Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsCmd Jen (Axis) vs Botider (Allies) Alpha+3 Gm 1
-
france 1
inf algeria > boards british trn sz92
inf tunisia > algeria
inf fwa > fca
inf syria > trans-jordan
dd sz72 > sz80next iteration of G2 map…
-
Surface warships (except aircraft carriers) do 1d6 damage, max 3 (so a 4, 5 or 6 misses.)
Submarines do 2d6 damage. Again, 4, 5 and 6 miss.
Aircraft on board aircraft carriers do 2d6 damage, again, 4, 5 and 6 miss.CRD: Convoy Raid Disruption/Damage
-
N to do Russia as well.
-
yeah, i know. just mulling over the liberation of london… :wink:
-
@Cmdr:
Surface warships (except aircraft carriers) do 1d6 damage, max 3 (so a 4, 5 or 6 misses.)
Submarines do 2d6 damage. Again, 4, 5 and 6 miss.
Aircraft on board aircraft carriers do 2d6 damage, again, 4, 5 and 6 miss.CRD: Convoy Raid Disruption/Damage
so did you need to roll for the 3 german subs on your last turn? the map auto-calcs the damage amount,… if you’re rolling dice, is it possible it could be 0??
-
russia 2
purchase
9 inf, rtl, arm… spend $37movement
ca, ss sz115 > sz114
7 inf, rtl, mech, arm sukr > nukr
14 inf, rtl, 2 arm, 2 aa nov > bel
inf, rtl smo > bel
inf arch > bel
3 inf, rtl rus > bry
2 inf vol > cau
all planes > bel
2 aa smo > beldeployment
inf > vol
inf, arm > vol
2 inf, rtl > sukr
5 inf > russia
inf bury > amurcollect
$37 -
Ignore the maps calculations, you could avoid any convoy damage if the dice roll correctly, but now you have to roll. Personally, I liked the old way where it was just automatic.
-
so how do you want to do it? england’s income from E1 was calc’ed by the map… at least i didn’t see any rolls for it. i don’t care how we play it… automatic is nice; rolling dice will take some careful analysis of the board at the end of each potentially impacted country’s turn. :-P
-
We can do auto, if you want.
-
Japan:
Buy(45)
- Naval Base
- 6 Submarines
Combat Moves:
9 Infantry, 3 Art, Mech to Kweichow
Artillery, 7 Fighters, 5 Tactical Bombers, 2 Stratetci Bombers to SzechwanCombat:
Kweichow:
Attacker:
Rolls: 6@1 6@2; Total Hits: 46@1: (4, 3, 6, 2, 1, 6)6@2: (4, 2, 6, 2, 4, 1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
-
Szechwan:
Attacker:
Rolls: 1@2 7@3 7@4; Total Hits: 91@2: (2)7@3: (2, 4, 5, 3, 1, 4, 6)7@4: (3, 3, 5, 4, 4, 6, 2)
Defender:
Rolls: 7@2; Total Hits: 37@2: (1, 6, 2, 4, 3, 2, 5)
-
Build: 1 Naval Base in Hainan
Build: 5 Submarines in SZ 6Collect: 41 IPC
-
us 2
purchase
2 ss, 4 dd, trn… spend $51, save $2movement
dd, cv sz10 > sz26
2 ftr hawaii > sz26
dd, ss sz32 > sz26
ftr marshall is > hawaii
2 trn sz26 > sz10
2 mech c us > e us
inf, rtl, arm board 2 trn sz101…
dd, cv, ca, 2 ftr, 2 trn sz101 > sz106deployment
ss, 2 dd, trn > sz101
ss, 2 dd > sz10collect
$52 + $2 saved = $54
china 2
purchase
2 inf… spend $6, save $2combat
nonenoncombat
per mapcollect
$7 + $2 saved = $9britain a little later…
-
Forgot the Naval Base on Hainan!
Could you put it on, wanted to tell ya before England too.
-
Fixed map - need England still
-
Also, the American fleet is not allowed in SZ 106.
While not at war with Germany or Italy, the United States may end the movement of its sea units on the Europe map only in sea zones that are adjacent to US territories, with one exception - US warships (not transports) may also conduct long-range patrols into sea zone 102.
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149
Under Political Situation - The United States
-
I see botrider is not familiar with the older version of alpha 3.
the changes made were official as of feb. usa has no pacific naval restrictions other than do not end on enemy territories (which applies to every country not at war)/
-
in other words usa naval can go where it wants to in the pacific now except to places like caroline and japan etc.
-
also jen the links you provided have been changed to reflect the updated rules, I am not sure where I can find the older version of a+3 online… I had it printed out but I threw it away when the newer version came out.
-
In other words you may have to explain the rules to him, I also strongly suggest the allies get a bid for the older version.