Hi Markus
Enjoy your game with crockett :)
Tun twol, 125 cwol (finally!)
Sud no luck for me
Non-Com:
Bom back to UK
Everything z26 / Haw to z33 / Car
Everything z10 to z26, carry Inf, Rt to Haw
Everything z62 / NSW to z33 / Car
Everything z112 to z92, carry 1 Inf Gib to Alg
2 TT z91 to z92; other 2 TT to z101
Everything in Mor moves up to Alg and Tun
Everything z101 to z91, carry Inf, AA to Gib
Place:
4 Inf EUS
5 Subs, 1 DD z10
1 Sub z101
1 Bom WUS
Earn:
56 Ter + 20 NO = 76
C7:
Purchase 2 Inf
Combat:
Cha 2 Inf Sui
Hop Inf Sui
Kwe Inf Kwe
All Walk-ins
Non-Com, Build:
Everything to She
Earn 9 Ter
UK7:
Calc:
2 Tech Rolls!
Rolls: 2@6; Total Hits: 22@6: (5, 4)
First List:
Rolls: 10@6; Total Hits: 1010@6: (1, 3, 6, 3, 2, 2, 1, 6, 1, 1)
I’m buying them either way, but pls confirm if I get to keep them when Calc falls
Purchase:
Lon:
3 RT (12)
2 Mec (8 )
1 DD (8 )
Save 4
Combat:
Irq (Mec):
2 Inf CPr
2 Ftr CPr
2 Ftr, Tac Ind
A:
Rolls: 2@1 4@3 1@4; Total Hits: 42@1: (5, 3)4@3: (2, 6, 2, 1)1@4: (3)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Sud (2 Inf):
Inf Ken
Mec Con
Ftr, Bom FCA
A:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 3)1@3: (2)1@4: (1)
D:
Rolls: 2@2; Total Hits: 02@2: (3, 5)
I thought you would buy those, its the smartest buy in this situation :)
As for keeping, I do not knowand I doubt there is anything official. Personal opinion is: Keep them as if they were UK Europe.
There is something official (I doubt they had our tech method in mind, but its logical to apply):
Research & Development
Either economy can pay all or part of the cost of conducting Research and Development. The results apply to the power as a whole.
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149
Irq twlo Inf. Sud twol.
Non-Com:
Irq Air to CPr
Bom Sud to CPr
Ftr Sud to Eth
All Con to Eth
All z72 to z71
TT z106 to z91 Carry Inf, Rt to Mor
Tk Mor to Tun
z110 to z91, carry Rt Lon to Mor, Inf Gib to Mor
2 DD z91 to z92
All Ind to WInd (grrrr…I don’t think there is any way to keep Ind in this game)
Place:
DD z71
2 Mec SAf
3 Rt CPr
Earn:
Lon 30 Ter + 4 Saved = 34
Calc 5 Ter (nice play to NOT blackade)
I’m going ahead w/ Anzac:
Purchase:
2 Subs (12)
1 Inf (3)
Non-Com:
All z62, Air NSW to z33 / Car, except 1 TT, Carry Inf, Rt to Car
Place:
z62 / NSW
Earn:
10 Ter + 5 NO = 15
If you hit z92, I’ll have to give you an OOL; will depend on your # of hits.
France also may come into play for G8, up to you if you want to go ahead.
I see your response on UK Tech - agree I think I can keep them. And I thought of that buy 1 second before hitting “post”! :-D
Map attached.
I will do I immediately, wanna do F before that (in which case I follow with G8), or between? Anyways, I7 coming up.
I gotta step out for an hour. F actually has a bunch of choices here, need to see what I does, but I should be able to post in time for you to do G8 before your night.
What I certainly did not expect was an empty India.
I7
1. PURCHASE (34)
2. COMBAT MOVES
Cau <– 1 Inf NWP walk in
Iraq <-- all NWP, all TJ
A
Rolls: 6@3 4@2 4@1; Total Hits: 66@3: (2, 2, 3, 2, 2, 5)4@2: (6, 2, 3, 5)4@1: (6, 3, 2, 4)
D
Rolls: 1@2; Total Hits: 01@2: (6)
Sudan <-- Fig, Arm, 2 Mech, Inf Egypt
A
Rolls: 2@3 3@1; Total Hits: 12@3: (4, 6)3@1: (3, 1, 5)
D
Rolls: 2@2; Total Hits: 12@2: (6, 2)
Sudan
A
Rolls: 2@3 2@1; Total Hits: 02@3: (4, 6)2@1: (3, 5)
D
Rolls: 1@2; Total Hits: 11@2: (2)
Sudan
A
Rolls: 2@3 1@1; Total Hits: 02@3: (5, 4)1@1: (3)
D
Rolls: 1@2; Total Hits: 11@2: (1)
Sudan
A
Rolls: 2@3; Total Hits: 12@3: (2, 6)
D
Rolls: 1@2; Total Hits: 01@2: (6)
3. NON-COMBAT MOVEMENT
Fig Sud –> Egy
Sub SZ 76 --> SZ 98
Sub SZ 95 --> SZ 97
Sub, AC, DD, 2 TT SZ 98 --> SZ 97
4. MOBILIZATION
2 Art, Inf Egy
Art, 2 Inf S-Ita
Inf, Fig N-Ita
5. INCOME
21 (terr) + 9 (NO) = 30
French fighter to alg. Dd to 92. Go ahead with g
G8
1. PURCHASE (64)
One Tech roll
Rolling 1d6:
(2)
2. COMBAT MOVES
SZ 125 <– 2 Subs SZ 113
A
Rolls: 2@2; Total Hits: 22@2: (1, 2)
D
Rolls: 1@2; Total Hits: 01@2: (3)
Arch <-- 2 Inf, Tac Nov
A
Rolls: 1@3 1@1; Total Hits: 01@3: (5)1@1: (3)
D
Rolls: 1@2; Total Hits: 01@2: (4)
Bel <-- 2 Inf, Bomber, Tac, Fig Nov; 2 Fig W-Ger
A
Rolls: 2@4 2@3 2@1; Total Hits: 22@4: (3, 6)2@3: (6, 6)2@1: (3, 1)
D
Rolls: 2@2; Total Hits: 02@2: (6, 3)
S-Ukr <-- Inf Bel walk in
N-Ukr <-- Bomb, Fig W-Ger; 3 Inf Bes
A
Rolls: 1@4 1@3 3@1; Total Hits: 11@4: (2)1@3: (5)3@1: (4, 6, 6)
D
Rolls: 2@2; Total Hits: 02@2: (4, 6)
SZ 125 twol
Bel twol
Arch I rolled only one Inf
The other:
Rolls: 1@1; Total Hits: 01@1: (6)
If no hit
A
Rolls: 1@3 2@1; Total Hits: 21@3: (1)2@1: (3, 1)
D
Input ErrorThere was an error in your dice throw: "/>aaa 1@4 1@3 3@1:
D
Rolls: 1@2; Total Hits: 01@2: (6)
Ok, sry.
Arch two hits in Rd2, defense now
Rolls: 1@2; Total Hits: 01@2: (5)
N-Ukr <– Bomb, Fig W-Ger; 3 Inf Bes
A
Rolls: 1@4 1@3 3@1; Total Hits: 11@4: (1)1@3: (4)3@1: (5, 4, 5)
D
Rolls: 1@2; Total Hits: 11@2: (2)
3. NON-COMBAT MOVES
Fleet SZ 115 –> SZ 113
8 Mech Bal --> E-Pol
12 Mech, 21 Arm Nov–> E-Pol
Tac Arch --> Nov
Bomb N-Ukr --> Ger
2 Fig Bel --> Nov
Fig N-Ukr --> E-Pol
Tac Bel --> E-Pol
Bomber Bel --> Nov
2 Mech W-Ger --> Hun
Mech, Arm W-Ger --> Yugo
3 Mech D --> Ger
1 Mech D --> W-Ger
Inf W-Ger --> Den
Art W-Ger --> Den
2 Art W-Ger --> Fra
1 Fig NPR --> Iraq
3 Inf Bes, 3 Art --> E-Pol
4. MOBILIZATION
3 Inf Nov
Fig, Inf, Art, Arm Ger
2 Arm, 6 Mech W-Ger
5. INCOME
54 (terr) + 20 (NO) = 74
R8:
Purchase:
10 Inf (30)
1 Rt (4)
Combat:
Cauc (Inf):
2 Inf Vol
Rt Ros
A:
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (4, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
SUkr (Inf):
2 Inf, Ftr Bry
A:
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 1)1@3: (6)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
NUkr (2 Inf):
4 Inf, Ftr Bry
A:
Rolls: 4@1 1@3; Total Hits: 24@1: (1, 6, 1, 2)1@3: (5)
D:
Rolls: 2@2; Total Hits: 12@2: (1, 4)
Bel (2 Inf):
3 Inf Smo
Ftr, Tac Rus
A:
Rolls: 3@1 1@3; Total Hits: 03@1: (4, 4, 3)1@3: (4)
D:
Rolls: 2@2; Total Hits: 22@2: (2, 2)
Arch (2 Inf):
4 Inf Volo
14 Inf Smo
A:
Rolls: 18@1; Total Hits: 218@1: (4, 6, 5, 6, 6, 4, 1, 6, 4, 4, 4, 1, 4, 3, 2, 4, 3, 2)
D:
Rolls: 2@2; Total Hits: 12@2: (5, 2)