want that to be an unquestioned standard in my games.  cool?

    Ok, Bold, that is fine…but it goes both ways. Just last turn you did the same thing in sz50 with the British, so I assumed you would return the same courtesy. No worries, the Italians need the IPCs anyhow. However, live by your “standard”. Let’s just finish this game.


  • arm Cng => Egy

    map

    OBG_vs_Bold_38cJ.AAM

  • '12

    if it really bothers you, yes i can allow you to take with Japan.  the reason the thing in z50 happened was because your map didn’t have the destroyer there and i forgot about it.  no worries, i will go with your first map, that’s fine.

  • '12

    i hate to sound like a hard a$$ cuz i’m not.  i actually always used to allow my opponents to change whatever they wanted and i decided i was probably being taken advantage of, so I am trying to institute a gold standard on the most important post (in my opinion) the combat move post so that at least that will not result in requests to alter from my opponent.  i really don’t mind unlimited changes to noncombat as long as i haven’t started my move.  like i said, the only reason i spaced it on z50 was you had mistakenly removed your destroyer from the map thinking my sub had hit you and i forgot to put it back before doing my move.

    like i said, if you feel that is not being fair since you allowed it, then i will allow japan to take saf in return.  so, unless the opponent has posted an incorrect map there will be no alterations in the combat move post so we shouldn’t een ask.  :-)

  • '12

    neither thing was a big deal so let’s just keep this great game going with good sportsmanship.

    UK38 - with 33 buys 3 inf, 4 arm, save 4

    CM

    alg (4 arm, aa) - 3 inf (eca), 6 inf (gbr), bombard with 3 cru, 3 bat
    bor () - inf (z48), inf (sum)
    bur (2 inf) - 9 inf, arm (sum)

    combat:

    alg - 9 inf, 3 cru, 3 bat vs. 4 arm
    DiceRolls: 9@1 3@3 3@4; Total Hits: 59@1: (5, 1, 6, 2, 4, 1, 2, 6, 6)3@3: (1, 5, 4)3@4: (3, 6, 2)
    DiceRolls: 4@3; Total Hits: 14@3: (5, 6, 2, 6)

  • '12

    alg twlo inf

    bur - 9 inf, arm vs. 2 inf
    DiceRolls: 9@1 1@3; Total Hits: 09@1: (6, 4, 2, 5, 5, 3, 4, 3, 2)1@3: (4)
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)

  • '12

    that reminds me of BBG’s roll against you - probably about the same odds - 0.5-1% - how do you DO IT???  :lol:

    bur2
    DiceRolls: 7@1 1@3; Total Hits: 17@1: (6, 2, 6, 2, 4, 2, 2)1@3: (3)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)

  • '12

    bur3
    DiceRolls: 6@1 1@3; Total Hits: 36@1: (2, 2, 5, 1, 5, 1)1@3: (2)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

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