@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
G40a3.9 Mistergreen vs. cts17
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sz111 rd2:
A(ss, fig, bb(d))
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (6)1@3: (1)1@4: (1)
D(dd, cc, fig, bb(d))
:
Rolls: 1@2 1@3 2@4; Total Hits: 41@2: (1)1@3: (2)2@4: (2, 4) -
sz111 holds with cc, bb(d). I kept the most expansive piece, change it as you please.
sz110 rd1:
A(2 ss, 2 fig, 3 tac, bmb)
Rolls: 2@2 3@3 3@4; Total Hits: 52@2: (5, 4)3@3: (6, 2, 3)3@4: (1, 4, 4)
D(2 cc, bb) (won’t count second @3 if both ss hit)
Rolls: 2@3 1@4; Total Hits: 12@3: (4, 5)1@4: (1) -
sz110 twlo ss.
ncm:
2 fig, 3 tac, bmb sz110 > wgr
tac fra > wgr
bmb sz93 > wgr
fig yug > sita
3 inf nwy > fin(activate)
inf rom > bul(activate)
2 inf den > nwy /v trn sz114 > sz113
cc sz114 > sz113
11 inf, 3 art, 3 aa ger > pol
aa wgr > gerplacement:
inf > ger
dd, ss > sz113
miIC > romcollect:
39+10+19=68 ipc -
Changed deployment:
ss > sz112Unless you keep the dd then you can return the ss to sz113, please.
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Map.
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What map is this? I can’t open it.
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You got the mod to aabatlemap that usus the ga3.gim folder?
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I think this should be it:
http://www.axisandallies.us/GA3.zip -
Thank you
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Buy
1 tac (11)
8 inf (24)
save (2)NCM:
1 SS SZ127 to SZ112
1 SS 1 CA SZ115 to SZ112
3 inf Bal to Nov
3 inf Vol to Nov
2 inf Kar to Nov
1 inf Arc to Nov
1 inf Bel to Nov
2 inf Epl to Nuk
2 inf Bes to Nuk
3 inf Suk to Nuk
2 inf Cau to Ros
1 tac 1 fig Rus to Nov
1 inf 1 art 1 mec 1 arm 1 AA Rus to Bry
6 inf Amu to Bury
6 inf 2 AA Sak to Bury
6 inf Bury to YakMob Units
3 inf Nov
3 inf Suk
2 inf 1 tac RusCollect Income
37+0+0=37 IPC -
Russia cannot pass from sz113 to sz112 since they did not control Denmark at the start of turn and Germany ain’t letting them through…
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Japan 1:
bank=26
miIC@12
2 trn@7=14cm:
inf oki + inf jap > sfe(mt) /v trn sz19 > sz5
2 inf, art jen > cha(mt)
3 inf, art sha > anh(mt)hun(2inf)
3 inf, art ksi
2 fig, 2 tac(1) man
fig(1) foryun(4 inf)
3 inf, art kwa
fig, tac(1) ksu
2 bmb(1) japyun rd1:
A(3 inf, art, fig, tac, 2 bmb)
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 42@1: (2, 1)2@2: (3, 1)1@3: (5)3@4: (3, 4, 5)
D(4 inf)
Rolls: 4@2; Total Hits: 24@2: (4, 1, 2, 3) -
yun twlo 2 inf.
yun rd1:
A(3 inf, art, 3 fig, 2 tac)
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 42@1: (2, 2)2@2: (1, 5)3@3: (6, 5, 1)2@4: (2, 1)
D(2 inf)
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
hun (not yun again) twol.
ncm:
fig, tac, 2 bmb yun > kwa
3 fig, 2 tac hun > kwa
3 inf, art ksu > anh
mech man > cha
6 inf, art, aa man > jeh
4 inf kor > man
inf iwo + art jap > car /v trn sz6 > sz33
inf, arm jap > kor /v trn sz20 > sz19
ss sz19 > sz36
fleet sz6 > sz33
dd, bb sz19 > sz6
cc sz20 > sz6
fig oki > jeh
fig kor > jeh
2 fig, 2 tac jap > jehplacement:
miIC > ksu
2 trn > sz6collect:
31+10=41 ipcAdjust your Russian naval units as you see fit, at the moment the sz115 ss & cc got stuck in sz113.
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Okay Will do.
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USA
Buy
2 CV (32)
2 fig (20)
save (0)NCM:
1 fig Wus to Haw
1 fig Eus to SZ10
1 CV 1 BB 1 CA 1 DD 1 fig 1 tac SZ10 to SZ26
1 bom Eus to Haw
1 fig Phi to Wak
1 inf 1 art Wus to HawMob Units
1 fig Eus
1 fig 2 CV SZ10Collect Income
52 IPC -
China
Buy
4 inf (12)
save (0)NCM:
2 inf Kwe to Sze
2 inf Sui to SheMob Units
3 inf Sze
1 inf SheCollect Income
10 IPCGreat Britain
Buy
6 inf (18)
save (0)
8 DD (24)
save (4)CM:
1 bom 2 fig Lon to SZ95
1 fig Mal to SZ95
1 CA SZ91 to SZ95
1 fig Gib to SZ95
1 CA 1 DD SZ98 to SZ96scramble SZ95?
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Is the fig in gib going to sz96, not sz95?
Also you are not using the tac in sz98?If siz or more units are going to sz95 I will not scramble, if less I need to reconsider…
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make that siz or more :-)
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I’m sorry, Mistergreen, but I can’t make head or tail of this Axis and Allies version. It’s a bit too big and confusing for me. Would you mind postponing this game for me to get a chance of getting back into A&A with a simpler version like AA50?
Sorry!





