Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsCmd Jen (Axis) vs Botider (Allies) Alpha+3 Gm 1
-
In a PM from Krieghund (which I will forward), he indicates that Larry’s setup in the ‘HarrisGameDesign’ thread referenced above is the Alpha 3 setup currently in use. This setup is mirrored in the Alpha3.aam battlemap file I posted earlier in this thread. Now, it is entirely possible that the setup on Page 1 of Larry’s thread has been altered somewhere in the next 389 pages, but I have not had the time to walk through it and see. So,… it appears the setup used for your G1 was obsolete, if I understand Krieg’s message.
As far as the problems with Battlemap, I have no idea how to remedy those.
-
Okay,… finally found TMTM’s GA3.gim module and loaded, so map is fixed. I still don’t understand the disrepancies between your setup and Larry’s… ?? But at least I am good to go with battlemap again. :)
-
go ahead with j1 whenever you want…
-
Okay,… finally found TMTM’s GA3.gim module and loaded, so map is fixed. I still don’t understand the disrepancies between your setup and Larry’s… ?? But at least I am good to go with battlemap again. :)
Ah, I see a revision as of near Valentine’s Day. I got sick of Mantlefan’s insanity over there with his fabricated lies and doctored screenshots, so I stopped going. I was going with the setup that existed for so long after he said he was “done” and went on to work on the newer version of the game (soon to be released, assuming now that we know of it officially, I don’t have to keep it secret anymore.)
go ahead with j1 whenever you want…
Yea, going to mark this unread and get to it this weekend. Bad week for me (prolly woulda had STELLAR dice, due to the massive debt of bad karma I expended in TWO car wrecks, house damage, root canal, etc…)
-
@Cmdr:
Okay,… finally found TMTM’s GA3.gim module and loaded, so map is fixed. I still don’t understand the disrepancies between your setup and Larry’s… ?? But at least I am good to go with battlemap again. :)
Ah, I see a revision as of near Valentine’s Day. I got sick of Mantlefan’s insanity over there with his fabricated lies and doctored screenshots, so I stopped going. I was going with the setup that existed for so long after he said he was “done” and went on to work on the newer version of the game (soon to be released, assuming now that we know of it officially, I don’t have to keep it secret anymore.)
go ahead with j1 whenever you want…
Yea, going to mark this unread and get to it this weekend. Bad week for me (prolly woulda had STELLAR dice, due to the massive debt of bad karma I expended in TWO car wrecks, house damage, root canal, etc…)
Ouch! And all I did was marry off one of my children. Whew! :wink:
-
Cant wait to get mine married off, let someone else house break them! (I had to get stuck with boys, right?)
If you have a new module, could you email it too me? (isfcco@hotmail.com)
-
Japan:
Buy(26)
- 3 Transports, Save 5
Combat Moves:
Cha, Anh with Infantry from Jeh
3 Inf, Art, Fig, Tac, 2 Strat to Yun
3 Inf, Art, 3 Fig, 2 Tac to HunCombat:
Yunnan:
Attacker:
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (6, 6)2@2: (1, 6)1@3: (6)3@4: (2, 1, 6)
Defender:
Rolls: 4@2; Total Hits: 14@2: (5, 3, 1, 4)
-
Yunnan:
Attacker:
Rolls: 1@1 2@2 1@3 3@4; Total Hits: 31@1: (4)2@2: (4, 2)1@3: (6)3@4: (4, 4, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
-
Hunan:
Attacker:
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 32@1: (4, 5)2@2: (1, 4)3@3: (2, 6, 2)2@4: (5, 5)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 5)
-
Everything moves towards Kwa/Hai area
Build 3 Transports in SZ 6
Collect 40 + 5 Saved = 45 IPC
-
us 1
purchase
2 cv, 2 dd, trn… spend $51, save $1noncombat
ss, dd sz35 > sz32
ftr philippines > marshall is
fleet sz10 > sz36
inf, rtl w us > hawaii
bmb c us > panama
ftr w us > sz101
ftr e us > sz101
inf, mech c us > w usdeployment
cv, dd trn > sz101
cv, dd > sz10collect
$52 + $1 saved = $53 -
china 1
purchase
4 infcombat
yunnan (2 inf, rtl)
4 inf, ftr szechwan -
yunnan
4 inf @ 1, ftr @ 3
Rolls: 4@1 1@3; Total Hits: 04@1: (3, 6, 3, 2)1@3: (4)
vs
2 inf/rtl @ 2
Rolls: 3@2; Total Hits: 13@2: (4, 4, 1)
-
chinese lose inf…
yunnan
3 inf @ 1, ftr @ 3
Rolls: 3@1 1@3; Total Hits: 13@1: (1, 5, 6)1@3: (5)
vs
2 inf/rtl @ 2
Rolls: 3@2; Total Hits: 13@2: (1, 4, 4)
-
both lose 1 inf…
yunnan
2 inf @ 1, ftr @ 3
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 2)1@3: (4)
vs
inf/rtl @ 2
Rolls: 2@2; Total Hits: 22@2: (1, 2)
-
good shot!
yunnan held with rtl… ftr retreatsnoncombat
ftr > shensi
inf kweichow > hopei
inf suiyuan > shensi
inf shensi > szechwandeployment
4 inf > szechwancollect
$8painful…
-
what a worthless piece that ftr is for china… 0-for-forever on that round. i coulda just brought inf and had the same results. :-P
-
map?
-
Oh, and for the record, that fighter seems to be harder to attack than for me to defend against. Dunno why.
-
no map yet…
england 1
purchase
london…
8 inf, rtl… spend $28
calcutta…
4 inf, rtl… spend $16, save $1combat
sz96 (dd, trn)
ftr malta
tbmb sz98dice…
sz96
ftr @ 3, tbmb @ 4
Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (3)