I think you will appreciate knowing,
You can roll |dice 3d6<=4| (where | | are brackets) and this will count the hits and bold the hit dice
Purchase:
5 inf arm ftr sub trn
combat:
inf art cng, ftr trj -> sud
inf alg -> lib
bmb gbr -> ger *sbr
sud
a
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 2)1@3: (4)
d
Rolls: 1@2; Total Hits: 01@2: (5)
ger
a
Rolls: 1@1; Total Hits: 01@1: (4)
dmg
Rolling 1d6:
(3)
3 dmg ger
other defender
Rolling 1d6:
(6)
sud2
a
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 3)1@3: (5)
d
Rolls: 1@2; Total Hits: 11@2: (1)
sud twlo inf
ncm:
ftr sud -> trj
trn 12 -> 9 load aa -> 12 unload alg
2 arm wus, arm ala, 5 inf art wca -> eca
2 ftr wus, trn 23 -> 12
trn 12 load art alg -> 23 unload cng
cv 2 ftr 12 -> 23
3 inf art wus -> wca
bmb ger -> gbr
mobilize:
5 inf arm ftr wus, sub 56, trn 10
collect:
39+5=44, has 44
Quick rules question: can you attack a sea zone that has a trn in it and move into/out of it with a transport of your own during the combat move phase?
G5 with 34, buy 3 RPR, 9 INF, ART
Combat moves -
EPl - INF, FTR (Pol) BMB (Fra)
NWE - 2 INF, 2 FTR (Fra)
Bul - 6 INF, ART (Pol) 5 ARM (Ger)
NWE
Rolls: 2@1 2@3; Total Hits: 02@1: (3, 4)2@3: (6, 6)
Rolls: 1@2; Total Hits: 01@2: (5)
Quick rules question:Â can you attack a sea zone that has a trn in it and move into/out of it with a transport of your own during the combat move phase?
Yes you can, because it’s all done during the combat movement phase and transports can be ignored throughout the combat movement phase. Your transport is in and out before the combat starts
NWE2
Rolls: 2@1 2@3; Total Hits: 12@1: (4, 6)2@3: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (5)
EPl
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (4)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (6)
Bul
Rolls: 5@1 2@2 5@3; Total Hits: 45@1: (6, 3, 2, 5, 5)2@2: (4, 5)5@3: (3, 4, 1, 2, 2)
Rolls: 1@3; Total Hits: 11@3: (1)
Pol - 5 INF (Ger)
Fra - FTR, BMB (EPl) 2 FTR (NWE)
Z14 - SS (Z15)
Place 9 INF, ART
Collect 31, 31 on hand
Got a strange error message when trying to upload the file. Says the upload folder is full and to try again later.
Just re-do my moves on your own map - the typing is all correct - thanks and ttyl
Rus5:
Purchase:
5 inf art 6 arm
combat:
arm trj -> egy
inf euk, art ukr -> epl
egy first hit wins
a
Rolls: 10@3; Total Hits: 610@3: (6, 1, 1, 4, 4, 2, 5, 2, 3, 3)
d
Rolls: 10@3; Total Hits: 610@3: (1, 2, 1, 4, 4, 1, 3, 6, 1, 6)
epl
a
Rolls: 2@2; Total Hits: 12@2: (3, 2)
d
Rolls: 1@2; Total Hits: 01@2: (5)
egy holds w/ no losses, epl twol
ncm:
3 inf per, arm cau -> trj
8 inf eve -> nov
2 inf rus -> kaz
3 inf cau -> per
inf euk, aa cau -> ukr
aa inf arm rus -> cau
3 inf bel -> euk
2 inf 2 art kar -> bel
mobilize:
2 arm kar, art 3 arm cau, 5 inf arm rus
collect:
32+5=37, has 37
J5 with 65, buy 3 INF, 3 ARM, 2 DD, FTR, IC
Combat moves -
Yak - INF (Far)
Kaz - 2 INF, 2 FTR (Chi) FTR (Z34)
Per - INF, ARM (Mad) TP 29-34 INF (Ind) CA (Z38) BB (Z35) FTR (FIC)
Per
Rolls: 2@1 3@3 1@4; Total Hits: 22@1: (3, 2)3@3: (1, 6, 3)1@4: (5)
Rolls: 3@2; Total Hits: 23@2: (2, 4, 2)
Per2
Rolls: 2@3; Total Hits: 12@3: (4, 1)
Rolls: 1@2; Total Hits: 01@2: (3)
Kaz
Rolls: 2@1 3@3; Total Hits: 12@1: (2, 3)3@3: (1, 4, 5)
Rolls: 2@2; Total Hits: 12@2: (1, 5)
Kaz2
Rolls: 1@1 3@3; Total Hits: 21@1: (3)3@3: (1, 3, 5)
Rolls: 1@2; Total Hits: 01@2: (6)
Ind - INF, ARM (Sum) ARM (FIC) FTR (Kaz)
Yun - INF (FIC)
Sui - INF (Man)
Sik - 2 INF (Chi)
Bur - BMB (Jpn)
Nin - ARM (Man)
Fra - FTR (Z34)
Z35 - CV (Z48) FTR (Z62)
Aus - ART (NZe)
Z39 - TP (Z42)
FIC - INF, ARM (Jpn)
Man - INF, ARM (Jpn) 36-62
Yak - 5 INF, ART (Far)
Far - 2 INF, 2 ARM (Jpn)
Z34 - FTR (Per) FTR (Fuk)
Bul - 2 FTR (Kaz)
Place DD, FTR (Z62)
Place DD (Z38)
Place IC (Ind)
Place 3 INF (Sum)
Place 3 ARM (Jpn)
Collect 68, 68 on hand
UK5:
Purchase:
6 inf trn
combat:
inf ftr trj -> egy
trn 7 load inf art gbr unload nwe *support bb ca
egy1-5, retreat if my inf dies
inf
Rolls: 5@1; Total Hits: 05@1: (4, 2, 6, 4, 3)
ftr
Rolls: 5@3; Total Hits: 25@3: (6, 5, 3, 4, 2)
d arm
Rolls: 5@3; Total Hits: 25@3: (6, 3, 3, 4, 4)
gah that tank’s a pain.
nwe
a
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 3)1@3: (2)1@4: (3)
d
Rolls: 2@2; Total Hits: 02@2: (4, 5)