Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Z56
Rolls: 1@2 2@3; Total Hits: 21@2: (6)2@3: (2, 3)
Rolls: 1@4; Total Hits: 11@4: (2)
Whew!
Z62 - CV (Z57) FTR (Z56) FTR (Z53)
Z60 - CV (Z57) FTR (Z53)
Z37 - CV (Z61) FTR (Z35)
FIC - FTR (Kwa) 2 FTR (Yun)
Collect 41, 41 on hand
Resistance! Huzzah.
UK1:
Purchase:
3 ftr bmb save 1
combat:
2 ftr bmb gbr -> 5
trn 2 load inf art gbr -> 3 unload nwy
bb 2 -> 3 support nwy
nwy
a
Rolls: 2@2 1@4; Total Hits: 22@2: (6, 1)1@4: (4)
d
Rolls: 1@2; Total Hits: 01@2: (5)
5
a
Rolls: 2@3 1@4; Total Hits: 12@3: (2, 6)1@4: (6)
I could probably call that one for you, but I won’t. Awaiting OOL plz.
You’re a brave man
Lose destroyer
a 2nd hit kills something I really wanted gone, regardless of what it might have been.
d
Rolls: 2@2 1@3 1@4; Total Hits: 42@2: (2, 1)1@3: (2)1@4: (4)
Well… almost as bad as I could have imagined. I’m not at a computer of my own, I’ll hopefully be able to post my ncm thursday afternoon.
If you could that would be great
I’m on first day of a 5 day break, btw, so I can play a lot
Hopefully the internet stays up a while, then.
ncm:
trn 41 -> 43
dd 41 -> 48
inf bur, ftr egy -> ind
2 inf saf -> rho
3 inf art arm egy -> trj
mobilize:
3 ftr bmb gbr
collect:
37+5=42, has 43
I1 with 10, buy INF, TP
Combat moves -
Egy - 2 INF (Lib)
Gib - INF, ART (Ita)
NCM -
Z13 - 2 CA (Z14)
Bul - 2 INF (Blk) ARM (Ita)
Ukr - ARM (Blk) FTR (Ita)
Collect 22, 22 on hand
US1:
Purchase:
2 dd trn cv inf
combat:
dd 10, ftr bmb eus, bmb wus -> 9
9
a
Rolls: 1@2 1@3 2@4; Total Hits: 11@2: (6)1@3: (5)2@4: (2, 5)
d
Rolls: 1@1; Total Hits: 01@1: (4)
9 cwol
ncm:
2 bmb ftr 9 -> gbr
cv dd 44 -> 20
inf ala, inf wus -> wca
ftr haw -> eca
ftr wus, ftr 44 -> 10
inf cus -> eus
China:
conscript 2 inf
combat:
inf fuk, inf hup -> kia
mobilize:
trn 2 dd cv 10, inf eus, 2 inf sik
collect:
38+10=48, has 48
G2 with 39, buy 8 INF, ARM, FTR
Combat moves -
Sud - ARM (Lib)
Z3 - SS (Z6) FTR, CV, CA (Z5)
Nwy - BMB (Alg) 2 INF (Ger) offload from 5
BSt - 2 INF, ART (Pol)
Nwy
Rolls: 2@1 1@4; Total Hits: 02@1: (3, 4)1@4: (6)
Rolls: 2@2; Total Hits: 12@2: (1, 5)
Nwy2
Rolls: 1@1 1@4; Total Hits: 21@1: (1)1@4: (1)
Rolls: 2@2; Total Hits: 02@2: (4, 5)
BSt
Rolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (4, 6)
Rolls: 1@2; Total Hits: 11@2: (2)
BSt2
Rolls: 2@2; Total Hits: 02@2: (6, 3)
Rolls: 1@2; Total Hits: 11@2: (2)
BSt
Rolls: 10@2; Total Hits: 610@2: (2, 2, 4, 1, 2, 1, 6, 5, 2, 5)
Rolls: 10@2; Total Hits: 410@2: (3, 3, 2, 3, 1, 3, 5, 1, 1, 6)
G1 was great, G2 is an adventure
Need Red October submersion or fight decision for Z3
Map attached
(Sub, Carrier, Cruiser, Fighter vs. Sub, BB, TP or just BB, TP)
sub stays up.