Alpha 3.9 is up on triple a in the latest version just released yesterday. The map is called global 1940 alpha 3 (though it is 3.9).
-All the major bugs have been worked out.
-You rarely have to use the edit function.
-You get a pop up whenever political situations change (you can also always check it anytime).
-All the rules are set and done for you.
Highly recommend playing on Triple A if you own the board game and have gone through all the versions. You should print out all the updated rules and look at it while you play on your first couple of gos. It is done. All the hard work by the triple a developers is finished as far as global goes.
Thank you Bung and Veqryn. I would not be playing a live in real life game of 3.9 till summer, but now I can play a live game during spring break with my group. We will bust out the board and clank those dice. Now that we don’t have to shift through rules every 15 minutes or scour the forum for them.
Hopefully after a year passes some form of bid system will come about. Every board favors one side over the other slightly and over time people make a bid system to determine who plays which side. AA50 I remember started out to be 0-6 bid for allies then later evolved to around 9 on average (though low luck games are generally played at 11-13 for AA50).
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Global is pretty damn balanced still not sure which side should get a bid. The germany sea lion bluff is super good at deterring uk from sinking italy and forcing an infantry buy (basically buy a carrier and save 14 or buy 2 transports).
If uk balls to the wall blasts italy out of the water, germany can take over UK… 85%-90% area (though I have seen that fail).
Problem with sea lion is that it is easy to setup japan to war on round 2 and if USA bought atlantic then japan risks germany losing his transports. Sea lion win or lose ends up with russians making bank and if the russians can merge into a big stack, it can be painful.
Generally speaking losing UK is not a huge deal, italy sunk, uk out till usa liberates.
Japan does roll hard in asia though, especially with good planning. USA is much more complicated to play because it has two theaters and one income.
I am starting to give the edge to axis. Even though the total unit value of allies is higher and allies income is higher, axis have the position to push through. Allies are also more complicated to play.
I like the transport buys for japan round 1 over minor ICs.
I like to buy 5 inf 1 art 3 tank with russia if germany does any naval buys. tanks get in position and start swinging away in time. good fun. even if it was just a bluff, having a few tanks never hurt.