Cmd Jen (Axis) vs Botider (Allies) Alpha+3 Gm 1

  • 2007 AAR League

    In a PM from Krieghund (which I will forward), he indicates that Larry’s setup in the ‘HarrisGameDesign’ thread referenced above is the Alpha 3 setup currently in use. This setup is mirrored in the Alpha3.aam battlemap file I posted earlier in this thread. Now, it is entirely possible that the setup on Page 1 of Larry’s thread has been altered somewhere in the next 389 pages, but I have not had the time to walk through it and see. So,… it appears the setup used for your G1 was obsolete, if I understand Krieg’s message.

    As far as the problems with Battlemap, I have no idea how to remedy those.

  • 2007 AAR League

    Okay,… finally found TMTM’s GA3.gim module and loaded, so map is fixed. I still don’t understand the disrepancies between your setup and Larry’s… ?? But at least I am good to go with battlemap again. :)

  • 2007 AAR League

    go ahead with j1 whenever you want…

  • '18 '17 '16 '11 Moderator

    @Botider:

    Okay,… finally found TMTM’s GA3.gim module and loaded, so map is fixed. I still don’t understand the disrepancies between your setup and Larry’s… ?? But at least I am good to go with battlemap again. :)

    Ah, I see a revision as of near Valentine’s Day.  I got sick of Mantlefan’s insanity over there with his fabricated lies and doctored screenshots, so I stopped going.  I was going with the setup that existed for so long after he said he was “done” and went on to work on the newer version of the game (soon to be released, assuming now that we know of it officially, I don’t have to keep it secret anymore.)

    @Botider:

    go ahead with j1 whenever you want…

    Yea, going to mark this unread and get to it this weekend.  Bad week for me (prolly woulda had STELLAR dice, due to the massive debt of bad karma I expended in TWO car wrecks, house damage, root canal, etc…)

  • 2007 AAR League

    @Cmdr:

    @Botider:

    Okay,… finally found TMTM’s GA3.gim module and loaded, so map is fixed. I still don’t understand the disrepancies between your setup and Larry’s… ?? But at least I am good to go with battlemap again. :)

    Ah, I see a revision as of near Valentine’s Day.  I got sick of Mantlefan’s insanity over there with his fabricated lies and doctored screenshots, so I stopped going.  I was going with the setup that existed for so long after he said he was “done” and went on to work on the newer version of the game (soon to be released, assuming now that we know of it officially, I don’t have to keep it secret anymore.)

    @Botider:

    go ahead with j1 whenever you want…

    Yea, going to mark this unread and get to it this weekend.  Bad week for me (prolly woulda had STELLAR dice, due to the massive debt of bad karma I expended in TWO car wrecks, house damage, root canal, etc…)

    Ouch! And all I did was marry off one of my children. Whew!  :wink:

  • '18 '17 '16 '11 Moderator

    Cant wait to get mine married off, let someone else house break them!  (I had to get stuck with boys, right?)

    If you have a new module, could you email it too me? (isfcco@hotmail.com)

  • '18 '17 '16 '11 Moderator

    Japan:

    Buy(26)

    • 3 Transports, Save 5

    Combat Moves:

    Cha, Anh with Infantry from Jeh
    3 Inf, Art, Fig, Tac, 2 Strat to Yun
    3 Inf, Art, 3 Fig, 2 Tac to Hun

    Combat:

    Yunnan:
    Attacker:
    DiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (6, 6)2@2: (1, 6)1@3: (6)3@4: (2, 1, 6)
    Defender:
    DiceRolls: 4@2; Total Hits: 14@2: (5, 3, 1, 4)

  • '18 '17 '16 '11 Moderator

    Yunnan:
    Attacker:
    DiceRolls: 1@1 2@2 1@3 3@4; Total Hits: 31@1: (4)2@2: (4, 2)1@3: (6)3@4: (4, 4, 5)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '18 '17 '16 '11 Moderator

    Hunan:
    Attacker:
    DiceRolls: 2@1 2@2 3@3 2@4; Total Hits: 32@1: (4, 5)2@2: (1, 4)3@3: (2, 6, 2)2@4: (5, 5)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)

  • '18 '17 '16 '11 Moderator

    Everything moves towards Kwa/Hai area

    Build 3 Transports in SZ 6

    Collect 40 + 5 Saved = 45 IPC

    Botider_vs_Jen_A3_01Cjapan.AAM

  • 2007 AAR League

    us 1


    purchase
    2 cv, 2 dd, trn… spend $51, save $1

    noncombat
    ss, dd sz35 > sz32
    ftr philippines > marshall is
    fleet sz10 > sz36
    inf, rtl w us > hawaii
    bmb c us > panama
    ftr w us > sz101
    ftr e us > sz101
    inf, mech c us > w us

    deployment
    cv, dd trn > sz101
    cv, dd > sz10

    collect
    $52 + $1 saved = $53

  • 2007 AAR League

    china 1


    purchase
    4 inf

    combat
    yunnan (2 inf, rtl)
    4 inf, ftr szechwan

  • 2007 AAR League

    yunnan
    4 inf @ 1, ftr @ 3
    DiceRolls: 4@1 1@3; Total Hits: 04@1: (3, 6, 3, 2)1@3: (4)
    vs
    2 inf/rtl @ 2
    DiceRolls: 3@2; Total Hits: 13@2: (4, 4, 1)

  • 2007 AAR League

    chinese lose inf…

    yunnan
    3 inf @ 1, ftr @ 3
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (1, 5, 6)1@3: (5)
    vs
    2 inf/rtl @ 2
    DiceRolls: 3@2; Total Hits: 13@2: (1, 4, 4)

  • 2007 AAR League

    both lose 1 inf…

    yunnan
    2 inf @ 1, ftr @ 3
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (1, 2)1@3: (4)
    vs
    inf/rtl @ 2
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)

  • 2007 AAR League

    good shot!
    yunnan held with rtl… ftr retreats

    noncombat
    ftr > shensi
    inf kweichow > hopei
    inf suiyuan > shensi
    inf shensi > szechwan

    deployment
    4 inf > szechwan

    collect
    $8

    painful…

  • 2007 AAR League

    what a worthless piece that ftr is for china… 0-for-forever on that round. i coulda just brought inf and had the same results.  :-P

  • '18 '17 '16 '11 Moderator

    map?

  • '18 '17 '16 '11 Moderator

    Oh, and for the record, that fighter seems to be harder to attack than for me to defend against.  Dunno why.

  • 2007 AAR League

    no map yet…


    england 1


    purchase
    london…
    8 inf, rtl… spend $28
    calcutta…
    4 inf, rtl… spend $16, save $1

    combat
    sz96 (dd, trn)
    ftr malta
    tbmb sz98

    dice…
    sz96
    ftr @ 3, tbmb @ 4
    DiceRolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6)
    vs
    dd @ 2
    DiceRolls: 1@2; Total Hits: 01@2: (3)

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