TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Build: 5 Infantry in Germany
Build: 5 Armor in Germany
Build: 1 Fighter in W. Germany
Collect 10 NO + 51 TT = 61 IPC
@Cmdr:
ANZAC did not get the NO last round, they did not control Dutch New Guinea. And they cannoit have the other NO until Malaya is freed.
They didn’t take the NO last round… should have had the bank at $19… collected $10, saved $9 from the previous turn.
@Cmdr:
Oh and Calcutta lost 3 CRD, not 2. So they only have 3 IPC this round.
I’m missing something here… the map is subtracting $3 – isn’t that correct? They earned $5 / lost $3 from CRD / saved $2. 5-3+2 = 4, right?
aussie 4
purchase
2 inf, arm… spend $12, save $7
combat
none
noncombat
2 inf, arm nsw > sau
deployment
2 inf, arm > nsw
collect
$10 + $7 saved = $17 (rechecking this…)
france 4
movement
inf fea > sud
new G5 map… russia is up
@Cmdr:
ANZAC did not get the NO last round, they did not control Dutch New Guinea. And they cannoit have the other NO until Malaya is freed.
Okay, after reviewing, Australia money appears correct based on game history as follows:
A1
A2
–- Japan takes java and sumatra on J3 —
A3
A4
Australia has not collected an NO on any turn thus far. And you are correct that they do not collect it this turn because they do not control Dutch New Guinea. I missed that… had placed the NO marker after the US turn without realizing that Australia (or an ally) must take Dutch New Guinea.
Money is correct on latest map. Russia 5 coming up…
fascinating ploy… you always seem to come up with unique approaches that take advantage of geography, sea lanes, etc. really well played so far… it will be interesting to see if the german advance can keep up a head of steam, and just how much help you get from japan (my real worry!).
russia 5
purchase
8 inf, 3 rtl… spend $36
combat
nov (2 inf)
inf arch
2 inf bel
ftr rus
bal (2 inf)
3 inf bel
tbmb rus
tim ( )
17 inf yen
now if i can just avoid some bad luck and get in the position the way i want, maybe we can make a game of this…
bal
3 inf @ 1, tbmb @ 3
Rolls: 3@1 1@3; Total Hits: 23@1: (1, 3, 1)1@3: (4)
vs
2 inf @ 2
Rolls: 2@2; Total Hits: 02@2: (3, 6)
better than expected…
nov
3 inf @ 1, ftr @ 3
Rolls: 3@1 1@3; Total Hits: 23@1: (2, 1, 5)1@3: (1)
vs
2 inf @ 2
Rolls: 2@2; Total Hits: 12@2: (3, 2)
i sure can’t complain about those dice…
noncombat
2 aa yen > tim
2 arm ural > tim
2 inf, rtl nen > arch
2 inf volo > arch
arm ural > arch
inf ural > tim
6 inf, 3 rtl, mech, arm nukr > bry
inf nukr > sukr
rtl sukr > bry
4 inf cau > res
2 inf vol > res
4 inf sam > rus
4 inf, rtl, arm rus > bry
5 inf, rtl, mech, 2 arm, 4 aa bel > arch
deployment
7 inf, 3 rtl > rus
inf > vol
collect
$35
@Cmdr:
Oh and Calcutta lost 3 CRD, not 2.� So they only have 3 IPC this round.
I’m missing something here… the map is subtracting $3 – isn’t that correct? They earned $5 / lost $3 from CRD / saved $2. 5-3+2 = 4, right?
They have India and British Columbia - 4 IPC
British Columbia? :?
I have no idea what you’re talking about.
Not trying to be difficult about $1 … the whole CRD thing is fuzzy to me. But British Columbia is a LONDON territory, not CALCUTTA. And besides that, to do convoy damage to British Columbia, you’d need boats in sz1, wouldn’t you?
I’m either as a dump as a sack of hair (a distinct possibility), or you meant some other territory, or I just haven’t read the rules very closely.
And after all that,… it’s $1. It’s not like it’s going to save the Brit’s bacon – those guys in India are dead, whenver you decide to pull the trigger.
*dumb as a sack of hair… (and I can’t spell, either). ;)
Got a new computer, gunna be a bit before I can post.
not a problem… i’m in the market for one these days, too. take your time…
Japan:
Buy(69)
Combat Moves:
Infantry to TSI
3 Infantry, Artillery, 5 Fighters, 5 Tactical Bombers, 2 Strategic Bombers to Sikang
Submarine, 2 Fighters, 2 Tactical Bombers to SZ 42
Attacker:
SZ 42:
Rolls: 1@2 2@3 2@4; Total Hits: 41@2: (2)2@3: (6, 2)2@4: (2, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
Dang it, someone missed! So much for my triumphal return!!!
Sikang:
Attacker:
Rolls: 2@1 2@2 5@3 7@4; Total Hits: 112@1: (4, 5)2@2: (3, 3)5@3: (3, 2, 3, 5, 2)7@4: (2, 2, 4, 2, 4, 4, 2)
Defender:
Rolls: 6@2; Total Hits: 26@2: (3, 5, 5, 2, 2, 3)
Collect: 70 IPC
one adjustment… u.s. has $78. i neglected to include #2 NO, which u.s. held at the end of u.s. 4…
us 5
purchase
2 inf, rtl, ss, 2 dd, cv, ftr, bb… spend $78
combat
alg ( )
mech mor
dgu ( )
2 inf ngu
sz33 (dd)
ss, 3 ftr, tbmb sz46
sz25 (dd)
ss sz26
ftr haw
tbmb sz10
sz33
ss @ 2, 3 ftr @ 3, tbmb @ 4
Rolls: 1@2 3@3 1@4; Total Hits: 21@2: (3)3@3: (4, 3, 4)1@4: (2)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (5)
sz25
ss @ 2, ftr @ 3, tbmb @ 4
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (3)1@3: (6)1@4: (6)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (6)