• TripleA Turn Summary for game: World War II Pacific 1940, version: 2.5

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 2 carriers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
                Game Loaded
                    Japanese are now being played by: Human
                    ANZAC is now being played by: Human
                    French is now being played by: Human
                    Russians are now being played by: Human
                    British are now being played by: Human
                    Americans are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human

    Combat Move - Japanese
                2 armour moved from Shan State to 38 Sea Zone
                2 armour and 2 transports moved from 38 Sea Zone to 39 Sea Zone
                2 armour moved from 39 Sea Zone to India
                2 infantry moved from Burma to India
                1 artillery moved from Burma to India
                2 bombers moved from Siam to India
                1 bomber moved from Siam to India
                1 mech_infantry moved from Tsinghai to Szechwan
                1 infantry moved from Shensi to Szechwan
                1 bomber, 4 fighters and 4 tactical_bombers moved from Siam to Szechwan
                3 armour moved from French Indo China to Szechwan
                1 tactical_bomber moved from French Indo China to India

    Combat - Japanese
                Battle in India
                    Japanese attack with 2 armour, 1 artillery, 3 bombers, 2 infantry and 1 tactical_bomber
                    British defend with 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys; Americans defend with 1 bomber
                        Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 2 infantry and 1 tactical_bomber in India, round 1 :  3/9 hits
                        British roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in India, round 1 :  1/5 hits
                        2 infantry owned by the British , 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in India
                        Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 1 infantry and 1 tactical_bomber in India, round 2 :  8/8 hits
                        British roll dice for 2 mech_infantrys in India, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in India
                    Japanese captures 4PUs while taking British capital
                    Japanese win, taking India from British with 2 armour, 1 artillery, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry and 2 mech_infantrys
                    Casualties for Americans: 1 bomber
                    Japanese win with 2 armour, 1 artillery, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry and 2 mech_infantrys
                    Casualties for Americans: 1 bomber
                Battle in Szechwan
                    Japanese attack with 3 armour, 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
                    Chinese defend with 1 fighter and 7 infantry
                        Japanese roll dice for 3 armour, 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Szechwan, round 1 :  6/14 hits
                        Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 1 :  2/8 hits
                        1 infantry owned by the Japanese , 6 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
                        Japanese roll dice for 3 armour, 1 bomber, 4 fighters and 4 tactical_bombers in Szechwan, round 2 :  6/12 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 :  1/2 hits
                        1 fighter owned by the Chinese , 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 armour, 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 fighter and 7 infantry
                    Japanese win with 2 armour, 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 fighter and 7 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 battleships and 1 transport moved from 38 Sea Zone to 37 Sea Zone
                2 fighters moved from French Indo China to 20 Sea Zone
                1 tactical_bomber moved from French Indo China to 20 Sea Zone
                1 tactical_bomber moved from Hunan to 20 Sea Zone
                1 mech_infantry moved from Kwangtung to Kiangsu
                1 armour moved from Kwangtung to Kiangsu
                1 armour moved from Kwangtung to French Indo China
                1 tactical_bomber moved from India to Burma
                3 bombers moved from India to Kwangsi
                1 bomber moved from Szechwan to Kwangsi
                4 fighters moved from Szechwan to Yunnan
                4 tactical_bombers moved from Szechwan to Yunnan
                1 fighter moved from Hunan to Formosa
                1 tactical_bomber moved from Hopei to Korea
                1 fighter moved from Hopei to Korea
                1 fighter moved from French Indo China to 20 Sea Zone
                1 fighter moved from 20 Sea Zone to 19 Sea Zone
                1 fighter moved from 19 Sea Zone to Okinawa
                1 fighter moved from Marianas to Japan
                1 tactical_bomber moved from Marianas to 6 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Japan

    Place Units - Japanese
                2 carriers placed in 20 Sea Zone
                3 mech_infantrys placed in Kwangtung
                1 artillery and 2 infantry placed in Kwangtung
                2 armour placed in Japan

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 71 PUs total
                Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Iwo Jima : 1 infantry
        Formosa : 1 fighter
        Kwangsi : 4 bombers
        Korea : 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber
        Kiangsu : 1 armour and 1 mech_infantry
        Japan : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
        Okinawa : 1 fighter
        Shensi : 1 flag,    Yunnan : 1 flag, 4 fighters and 4 tactical_bombers
        Suiyuan : 1 flag,    Kweichow : 1 flag,    Hunan : 1 flag,    Kansu : 1 flag,    Hopei : 1 flag,    Tsinghai : 1 flag,    Szechwan : 1 flag, 2 armour
        Chahar : 1 flag,    Anhwe : 1 flag,    Shan State : 1 flag,    Burma : 1 flag, 1 aaGun and 1 tactical_bomber
        India : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_major and 1 harbour
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag,    Kwangtung : 1 flag, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 armour and 1 factory_minor
        Celebes : 1 flag,    Java : 1 flag,    Sumatra : 1 flag,    37 Sea Zone : 2 battleships and 1 transport
        39 Sea Zone : 2 transports
        20 Sea Zone : 2 carriers, 2 fighters and 2 tactical_bombers

    Production/PUs Summary :

    Japanese : 67 / 81
        Americans : 15 / 57
        Chinese : 1 / 4
        British : 1 / 0
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.5

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 3 bombers, 1 cruiser and 1 submarine; Remaining resources: 3 PUs;
                Game Loaded
                    Japanese are now being played by: Human
                    ANZAC is now being played by: Human
                    French is now being played by: Human
                    Russians are now being played by: Human
                    British are now being played by: Human
                    Americans are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human

    Combat Move - Americans
                Giving bonus movement to units
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 2 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Guam to 37 Sea Zone

    Combat - Americans
                Battle in 37 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 2 battleships and 1 transport
                        Americans roll dice for 1 bomber in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 battleships and 1 transport in 37 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 bomber in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships and 1 transport in 37 Sea Zone, round 2 :  2/2 hits
                        1 bomber owned by the Americans lost in 37 Sea Zone
                    Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber
                Recording Battle Statistics

    Non Combat Move - Americans

    Place Units - Americans
                1 cruiser and 1 submarine placed in 10 Sea Zone
                3 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 15 PUs; end with 18 PUs total
                Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 58 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield, 1 armour and 1 infantry
        26 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports
        10 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Japanese : 67 / 81
        Americans : 15 / 58
        Chinese : 1 / 4
        British : 1 / 0
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.5

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total

    Territory Summary for Chinese :

    Sikang : 1 infantry

    Production/PUs Summary :

    Japanese : 67 / 81
        Americans : 15 / 58
        Chinese : 1 / 2
        British : 1 / 0
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.5

    Game History

    Round :5

    Combat Move - British
                Giving bonus movement to units

    Non Combat Move - British

    Turn Complete - British

    Territory Summary for British :

    Production/PUs Summary :

    Japanese : 67 / 81
        Americans : 15 / 58
        Chinese : 1 / 2
        British : 1 / 0
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.5

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 battleship, 2 carriers, 2 destroyers and 2 submarines; Remaining resources: 1 PUs;
                Game Loaded
                    Japanese are now being played by: Human
                    ANZAC is now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Russians are now being played by: Human
                    Americans are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human

    Combat Move - Japanese
                2 units repaired.
                Giving bonus movement to units
                2 armour moved from Szechwan to Sikang
                1 armour moved from India to 39 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 mech_infantry moved from Kwangtung to Yunnan
                1 mech_infantry moved from Kwangtung to French Indo China
                1 mech_infantry moved from Kwangtung to Kiangsu
                1 mech_infantry moved from Kiangsu to Jehol
                1 armour moved from Kiangsu to Jehol
                1 armour moved from Kwangtung to Kiangsu
                2 carriers, 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                2 battleships and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 39 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Hainan
                1 armour moved from 36 Sea Zone to Hainan
                1 fighter moved from Formosa to 6 Sea Zone
                1 fighter moved from Okinawa to 6 Sea Zone
                1 fighter moved from Korea to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 tactical_bomber moved from Korea to Japan

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 2 armour
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour in Sikang, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                4 fighters and 4 tactical_bombers moved from Yunnan to Philippines

    Place Units - Japanese
                1 battleship, 2 carriers, 2 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 69 PUs total
                Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Iwo Jima : 1 infantry
        Kwangsi : 4 bombers
        Korea : 1 aaGun and 1 infantry
        Kiangsu : 1 armour and 1 mech_infantry
        Japan : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 7 infantry and 2 tactical_bombers
        Jehol : 1 armour and 1 mech_infantry
        Hainan : 1 armour and 1 artillery
        Shensi : 1 flag,    Yunnan : 1 flag, 1 mech_infantry
        Suiyuan : 1 flag,    Kweichow : 1 flag,    Hunan : 1 flag,    Kansu : 1 flag,    Hopei : 1 flag,    Tsinghai : 1 flag,    Szechwan : 1 flag,    Chahar : 1 flag,    Sikang : 1 flag, 2 armour
        Anhwe : 1 flag,    Shan State : 1 flag,    Burma : 1 flag, 1 aaGun and 1 tactical_bomber
        India : 1 flag, 1 airfield, 1 armour, 1 factory_major and 1 harbour
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag,    Kwangtung : 1 flag, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Philippines : 1 flag, 1 airfield, 4 fighters, 1 harbour and 4 tactical_bombers
        French Indo China : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
        Celebes : 1 flag,    Java : 1 flag,    Sumatra : 1 flag,    36 Sea Zone : 2 transports
        20 Sea Zone : 2 battleships and 1 transport
        6 Sea Zone : 1 battleship, 4 carriers, 2 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers

    Production/PUs Summary :

    Japanese : 68 / 79
        Americans : 15 / 58
        Chinese : 0 / 2
        British : 1 / 0
        ANZAC : 10 / 10
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.5

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 carrier, 4 destroyers and 5 submarines; Remaining resources: 1 PUs;
                Game Loaded
                    Japanese are now being played by: Human
                    ANZAC is now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Russians are now being played by: Human
                    Americans are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human

    Combat Move - Japanese
                Giving bonus movement to units
                1 battleship, 4 carriers, 2 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
                1 armour moved from Hainan to 36 Sea Zone
                1 artillery moved from Hainan to 36 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 36 Sea Zone to 20 Sea Zone
                3 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 20 Sea Zone to 35 Sea Zone
                3 infantry moved from 35 Sea Zone to Philippines
                2 artilleries moved from 35 Sea Zone to Philippines
                1 armour moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 1 battleship, 4 carriers, 2 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers
                    Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 3 transports
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 3 submarines in 26 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 4 carriers, 2 destroyers, 6 fighters and 2 tactical_bombers in 26 Sea Zone, round 1 :  6/11 hits
                    Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
                        Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports in 26 Sea Zone, round 1 :  5/10 hits
                    Units damaged: 2 carriers owned by the Japanese
                        3 submarines owned by the Americans , 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 1 battleship, 4 carriers, 1 destroyer, 6 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 :  5/10 hits
                        Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports in 26 Sea Zone, round 2 :  5/10 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 destroyer owned by the Americans , 2 carriers owned by the Americans , 2 carriers owned by the Japanese , 1 destroyer owned by the Japanese , 2 tactical_bombers owned by the Americans and 1 fighter owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 1 battleship, 2 carriers, 5 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 :  5/8 hits
                        Americans roll dice for 1 battleship, 2 cruisers, 2 fighters and 3 transports in 26 Sea Zone, round 3 :  4/5 hits
                        2 fighters owned by the Americans , 1 battleship owned by the Americans , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 26 Sea Zone
                        3 transports owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 1 carrier and 4 fighters remaining. Battle score for attacker is 47
                    Casualties for Japanese: 3 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 3 transports
                    Japanese win with 1 battleship, 1 carrier and 4 fighters remaining. Battle score for attacker is 47
                    Casualties for Japanese: 3 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 3 transports
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 fighters moved from Philippines to Caroline Islands
                2 tactical_bombers moved from Philippines to Caroline Islands
                1 fighter moved from Philippines to Caroline Islands
                1 tactical_bomber moved from Philippines to Caroline Islands
                1 fighter moved from Philippines to Caroline Islands
                1 tactical_bomber moved from Philippines to Caroline Islands
                2 battleships moved from 20 Sea Zone to 33 Sea Zone
                4 bombers moved from Kwangsi to 35 Sea Zone
                4 bombers moved from 35 Sea Zone to Caroline Islands
                1 tactical_bomber moved from Burma to Hainan
                1 mech_infantry moved from French Indo China to Malaya
                1 mech_infantry moved from Jehol to Korea
                1 armour moved from Jehol to Korea
                1 tactical_bomber moved from Japan to 6 Sea Zone
                2 fighters could not land in 26 Sea Zone and were removed

    Place Units - Japanese
                1 carrier, 4 destroyers and 2 submarines placed in 6 Sea Zone
                3 submarines placed in 36 Sea Zone
                Japanese undo move 2.
                3 submarines placed in 20 Sea Zone

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 69 PUs total
                Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 4 bombers, 4 fighters, 1 harbour and 4 tactical_bombers
        Iwo Jima : 1 infantry
        Korea : 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry
        Kiangsu : 1 armour and 1 mech_infantry
        Japan : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 7 infantry and 1 tactical_bomber
        Hainan : 1 tactical_bomber
        Shensi : 1 flag,    Yunnan : 1 flag, 1 mech_infantry
        Suiyuan : 1 flag,    Kweichow : 1 flag,    Hunan : 1 flag,    Kansu : 1 flag,    Hopei : 1 flag,    Tsinghai : 1 flag,    Szechwan : 1 flag,    Chahar : 1 flag,    Sikang : 1 flag, 2 armour
        Anhwe : 1 flag,    Shan State : 1 flag,    Burma : 1 flag, 1 aaGun
        India : 1 flag, 1 airfield, 1 armour, 1 factory_major and 1 harbour
        Malaya : 1 flag, 1 harbour and 1 mech_infantry
        Borneo : 1 flag,    Kwangtung : 1 flag, 1 artillery, 1 factory_major and 1 harbour
        Philippines : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 3 infantry
        French Indo China : 1 flag, 1 armour and 1 factory_minor
        Celebes : 1 flag,    Java : 1 flag,    Sumatra : 1 flag,    33 Sea Zone : 2 battleships
        35 Sea Zone : 3 transports


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.5

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier and 2 fighters; Remaining resources: 0 PUs;
                Game Loaded
                    Japanese are now being played by: Human
                    ANZAC is now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Russians are now being played by: Human
                    Chinese are now being played by: Human
                    Americans are now being played by: Human
                    Dutch is now being played by: Human

    Combat Move - Americans
                Giving bonus movement to units
                3 bombers moved from Midway to 33 Sea Zone
                1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Japanese scrambles 8 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 33 Sea Zone
                    Americans attack with 3 bombers
                    Japanese defend with 2 battleships, 4 fighters and 4 tactical_bombers
                        Americans roll dice for 3 bombers in 33 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 2 battleships, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 1 :  7/10 hits
                        2 tactical_bombers owned by the Japanese and 3 bombers owned by the Americans lost in 33 Sea Zone
                    Japanese win with 2 battleships, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -14
                    Casualties for Japanese: 2 tactical_bombers
                    Casualties for Americans: 3 bombers
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 battleship, 1 carrier and 2 fighters
                        Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 26 Sea Zone, round 1 :  3/4 hits
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                        1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 battleship, 1 carrier and 1 fighter in 26 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in 26 Sea Zone, round 2 :  2/3 hits
                        1 fighter owned by the Americans , 1 carrier owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 battleship in 26 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 battleship and 1 fighter in 26 Sea Zone, round 3 :  0/2 hits
                        1 fighter owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 battleship in 26 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 battleship in 26 Sea Zone, round 4 :  1/1 hits
                        1 battleship owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
                    Casualties for Americans: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
                    Americans win with no units remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
                    Casualties for Americans: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
                Recording Battle Statistics
                Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
                Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
                Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
                Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
                Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
                Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands

    Non Combat Move - Americans

    Place Units - Americans
                1 battleship, 1 carrier and 2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 15 PUs; end with 15 PUs total
                Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 55 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield, 1 armour and 1 infantry
        10 Sea Zone : 1 battleship, 1 carrier and 2 fighters

    Production/PUs Summary :

    Japanese : 68 / 79
        Americans : 15 / 55
        Chinese : 0 / 2
        British : 1 / 0
        ANZAC : 10 / 14
        Russians : 9 / 0
        French : 0 / 0
        Dutch : 0 / 0


  • TripleA Turn Summary for game: World War II Pacific 1940, version: 2.5

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 bomber; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 armour, 2 fighters, 1 harbour and 3 mech_infantrys
        Northern Territory : 1 artillery and 5 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 bomber and 1 factory_minor

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