Scramble Normandy and 114. Not 113.
12L, AA50-41, Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+7), no tech, + NOs
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UK37 - with 42 buys 2 rpr, 13 inf, save 1
CM
alg (6 arm) - 3 inf (eca), 4 inf (gbr) via z12, bombard with 3 cru, 3 bat
combat:
alg - 7 inf, 3 cru, 3 bat vs. 6 arm
Rolls: 7@1 3@3 3@4; Total Hits: 47@1: (3, 4, 1, 6, 3, 5, 3)3@3: (2, 6, 4)3@4: (5, 2, 3)
Rolls: 6@3; Total Hits: 26@3: (2, 6, 6, 4, 5, 2)
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alg2
Rolls: 5@1; Total Hits: 05@1: (4, 2, 6, 5, 4)
Rolls: 2@3; Total Hits: 12@3: (2, 5)
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:x
alg3
Rolls: 4@1; Total Hits: 04@1: (6, 2, 6, 2)
Rolls: 2@3; Total Hits: 02@3: (4, 5)
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:x :x
alg4
Rolls: 4@1; Total Hits: 04@1: (3, 2, 4, 4)
Rolls: 2@3; Total Hits: 12@3: (6, 1)
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:x :x :x :x :x :x :x :x :x :x :x :x
alg5
Rolls: 3@1; Total Hits: 23@1: (5, 1, 1)
Rolls: 2@3; Total Hits: 02@3: (4, 5)
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hey OBG, was just typing my noncom and i forgot you actually had a destroyer survive in z50 (sat down after lunch and opened your map and it wasn’t there and i forgot about it), i was going to let the tranny survive (i want the US to have the pleasure) and move my UK fleets from z53 to z50 but can’t do it if the destroyer is there…. do you mind if i do the attack with the acc’s and bat on z50?
since i really doubt you would have any problem with it, i’ll do it here so i can wrap up the move (there is a 1% chance you can sink a carrier here)
z50 - 8 acc, bat vs. des
Rolls: 8@1 1@4; Total Hits: 48@1: (1, 5, 1, 5, 1, 6, 5, 1)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (5)
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hey OBG, was just typing my noncom and i forgot you actually had a destroyer survive in z50 (sat down after lunch and opened your map and it wasn’t there and i forgot about it), i was going to let the tranny survive (i want the US to have the pleasure) and move my UK fleets from z53 to z50 but can’t do it if the destroyer is there…. do you mind if i do the attack with the acc’s and bat on z50?
since i really doubt you would have any problem with it, i’ll do it here so i can wrap up the move (there is a 1% chance you can sink a carrier here)
Nah…go for it
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HOLY *&(% there’s all my missing ones! what a bizarre roll - nothing but 1, 5, and 6 out of 10 dice.
alg twlo 4 inf
z50 twol
NC
alg - aa (eca)
gbr - aa (eca)
z3 - trn, 6 acc (z1), 2 des, 3 trn (z7)
z12 - des, trn, 2 acc (z7), trn (z1)
z48 - 6 trn (z53)
z47 - acc (z43)
z48 - 8 acc, bat (z53)
eca - bom (car)place 4 inf (sum)
place 6 inf (gbr)
place 3 inf (eca)collect 32, has 33
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just a sec, let me think about the boats position for a moment…
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ok
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i’m so afraid of your dice, i’m keeping all the boats together! :wink:
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i’m so afraid of your dice, i’m keeping all the boats together! :wink:
lol
Ita37-Buy: 2 inf, 2 ftr…save 0
CM
1. 2arm Lib => Alg 3inf
2. arm Sud => Waf
3. arm Sud => RhoAlg
A-2arm
Rolls: 2@3; Total Hits: 22@3: (2, 2)
D-3inf
Rolls: 3@2; Total Hits: 03@2: (6, 3, 3)
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Alg
A-2arm
Rolls: 2@3; Total Hits: 02@3: (5, 5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2)
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Alg 1st hit
A-arm
Rolls: 10@3; Total Hits: 510@3: (3, 6, 4, 4, 1, 5, 5, 1, 2, 1)
D-inf
Rolls: 10@2; Total Hits: 410@2: (5, 2, 4, 1, 1, 6, 3, 5, 5, 2)
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like i said… :wink:
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dice never give me the tricky little wins i set them up for, they just bulldoze over my intricately laid plans…
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Alg lwlo arm
NCM
4ftr Kar => Ita
23inf Fra => Ita
15inf art Ger => Fra
3arm Ura => Kar
3inf art 3arm Kar => FinMobilize
2inf in Kar
2ftr in ItaCollect: 33