Scramble Normandy and 114. Not 113.
12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs
-
-
just a sec, let me think about the boats position for a moment…
-
ok
-
-
i’m so afraid of your dice, i’m keeping all the boats together! :wink:
-
-
i’m so afraid of your dice, i’m keeping all the boats together! :wink:
lol
Ita37-Buy: 2 inf, 2 ftr…save 0
CM
1. 2arm Lib => Alg 3inf
2. arm Sud => Waf
3. arm Sud => RhoAlg
A-2arm
Rolls: 2@3; Total Hits: 22@3: (2, 2)
D-3inf
Rolls: 3@2; Total Hits: 03@2: (6, 3, 3)
-
Alg
A-2arm
Rolls: 2@3; Total Hits: 02@3: (5, 5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2)
-
Alg 1st hit
A-arm
Rolls: 10@3; Total Hits: 510@3: (3, 6, 4, 4, 1, 5, 5, 1, 2, 1)
D-inf
Rolls: 10@2; Total Hits: 410@2: (5, 2, 4, 1, 1, 6, 3, 5, 5, 2)
-
like i said… :wink:
-
dice never give me the tricky little wins i set them up for, they just bulldoze over my intricately laid plans…
-
Alg lwlo arm
NCM
4ftr Kar => Ita
23inf Fra => Ita
15inf art Ger => Fra
3arm Ura => Kar
3inf art 3arm Kar => FinMobilize
2inf in Kar
2ftr in ItaCollect: 33
-
USA37 - with 56 buys 16 inf, trn, save 1
CM
alg (arm, aa) - 4 inf (eca), 2 inf (eus), bombard with 6 bat
z49 (trn) - ftr (z50)
bor (2 trn) - 15 ftr (z50)combat:
alg - 6 inf, 6 bat vs. arm
Rolls: 6@1 6@4; Total Hits: 56@1: (4, 1, 4, 5, 5, 2)6@4: (3, 2, 2, 1, 6, 5)
Rolls: 1@3; Total Hits: 11@3: (2)
-
alg cwlo inf - one more parting shot - those 2 arm took out 4 inf and got you the NO… :|
bor - 15 ftr vs. 2 inf
Rolls: 15@3; Total Hits: 615@3: (5, 5, 4, 6, 3, 4, 1, 2, 2, 5, 5, 3, 4, 3, 6)
Rolls: 2@2; Total Hits: 12@2: (6, 2)
-
bor cwlo ftr
NC
z50 - 14 ftr (bor), ftr (z49), des (z51), bat (z53), all subs
z51 - 5 trn (z56), 4 inf, art (wus), 4 inf, arm (wca)
z48 - des (z51)
z37 - sub (z39), 2 sub (z48), 2 sub (z49), 2 sub (z38), 2 sub (z36), 2 sub (z48)
z12 - 4 ftr, 2 acc (z7), acc (z19)
wca - bom (eus)
eca - 3 inf (eus)place 2 inf (phi)
place trn (z10)
place 11 inf (eus)
place 3 inf (wus)collect 57, has 57
-
Ger-38-Buy: 6 arm, bmr, 2 ftr
CM
1. 2bmr Fra => UK IC
2. 6arm Lib => Alg 5infUK IC
aa gun
Rolls: 2@1; Total Hits: 02@1: (3, 3)
damage
Rolling 2d6:
(1, 3)Alg
A-6arm
Rolls: 6@3; Total Hits: 36@3: (5, 1, 4, 5, 1, 1)
D-5inf
Rolls: 5@2; Total Hits: 15@2: (2, 3, 5, 6, 3)
-
come ON. why do my infantry suck so bad
-
UK IC damaged 4 for total of 6
Alg
A-5arm
Rolls: 5@3; Total Hits: 25@3: (5, 4, 1, 6, 3)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (1, 3)
-
i’m just glad i got a short reprieve on your jap turn… :-o
-
russian sub to z36 - go ahead with Japan! what are those wiley freaking japs gonna do?