Cmd Jen (Axis) vs Botider (Allies) Alpha+3 Gm 1

  • 18 17 16 11 Mod

    Surface warships (except aircraft carriers) do 1d6 damage, max 3 (so a 4, 5 or 6 misses.)
    Submarines do 2d6 damage.  Again, 4, 5 and 6 miss.
    Aircraft on board aircraft carriers do 2d6 damage, again, 4, 5 and 6 miss.

    CRD: Convoy Raid Disruption/Damage

  • 18 17 16 11 Mod

    N to do Russia as well.

  • 2007 AAR League

    yeah, i know. just mulling over the liberation of london…  :wink:

  • 2007 AAR League

    @Cmdr:

    Surface warships (except aircraft carriers) do 1d6 damage, max 3 (so a 4, 5 or 6 misses.)
    Submarines do 2d6 damage.  Again, 4, 5 and 6 miss.
    Aircraft on board aircraft carriers do 2d6 damage, again, 4, 5 and 6 miss.

    CRD: Convoy Raid Disruption/Damage

    so did you need to roll for the 3 german subs on your last turn? the map auto-calcs the damage amount,… if you’re rolling dice, is it possible it could be 0??

  • 2007 AAR League

    russia 2
    purchase
    9 inf, rtl, arm… spend $37

    movement
    ca, ss sz115 > sz114
    7 inf, rtl, mech, arm sukr > nukr
    14 inf, rtl, 2 arm, 2 aa nov > bel
    inf, rtl smo > bel
    inf arch > bel
    3 inf, rtl rus > bry
    2 inf vol > cau
    all planes > bel
    2 aa smo > bel

    deployment
    inf > vol
    inf, arm > vol
    2 inf, rtl > sukr
    5 inf > russia
    inf bury > amur

    collect
    $37

    Botider_vs_Jen_A3_02Brussia.AAM

  • 18 17 16 11 Mod

    Ignore the maps calculations, you could avoid any convoy damage if the dice roll correctly, but now you have to roll.  Personally, I liked the old way where it was just automatic.

  • 2007 AAR League

    so how do you want to do it? england’s income from E1 was calc’ed by the map… at least i didn’t see any rolls for it. i don’t care how we play it… automatic is nice; rolling dice will take some careful analysis of the board at the end of each potentially impacted country’s turn.  :-P

  • 18 17 16 11 Mod

    We can do auto, if you want.

  • 18 17 16 11 Mod

    Japan:

    Buy(45)

    • Naval Base
    • 6 Submarines

    Combat Moves:

    9 Infantry, 3 Art, Mech to Kweichow
    Artillery, 7 Fighters, 5 Tactical Bombers, 2 Stratetci Bombers to Szechwan

    Combat:

    Kweichow:
    Attacker:
    DiceRolls: 6@1 6@2; Total Hits: 46@1: (4, 3, 6, 2, 1, 6)6@2: (4, 2, 6, 2, 4, 1)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 18 17 16 11 Mod

    Szechwan:
    Attacker:
    DiceRolls: 1@2 7@3 7@4; Total Hits: 91@2: (2)7@3: (2, 4, 5, 3, 1, 4, 6)7@4: (3, 3, 5, 4, 4, 6, 2)
    Defender:
    DiceRolls: 7@2; Total Hits: 37@2: (1, 6, 2, 4, 3, 2, 5)

  • 18 17 16 11 Mod

    Build: 1 Naval Base in Hainan
    Build: 5 Submarines in SZ 6

    Collect: 41 IPC

    Botider_vs_Jen_A3_02Cjapan.AAM

  • 2007 AAR League

    us 2


    purchase
    2 ss, 4 dd, trn… spend $51, save $2

    movement
    dd, cv sz10 > sz26
    2 ftr hawaii > sz26
    dd, ss sz32 > sz26
    ftr marshall is > hawaii
    2 trn sz26 > sz10
    2 mech c us > e us
    inf, rtl, arm board 2 trn sz101…
    dd, cv, ca, 2 ftr, 2 trn sz101 > sz106

    deployment
    ss, 2 dd, trn > sz101
    ss, 2 dd > sz10

    collect
    $52 + $2 saved = $54


    china 2


    purchase
    2 inf… spend $6, save $2

    combat
    none

    noncombat
    per map

    collect
    $7 + $2 saved = $9

    britain a little later…

    Botider_vs_Jen_A3_02Dchina.AAM

  • 18 17 16 11 Mod

    Forgot the Naval Base on Hainan!

    Could you put it on, wanted to tell ya before England too.

  • 18 17 16 11 Mod

    Fixed map - need England still

    Botider_vs_Jen_A3_02Dchina.AAM

  • 18 17 16 11 Mod

    Also, the American fleet is not allowed in SZ 106.

    While not at war with Germany or Italy, the United States may end the movement of its sea units on the Europe map only in sea zones that are adjacent to US territories, with one exception - US warships (not transports) may also conduct long-range patrols into sea zone 102.

    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149

    Under Political Situation - The United States

  • TripleA

    I see botrider is not familiar with the older version of alpha 3.

    the changes made were official as of feb. usa has no pacific naval restrictions other than do not end on enemy territories (which applies to every country not at war)/

  • TripleA

    in other words usa naval can go where it wants to in the pacific now except to places like caroline and japan etc.

  • TripleA

    also jen the links you provided have been changed to reflect the updated rules, I am not sure where I can find the older version of a+3 online… I had it printed out but I threw it away when the newer version came out.

  • TripleA

    In other words you may have to explain the rules to him, I also strongly suggest the allies get a bid for the older version.

  • 18 17 16 11 Mod

    @Cow:

    In other words you may have to explain the rules to him, I also strongly suggest the allies get a bid for the older version.

    I am not referring to the Pacific.  I am only talking the Atlantic near Canada.  As far as I saw in Larry’s site, that rule did not change in Alpah 3.9 either.  Basically, the way I read the rules, America is not allowed to move within one movement of Africa, Europe or the British Isles (England/Ireland).

    The Pacific rule has always (Alpha 3, Alpha 3.9) been that America can go anywhere except end next to a Japanese territorory.

    @Cow:

    also jen the links you provided have been changed to reflect the updated rules, I am not sure where I can find the older version of a+3 online… I had it printed out but I threw it away when the newer version came out.

    I quoted the rule and gave a link.

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