Hi Markus
Enjoy your game with crockett :)
A2:
Purchase:
1 DD (8 )
1 Sub (6)
1 Inf (3)
DOW on all the bullies. Why do you pick on poor, little Anzac?
Non-Com:
Inf NZ to NSW via Tr
DD, Cr z54 to z62
Place NSW/z62
Earn 14 Ter
F2:
Stand pat.
Sorry I missed the F DD. I’ll move it to z83.
GERMANY 2
2 tech rolls
Rolling 2d6:
(4, 6)
its GERMANY 3 of course.
Tech table 1
Rolling 1d6:
(3)
1. PURCHASE (53)
2. COMBAT MOVEMENT
SZ 110 <– Sub SZ 109, 3 Tac W-Germ
UK <-- SBR 2 Bomber France, 2 Fig SZ 112 *** intercept orders, pls ***
No intercept (also no scramble in z110)
and scramble, yes.
AA UK
Rolling 2d6:
(3, 5)
SZ 110
A
Rolls: 1@2 3@3; Total Hits: 21@2: (6)3@3: (4, 3, 3)
D
Rolls: 1@2; Total Hits: 11@2: (2)
UK damage
Rolling 2d6:
(3, 3)
+4
3. NON-COMBAT MOVEMENT
2 Fig UK –> SZ 112
3 Tac SZ 110 --> W-Germany
2 Bomber UK --> F
Sub SZ 106 --> SZ 108
Inf Albania boards TT SZ 97
3 Arm Greece --> Yugo
5 Inf, 2 Art Hun --> Pol
Mech Germ --> Hun
Mech W-Germ --> Hun
7 Inf Ger --> Pol
6 Arm Ger --> Hun
Arm W-Ger --> Hun
2 Fig W-Ger --> Egy
2 AA W-Ger --> Ger
Art Fra --> W-Ger
4. MOBILIZATION
3 Arm, 7 Mech Ger
Art, Inf W-Germ
5. INCOME
43 (terr) + 10 (NO) = 53
R3:
6 Inf (18)
2 Rt (8)
2 Tk (12)
Non-Com:
Re-order Inf on Nov/Bel/NUkr/SUkr line, w/ 1 Inf in each front line country
1 Mec to Cau
Cr to z114
Sub to z125
Most Siberian Inf keep moving West, 3 Inf to Amu
Ftr Rus to Yak
Place:
Rt, 2 Inf each in Nov/SUkr
2 Inf, 2 Tk in Moscow
Earn 37 Ter.
Map attached
JAPAN 3
Tech rolls
Rolling 2d6:
(4, 5)
1. PURCHASE (43)
2. COMBAT MOVES
Sui <– 6 Inf, Art Cha; 2 Bomber Kwa; Fig, Tac Ksi
A
Rolls: 3@4 1@3 2@2 5@1; Total Hits: 43@4: (5, 3, 4)1@3: (5)2@2: (2, 1)5@1: (5, 2, 4, 6, 2)
D
Rolls: 4@2; Total Hits: 14@2: (3, 4, 1, 3)
Yun <-- 4 Inf, Art Hun; 3 Inf, Arm Shan; Mech Hon
Born <-- TT SZ 37 with Inf from Mal
Celebes <-- Fleet Celebes; TT SZ 35 with Inf Palau, Art Phil; TT SZ 37 with Inf from Shan
A
Rolls: 2@4 4@3 2@2 1@1; Total Hits: 62@4: (2, 1)4@3: (1, 6, 1, 3)2@2: (2, 3)1@1: (4)
D
Rolls: 2@2; Total Hits: 02@2: (4, 4)
3. NON-COMBAT MOVES
TT SZ 6 brings two Inf from Jap to FIC
TT SZ 6 brings Inf, Art from Jap to Kor
BB, CR, Sub from SZ 35 to SZ 6
Fig SZ 6 –> Jap
3 Tac Kwa --> SZ6
3 Inf Jeh --> Man
1 Inf Jeh --> Cha
2 Bomber Sui --> Cha
Fig, Tac Sui --> Cha
Inf Hop --> Sui
Inf Kwe --> Yun
Art Hon --> Kwa
AA Cha --> Sui
3 Tac Kwa --> FIC
4. MOBILIZATION
MIC FIC
Inf Japan
AC, 2 Subs SZ 6
5. INCOME
51 (terr)
US 3:
Buy 1 more tech roll.
Tech Rolls:
Rolls: 3@6; Total Hits: 33@6: (1, 2, 2)
Second List:
Rolls: 1@6; Total Hits: 11@6: (5)
Nothing, save 3 tokens.
Purchase:
1 CV (16)
1 Ftr (10)
1 Tac (11)
2 Tr (14)
2 DD (16)
Save 1
Combat:
None
Non-Com:
Gib Air to UK
DDs z101 to z106
DD z10 to z25
Rest of fleet z10 to z30
Ftr Z26 to z30
DD z26 to z30
Rest of Fleet z26 to z54, bring 3 Inf, Rt to Que
Tac Haw to z54
Place:
CV, Ftr, Tac, Tr to z10
Tr, 2 DD z101
Earn:
52 Ter + 20 NO + 1 Saved = 73
C3:
Build:
4 Inf (12)
Save 1
Combat:
Hop, Kwe, 1 Inf each from She walk in
Non-Com:
Everything but 1 Inf to She
Build:
4 Inf She
Earn:
7 Ter
map so far
UK3:
Tech Roll:
Rolls: 1@6; Total Hits: 11@6: (6)
Second List:
Rolls: 1@6; Total Hits: 11@6: (4)
Radar.
Purchase:
London:
mIC (12)
DD (8 )
Calcutta:
3 Inf (9)
1 Rt (4)
Combat:
Irq (3 Inf):
5 Inf, 2 Rt, Mec, Tk TrJ
3 Inf CPr
A:
Rolls: 7@1 4@2 1@3; Total Hits: 37@1: (5, 2, 2, 6, 5, 2, 4)4@2: (1, 6, 5, 2)1@3: (2)
D:
Rolls: 3@2; Total Hits: 13@2: (4, 6, 1)
Irq twlo Inf.
Non-Com:
Ftr Irq to Epr
BB, Cr, DD z80 to z39
AA TrJ to Irq
Ftrs Gib to UK
DD z87 to z90
Tang, SAf to Con
Place:
mIC CPr
DD z106
3 Inf, Rt Ind
CRD z109:
Rolls: 4@3; Total Hits: 24@3: (6, 6, 2, 2)