Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsCmd Jen (Axis) vs Botider (Allies) Alpha+3 Gm 1
-
Italy:
Buy(38)
- 6 Submarines
- Save 2
Combat Moves:
Submarine, Bomber to SZ 92
Combat:
Attacker:
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
-
I do believe the USS Gleaves (http://en.wikipedia.org/wiki/List_of_destroyer_classes_of_the_United_States_Navy) is SOOOO dead right now!
Collect 21 IPC + 2 Saved = 23 IPC
-
Germany
Buy(60)
- 19 Infantry, 3 Repair
Combat Moves:
3 Infantry, 5 Fighters, 5 Tactical Bombers to Holland
3 Infantry, Bomber to Belarus
3 Infantry, Bomber to N. Ukraine
2 Infantry, Fighter to Bessarabia
Armor to Soviet Far East
Armor to Yakut SSR
Armor to Buryatia via SakhaCombat:
Holland:
Attacker:
Rolls: 3@1 5@3 5@4; Total Hits: 53@1: (4, 5, 2)5@3: (1, 4, 6, 2, 6)5@4: (5, 1, 3, 4, 6)
Defender:
Rolls: 2@2; Total Hits: 12@2: (4, 1)
-
Belarus:
Attacker:
Rolls: 3@1 1@4; Total Hits: 13@1: (6, 2, 2)1@4: (1)
Defender:
Rolls: 2@2; Total Hits: 02@2: (6, 3)
-
Belarus:
Attacker:
Rolls: 3@1 1@4; Total Hits: 03@1: (3, 3, 5)1@4: (6)
Defender:
Rolls: 2@2; Total Hits: 22@2: (1, 1)
-
oh, you only had 1 guy left anyway…1 hit
Belarus:
Attacker:
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 4)1@4: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
-
N. Ukraine:
Attacker:
Rolls: 3@1 1@4; Total Hits: 13@1: (1, 5, 5)1@4: (5)
Defender:
Rolls: 2@1; Total Hits: 02@1: (2, 4)
-
N. Ukraine:
Attacker:
Rolls: 3@1 1@4; Total Hits: 13@1: (2, 5, 5)1@4: (1)
Defender:
Rolls: 1@1; Total Hits: 01@1: (4)
-
Bessarabia:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 5)1@3: (1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
-
NCM: Stuff lands, 2 infantry to Germany… and obviously, the stuff that WAS in Germany, moves on to St. Petersburg…
Build: 10 Infantry in Germany
Build: 9 Infantry in W. GermanyCollect: 67 IPC
-
gunna ncm the Italian armor to W. Germany, unless you don’t want to let them (in which case use the prior map.)
-
anzac 7
purchase
mIC, 3 arm… spend $30, save $3combat
nonenoncombat
inf que > sau
3 arm nsw > quedeployment
3 arm > nsw
mIC > quecollect
$15 + $3 saved = $18
russia 8
purchase
repair 2 / 2 inf, 7 rtl… spend $36combat
nukr (3 inf)
3 inf, rtl bry
ftr rusbel (2 inf)
2 inf, rtl smo
tbmb rusnpr (inf)
2 inf cau -
nukr
2 inf @ 1, inf/rtl @ 2, ftr @ 3
Rolls: 2@1 2@2 1@3; Total Hits: 42@1: (1, 4)2@2: (1, 2)1@3: (3)
vs
3 inf @ 2
Rolls: 3@2; Total Hits: 03@2: (5, 6, 6)
-
no messin’ around… cleared w/out loss
bel
inf @ 1, inf/rtl @ 2, tbmb @ 3
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (2)2@2: (1, 1)1@3: (5)
vs
2 inf @ 2
Rolls: 2@2; Total Hits: 12@2: (3, 2)
-
taken w/ loss of inf
npr
2 inf @ 1
Rolls: 2@1; Total Hits: 02@1: (2, 6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (2)
-
aargh… retreat
noncombat
ftr nukr > rus
tbmb bel > rus
14 inf, 2 aa volo > smo
inf tam > sam
inf vol > sam
rtl vol > cau
inf, rtl rus > cam
6 inf, rtl, 3 arm rus > brydeployment
2 inf, 7 rtl > ruscollect
$31 -
are there abattlemap files for alpha 3?
-
stoney… looks like the link i sent wasn’t exactly right one. if you read through this game thread you’ll see that jen and i have had lengthy conversation about this. i am beginning to wonder myself whether there is an agreed-upon alpha-3 setup, at this point.
-
stoney… looks like the link i sent wasn’t exactly right one. if you read through this game thread you’ll see that jen and i have had lengthy conversation about this. i am beginning to wonder myself whether there is an agreed-upon alpha-3 setup, at this point.
Thanks. It seems you had the right setup here:
http://www.axisandallies.org/forums/index.php?topic=26848.msg940509#msg940509May I ask where you got that setup? It seems better than the one in the stickied thread, which CJ had.
You seem to have figured out that your crashing problem was b/c you didn’t have the right module. I’d like to ask you both which module you like better and why - the one with the NOs at the bottom or the one with them at the top? I may try to make an update so I would like to know which layout is preferred. -
I’ve just not gotten around to linking the new files yet. It’s alpha 3.9 instead of alpha 3.