Hi Markus
Enjoy your game with crockett :)
C3:
Build:
4 Inf (12)
Save 1
Combat:
Hop, Kwe, 1 Inf each from She walk in
Non-Com:
Everything but 1 Inf to She
Build:
4 Inf She
Earn:
7 Ter
map so far
UK3:
Tech Roll:
Rolls: 1@6; Total Hits: 11@6: (6)
Second List:
Rolls: 1@6; Total Hits: 11@6: (4)
Radar.
Purchase:
London:
mIC (12)
DD (8 )
Calcutta:
3 Inf (9)
1 Rt (4)
Combat:
Irq (3 Inf):
5 Inf, 2 Rt, Mec, Tk TrJ
3 Inf CPr
A:
Rolls: 7@1 4@2 1@3; Total Hits: 37@1: (5, 2, 2, 6, 5, 2, 4)4@2: (1, 6, 5, 2)1@3: (2)
D:
Rolls: 3@2; Total Hits: 13@2: (4, 6, 1)
Irq twlo Inf.
Non-Com:
Ftr Irq to Epr
BB, Cr, DD z80 to z39
AA TrJ to Irq
Ftrs Gib to UK
DD z87 to z90
Tang, SAf to Con
Place:
mIC CPr
DD z106
3 Inf, Rt Ind
CRD z109:
Rolls: 4@3; Total Hits: 24@3: (6, 6, 2, 2)
Earn:
London:
28 Ter - 4 CRD + 2 Saved = 26
Calc:
6 Ter
A3:
Build:
1 Tr (7)
1 Sub (6)
Save 1
Non-Com:
Everything to Que / z54
Build:
All in z62
Earn:
14 Ter + 1 Saved = 15.
I can’t move F until you move italy. But feel free to go straight to G4 after that, F shouldn’t affect it.
If it’s OK, I’d like to move 1 US Tk and Inf from Bra to FWA via Tr.
Map attached.
ITALY 3
1. PURCHASE (29)
2. COMBAT MOVES
Alg <– TT SZ 97 plus Art N-Ita and Inf S-Ita; Art Tun; 2 Fig S-Italy; AC SZ 97
A
Rolls: 2@3 3@2; Total Hits: 42@3: (3, 2)3@2: (2, 4, 2)
D
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Syria <-- Inf S-Ita via TT SZ 97 (German inf remains on board, of course)
TJ <-- 3 Arm, 2 Art, Mech, 5 Inf
A
Rolls: 3@3 4@2 4@1; Total Hits: 33@3: (1, 4, 5)4@2: (6, 4, 2, 2)4@1: (3, 6, 6, 5)
D
Rolls: 1@2; Total Hits: 01@2: (5)
3. NON-COMBAT MOVES
Air Alg –> SZ 94
Inf Sud --> Egy
Inf FEA --> Sud
3 Inf Yugo – Hun
Art N-Ita --> Yugo
Inf S-Ita --> N-Ita
4. MOBILIZATION
MIC Egy
Inf N-Italy
DD, Sub SZ 95
5. INCOME
22 (terr) + 5 (NO) = 32
GERMANY 3
DOW USSR
1. PURCHASE (53)
2. COMBAT MOVES
Kar <– 8 Inf Fin
Vyb <-- 1 Inf Fin
Bal <-- 21 Inf, 5 Art Pol; 7 Arm Hun; 3 Arm, 5 Mech Germ; *** I will only roll for defense as I think I manage one hit***
D
Rolls: 1@2; Total Hits: 01@2: (6)
E-Pol <-- 2 Inf Pol; Bomber Fra
A
Rolls: 1@4 2@1; Total Hits: 11@4: (2)2@1: (2, 5)
D
Rolls: 1@2; Total Hits: 01@2: (3)
3. NON-COMBAT MOVEMENT
Fleet SZ 112 –> SZ 113
2 Subs SZ 109 --> SZ 112
Sub SZ 108 --> SZ 110
2 Inf Nor --> Fin
Inf W-Ger --> Nor
2 Mech Ger --> Rum
2 Mech Hun --> Rum
3 Arm Yugo --> Rum
Bomb E-Pol --> Gre
AA Germ --> Hun
German Inf debarks TT to Egypt
Fig Egy --> TJ
Fig SZ 112 --> S-Ita
Fig SZ 112 --> SZ 113
Tac W-Germ --> S-Ita
Tac W-Germ --> TJ
2 Art W-Ger --> Ger
4. MOBILIZATION
DD, Fig SZ 113
Inf, 2 Art Fra
2 Inf, 2 Arm Ger
2 Inf W-Ger
make that 2 Mech in Ger and one Mech in W-Germ instead, that ok? Worth the same as 4 Inf
5. INCOME
46 (terr) + 10 (NO) = 56
This was G4 of course
OK with that switch. You need to take damage on Nor. Working on R4 now.
R4:
Build:
2 Tk (12)
8 Inf (24)
Save 1
Combat:
EPl (2 Inf):
3 Inf Bel
Tac, 2 Ftr Nov
A:
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (3, 5, 6)2@3: (4, 1)1@4: (4)
D:
Rolls: 2@2; Total Hits: 12@2: (2, 4)
z110 (Sub):
Sub z125
===> I assume you submerge here.
EPl twlo Inf.
Non-Com:
EPl air lands in Bes
All Nov to Arch
All Bel to Smo
All Rus to Smo
All N/SUkr to Bes
3 Tk, Mec Bry to Bes
Rest of Bry to Smo
Mec Cau to NPr
Ftr Yak to Volo
Shuffle Siberian Infs
Place All Rus
Earn 35 Ter + 5 NO + 1 saved = 41
Map attached. Back in a week or so, interested to see J4
US should have 3 tech tokens. Fixed.
will do CD. Good trip.
JAPAN 4
1. PURCHASE (51)
2 Tech tokens (10)
Rolling 4d6:
(1, 5, 6, 6)
2 break throughs, list 2:
First
Rolling 1d6:
(3)
Improved Shipyards
Second:
Rolling 1d6:
(1)
2. COMBAT MOVES
Burma <– Inf Yun
Sumatra <-- TT SZ 44 + Inf from Celeb
Kan <-- Inf Sui
Hop <-- 5 Inf, Art Sui; Inf, 2 Bomber Cha
A
Rolls: 2@4 2@2 5@1; Total Hits: 42@4: (3, 6)2@2: (5, 2)5@1: (6, 1, 1, 3, 4)
D
Rolls: 1@2; Total Hits: 01@2: (5)
Kwe <-- 6 Inf, Art, Arm Yun; Fig, Tac Cha
A
Rolls: 1@4 2@3 2@2 5@1; Total Hits: 21@4: (6)2@3: (6, 6)2@2: (2, 1)5@1: (2, 2, 4, 6, 6)
D
Rolls: 1@2; Total Hits: 01@2: (6)
Sze <-- Inf Yun; 3 Tac FIC
A
Rolls: 3@3 1@1; Total Hits: 13@3: (4, 6, 1)1@1: (5)
D
Rolls: 1@2; Total Hits: 11@2: (1)
Hop, Kwe twol
Sze cleared
3. NON-COMBAT MOVES
AA Sui –> Hop
Art, Inf Kor --> Man
2 Bomb Hop --> FIC
Fig, Tac Kwe --> Hun
Mech Yun --> Mal
3 Tac Sze --> Hun
TT SZ 6 --> SZ 35 + 2 Inf Jap to Phil
TT SZ 36 --> SZ 6
TT SZ 43 --> SZ 35 + Art Kwa, Inf FIC to Phil
All ships to SZ 35 bar
1 DD to SZ 42
2 Fig Jap --> Phil
Inf FIC --> Shan
Fig Jap --> SZ 6
4. MOBILIZATION
AC, 2 Subs SZ 6
2 Inf Jap
Arm, 2 Inf FIC
5. INCOME
57 (terr)
*** NCM subject to a final review later today***