@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Forss vs Hendriks1
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TripleA Turn Summary for game: World War II Pacific 1940, version: 2.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 carriers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Game Loaded
Japanese are now being played by: Human
ANZAC is now being played by: Human
French is now being played by: Human
Russians are now being played by: Human
British are now being played by: Human
Americans are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: HumanCombat Move - Japanese
2 armour moved from Shan State to 38 Sea Zone
2 armour and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 armour moved from 39 Sea Zone to India
2 infantry moved from Burma to India
1 artillery moved from Burma to India
2 bombers moved from Siam to India
1 bomber moved from Siam to India
1 mech_infantry moved from Tsinghai to Szechwan
1 infantry moved from Shensi to Szechwan
1 bomber, 4 fighters and 4 tactical_bombers moved from Siam to Szechwan
3 armour moved from French Indo China to Szechwan
1 tactical_bomber moved from French Indo China to IndiaCombat - Japanese
Battle in India
Japanese attack with 2 armour, 1 artillery, 3 bombers, 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys; Americans defend with 1 bomber
Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 2 infantry and 1 tactical_bomber in India, round 1 : 3/9 hits
British roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in India, round 1 : 1/5 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in India
Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 1 infantry and 1 tactical_bomber in India, round 2 : 8/8 hits
British roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in India
Japanese captures 4PUs while taking British capital
Japanese win, taking India from British with 2 armour, 1 artillery, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry and 2 mech_infantrys
Casualties for Americans: 1 bomber
Japanese win with 2 armour, 1 artillery, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry and 2 mech_infantrys
Casualties for Americans: 1 bomber
Battle in Szechwan
Japanese attack with 3 armour, 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 3 armour, 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Szechwan, round 1 : 6/14 hits
Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 1 : 2/8 hits
1 infantry owned by the Japanese , 6 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 3 armour, 1 bomber, 4 fighters and 4 tactical_bombers in Szechwan, round 2 : 6/12 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits
1 fighter owned by the Chinese , 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour, 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 fighter and 7 infantry
Japanese win with 2 armour, 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 fighter and 7 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 battleships and 1 transport moved from 38 Sea Zone to 37 Sea Zone
2 fighters moved from French Indo China to 20 Sea Zone
1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 tactical_bomber moved from Hunan to 20 Sea Zone
1 mech_infantry moved from Kwangtung to Kiangsu
1 armour moved from Kwangtung to Kiangsu
1 armour moved from Kwangtung to French Indo China
1 tactical_bomber moved from India to Burma
3 bombers moved from India to Kwangsi
1 bomber moved from Szechwan to Kwangsi
4 fighters moved from Szechwan to Yunnan
4 tactical_bombers moved from Szechwan to Yunnan
1 fighter moved from Hunan to Formosa
1 tactical_bomber moved from Hopei to Korea
1 fighter moved from Hopei to Korea
1 fighter moved from French Indo China to 20 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 19 Sea Zone to Okinawa
1 fighter moved from Marianas to Japan
1 tactical_bomber moved from Marianas to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
2 carriers placed in 20 Sea Zone
3 mech_infantrys placed in Kwangtung
1 artillery and 2 infantry placed in Kwangtung
2 armour placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 71 PUs total
Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Formosa : 1 fighter
Kwangsi : 4 bombers
Korea : 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber
Kiangsu : 1 armour and 1 mech_infantry
Japan : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
Okinawa : 1 fighter
Shensi : 1 flag, Yunnan : 1 flag, 4 fighters and 4 tactical_bombers
Suiyuan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, 2 armour
Chahar : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, Burma : 1 flag, 1 aaGun and 1 tactical_bomber
India : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_major and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 armour and 1 factory_minor
Celebes : 1 flag, Java : 1 flag, Sumatra : 1 flag, 37 Sea Zone : 2 battleships and 1 transport
39 Sea Zone : 2 transports
20 Sea Zone : 2 carriers, 2 fighters and 2 tactical_bombersProduction/PUs Summary :
Japanese : 67 / 81
Americans : 15 / 57
Chinese : 1 / 4
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.5
Game History
Round :5
Purchase Units - Americans
Americans buy 3 bombers, 1 cruiser and 1 submarine; Remaining resources: 3 PUs;
Game Loaded
Japanese are now being played by: Human
ANZAC is now being played by: Human
French is now being played by: Human
Russians are now being played by: Human
British are now being played by: Human
Americans are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: HumanCombat Move - Americans
Giving bonus movement to units
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Guam to 37 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 battleships and 1 transport
Americans roll dice for 1 bomber in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships and 1 transport in 37 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships and 1 transport in 37 Sea Zone, round 2 : 2/2 hits
1 bomber owned by the Americans lost in 37 Sea Zone
Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
1 cruiser and 1 submarine placed in 10 Sea Zone
3 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 15 PUs; end with 18 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 58 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield, 1 armour and 1 infantry
26 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports
10 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Japanese : 67 / 81
Americans : 15 / 58
Chinese : 1 / 4
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs totalTerritory Summary for Chinese :
Sikang : 1 infantry
Production/PUs Summary :
Japanese : 67 / 81
Americans : 15 / 58
Chinese : 1 / 2
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.5
Game History
Round :5
Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
Turn Complete - British
Territory Summary for British :
Production/PUs Summary :
Japanese : 67 / 81
Americans : 15 / 58
Chinese : 1 / 2
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 battleship, 2 carriers, 2 destroyers and 2 submarines; Remaining resources: 1 PUs;
Game Loaded
Japanese are now being played by: Human
ANZAC is now being played by: Human
French is now being played by: Human
British are now being played by: Human
Russians are now being played by: Human
Americans are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: HumanCombat Move - Japanese
2 units repaired.
Giving bonus movement to units
2 armour moved from Szechwan to Sikang
1 armour moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to French Indo China
1 mech_infantry moved from Kwangtung to Kiangsu
1 mech_infantry moved from Kiangsu to Jehol
1 armour moved from Kiangsu to Jehol
1 armour moved from Kwangtung to Kiangsu
2 carriers, 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
2 battleships and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 2 transports moved from 39 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 armour moved from 36 Sea Zone to Hainan
1 fighter moved from Formosa to 6 Sea Zone
1 fighter moved from Okinawa to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Korea to JapanCombat - Japanese
Battle in Sikang
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Sikang, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Yunnan to PhilippinesPlace Units - Japanese
1 battleship, 2 carriers, 2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Kwangsi : 4 bombers
Korea : 1 aaGun and 1 infantry
Kiangsu : 1 armour and 1 mech_infantry
Japan : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 7 infantry and 2 tactical_bombers
Jehol : 1 armour and 1 mech_infantry
Hainan : 1 armour and 1 artillery
Shensi : 1 flag, Yunnan : 1 flag, 1 mech_infantry
Suiyuan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, Chahar : 1 flag, Sikang : 1 flag, 2 armour
Anhwe : 1 flag, Shan State : 1 flag, Burma : 1 flag, 1 aaGun and 1 tactical_bomber
India : 1 flag, 1 airfield, 1 armour, 1 factory_major and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Philippines : 1 flag, 1 airfield, 4 fighters, 1 harbour and 4 tactical_bombers
French Indo China : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Celebes : 1 flag, Java : 1 flag, Sumatra : 1 flag, 36 Sea Zone : 2 transports
20 Sea Zone : 2 battleships and 1 transport
6 Sea Zone : 1 battleship, 4 carriers, 2 destroyers, 6 fighters, 2 submarines and 2 tactical_bombersProduction/PUs Summary :
Japanese : 68 / 79
Americans : 15 / 58
Chinese : 0 / 2
British : 1 / 0
ANZAC : 10 / 10
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.5
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers and 5 submarines; Remaining resources: 1 PUs;
Game Loaded
Japanese are now being played by: Human
ANZAC is now being played by: Human
French is now being played by: Human
British are now being played by: Human
Russians are now being played by: Human
Americans are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: HumanCombat Move - Japanese
Giving bonus movement to units
1 battleship, 4 carriers, 2 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 armour moved from Hainan to 36 Sea Zone
1 artillery moved from Hainan to 36 Sea Zone
1 armour, 1 artillery and 2 transports moved from 36 Sea Zone to 20 Sea Zone
3 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 20 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 2 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 3 transports
Japanese roll dice for 2 submarines in 26 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 3 submarines in 26 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 4 carriers, 2 destroyers, 6 fighters and 2 tactical_bombers in 26 Sea Zone, round 1 : 6/11 hits
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports in 26 Sea Zone, round 1 : 5/10 hits
Units damaged: 2 carriers owned by the Japanese
3 submarines owned by the Americans , 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 battleship, 4 carriers, 1 destroyer, 6 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 5/10 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports in 26 Sea Zone, round 2 : 5/10 hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the Americans , 2 carriers owned by the Americans , 2 carriers owned by the Japanese , 1 destroyer owned by the Japanese , 2 tactical_bombers owned by the Americans and 1 fighter owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 5 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 5/8 hits
Americans roll dice for 1 battleship, 2 cruisers, 2 fighters and 3 transports in 26 Sea Zone, round 3 : 4/5 hits
2 fighters owned by the Americans , 1 battleship owned by the Americans , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 26 Sea Zone
3 transports owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 1 carrier and 4 fighters remaining. Battle score for attacker is 47
Casualties for Japanese: 3 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 3 transports
Japanese win with 1 battleship, 1 carrier and 4 fighters remaining. Battle score for attacker is 47
Casualties for Japanese: 3 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 3 transports
Recording Battle StatisticsNon Combat Move - Japanese
2 fighters moved from Philippines to Caroline Islands
2 tactical_bombers moved from Philippines to Caroline Islands
1 fighter moved from Philippines to Caroline Islands
1 tactical_bomber moved from Philippines to Caroline Islands
1 fighter moved from Philippines to Caroline Islands
1 tactical_bomber moved from Philippines to Caroline Islands
2 battleships moved from 20 Sea Zone to 33 Sea Zone
4 bombers moved from Kwangsi to 35 Sea Zone
4 bombers moved from 35 Sea Zone to Caroline Islands
1 tactical_bomber moved from Burma to Hainan
1 mech_infantry moved from French Indo China to Malaya
1 mech_infantry moved from Jehol to Korea
1 armour moved from Jehol to Korea
1 tactical_bomber moved from Japan to 6 Sea Zone
2 fighters could not land in 26 Sea Zone and were removedPlace Units - Japanese
1 carrier, 4 destroyers and 2 submarines placed in 6 Sea Zone
3 submarines placed in 36 Sea Zone
Japanese undo move 2.
3 submarines placed in 20 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese2c Control Calcutta: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese1 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 4 bombers, 4 fighters, 1 harbour and 4 tactical_bombers
Iwo Jima : 1 infantry
Korea : 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry
Kiangsu : 1 armour and 1 mech_infantry
Japan : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 7 infantry and 1 tactical_bomber
Hainan : 1 tactical_bomber
Shensi : 1 flag, Yunnan : 1 flag, 1 mech_infantry
Suiyuan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, Chahar : 1 flag, Sikang : 1 flag, 2 armour
Anhwe : 1 flag, Shan State : 1 flag, Burma : 1 flag, 1 aaGun
India : 1 flag, 1 airfield, 1 armour, 1 factory_major and 1 harbour
Malaya : 1 flag, 1 harbour and 1 mech_infantry
Borneo : 1 flag, Kwangtung : 1 flag, 1 artillery, 1 factory_major and 1 harbour
Philippines : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 3 infantry
French Indo China : 1 flag, 1 armour and 1 factory_minor
Celebes : 1 flag, Java : 1 flag, Sumatra : 1 flag, 33 Sea Zone : 2 battleships
35 Sea Zone : 3 transports -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.5
Game History
Round :7
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 2 fighters; Remaining resources: 0 PUs;
Game Loaded
Japanese are now being played by: Human
ANZAC is now being played by: Human
French is now being played by: Human
British are now being played by: Human
Russians are now being played by: Human
Chinese are now being played by: Human
Americans are now being played by: Human
Dutch is now being played by: HumanCombat Move - Americans
Giving bonus movement to units
3 bombers moved from Midway to 33 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Japanese scrambles 8 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Americans attack with 3 bombers
Japanese defend with 2 battleships, 4 fighters and 4 tactical_bombers
Americans roll dice for 3 bombers in 33 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 2 battleships, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 1 : 7/10 hits
2 tactical_bombers owned by the Japanese and 3 bombers owned by the Americans lost in 33 Sea Zone
Japanese win with 2 battleships, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -14
Casualties for Japanese: 2 tactical_bombers
Casualties for Americans: 3 bombers
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier and 2 fighters
Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 26 Sea Zone, round 1 : 3/4 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 carrier and 1 fighter in 26 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in 26 Sea Zone, round 2 : 2/3 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship in 26 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship and 1 fighter in 26 Sea Zone, round 3 : 0/2 hits
1 fighter owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship in 26 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 battleship in 26 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
Casualties for Americans: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Americans win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
Casualties for Americans: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Recording Battle Statistics
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline IslandsNon Combat Move - Americans
Place Units - Americans
1 battleship, 1 carrier and 2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 15 PUs; end with 15 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 55 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield, 1 armour and 1 infantry
10 Sea Zone : 1 battleship, 1 carrier and 2 fightersProduction/PUs Summary :
Japanese : 68 / 79
Americans : 15 / 55
Chinese : 0 / 2
British : 1 / 0
ANZAC : 10 / 14
Russians : 9 / 0
French : 0 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 2 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 submarine moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 armour, 2 fighters, 1 harbour and 3 mech_infantrys
Northern Territory : 1 artillery and 5 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber and 1 factory_minor





