Hi Markus
Enjoy your game with crockett :)
I’m fairly certain you can’t move them until next turn. Here is the quote from my rule PDF:
With the territory’s loss of neutrality in this way, its standing army is immediately activated. The
units placed belong to the power that now controls the formerly neutral territory, and may be used freely
beginning on that power’s next turn.
This is also in line with usual play (e.g. when G takes Bul on G1), but let me know if my rule set is out of date (it doesn’t really affect R anyway)
R13:
5 Mec (20)
1 Tk (6)
4 Inf (12)
Combat:
Bal ():
Inf Bel
Bes (Ftr):
Inf NUkr
Tk Bry
A:
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (2)
D:
Rolls: 1@4; Total Hits: 11@4: (4)
SUkr (Tk):
2 Inf Bry
2 Ftr Arch
A:
Rolls: 2@1 2@3; Total Hits: 12@1: (2, 3)2@3: (6, 1)
D:
Rolls: 1@3; Total Hits: 11@3: (2)
Bal twol
Bes, NUkr twlo Inf
Non-Com:
Ftrs to Bry
Arch 5 Inf to Volo
Arch Rest to Smo except 1 Inf Stays, Tks to Bry
Bry Inf to NUkr
2 Inf Bel to Smo
All Rus to Smo
6 Inf, 3 AA Bry to Smo
2 Inf Bry to SUkr
Sub to z97
Place:
All Moscow
Earn:
32 Ter
Just from reading this, did I leave a fighter in bes?!? If so, its beyond me why :-)
Re activated neutrals, perfectly fine, thx for having a look. And yep, doesnt make a heck of a difference :)
You used the ftr to hit sukr and bed was the only spot. I’m not sure why you didn’t hit nukr with G.
By the way I think I can take den with US then hit G navy with Uk and a CV build. If this is a mistake feel free to pull it back. Although you will kill a lot of UK material and I think your navy is going down soon no matter what.
nah, no pull back. For what its worth I was aware of the possibility that you build ACs to land your fighter.
J13
1. PURCHASE (68)
2. COMBAT MOVES
Sib <– 2 Inf SFE
Ammu <-- 2 Arm, 2 Inf, 2 Mech Man
A
Rolls: 2@3 4@1; Total Hits: 32@3: (5, 1)4@1: (3, 1, 1, 3)
D
Rolls: 4@2; Total Hits: 04@2: (5, 4, 3, 5)
Buy <-- Arm, 3 Mech Man ( I figure there are no true neutrals left, so nothing can switch from my attack on neutral Mongolia?)
A
Rolls: 1@3 3@1; Total Hits: 11@3: (2)3@1: (6, 4, 2)
D
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Sze <-- all from kwe, 2 mech Yun
A
Rolls: 3@3 2@2 7@1; Total Hits: 23@3: (5, 4, 3)2@2: (2, 3)7@1: (6, 2, 5, 2, 3, 6, 3)
D
Rolls: 1@2; Total Hits: 01@2: (3)
Cha <-- Arm, 2 Inf Jeh
A
Rolls: 1@3 2@1; Total Hits: 21@3: (5)2@1: (1, 1)
D
Rolls: 1@2; Total Hits: 01@2: (6)
W-India blitz
Ammu <– 2 Arm, 2 Inf, 2 Mech Man
A
Rolls: 2@3 4@1; Total Hits: 22@3: (2, 6)4@1: (5, 1, 2, 6)
D
Rolls: 1@2; Total Hits: 11@2: (1)
Buy <-- Arm, 3 Mech Man ( I figure there are no true neutrals left, so nothing can switch from my attack on neutral Mongolia?)
A
Rolls: 1@3 3@1; Total Hits: 11@3: (4)3@1: (6, 5, 1)
D
Rolls: 1@2; Total Hits: 01@2: (4)
3. NON-COMBAT
Inf Hun –> Ahn
Mech, Arm FIC --> Hun
AC, 2 Fig, DD SZ 19
AC, Fig, Tac, 2 Subs SZ 20
Rest of Fleet SZ 35 --> SZ 36
Trans SZ 36 --> SZ 39
4. MOBILIZATION
2 Arm, Inf India
Arm, 2 Mech, 6 Sub Man
Art, Inf (change build from 2 Mech to those two, save 1), Sub FIC
5. INCOME
CD SZ 6
Input ErrorThere was an error in your dice throw: “2d6” is not correct syntax.
Rolling 2d6:
(1, 4)
US13:
Purchase:
1 Tech Roll (5)
Rolls: 1@6; Total Hits: 11@6: (4)
First List
Rolls: 1@6; Total Hits: 11@6: (5)
Save 1 Token
Purchase:
1 mIC (12)
10 Inf (30)
1 CV (13)
3 DD (21)
Save -0-
Combat:
Den (Inf):
2 Inf Spa via Tr z91
Bom UK
Ftr z110
A:
Rolls: 2@1 3@4; Total Hits: 32@1: (2, 6)3@4: (2, 2, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
WFr (2 Inf):
3 Inf Spa
Bom Alg
A:
Rolls: 3@1 2@4; Total Hits: 23@1: (1, 4, 2)2@4: (1, 5)
D:
Rolls: 2@2; Total Hits: 22@2: (2, 2)
SFr (Inf):
2 Inf Spa
Bom Alg
A:
Rolls: 2@1 2@4; Total Hits: 22@1: (4, 3)2@4: (1, 2)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Den Sfr twol, WFr twlo 2 Inf (3 Inf felt right there for some reason).
Non-Com:
All Europe air to UK
5 Inf, AA to Spa via Tr
1 Sub to z125, 1 to z105
3 TTs z91 and z101’s switch
z101 navy to z91
Mecs Tun to Tob
Inf TrJ to Irq
Sub z5 to z17, z6 to z22
z32 Navy to z33, Carrying Ftrs and Inf
DDs and Cr z26 to z33
Bom to Car
TTs z26 to z10
Navy z10 to z26
All Que to NTe
Place:
mIC Spa
6 Inf EUS, 4 Inf WUS
1 CV, 3 DD z10
Earn:
66 Ter + 20 NO = 86
C14:
Buy 2 Inf, Save 2
Combat:
Cha (2 Mec, Tk):
5 Inf Sui
Ftr Sik
A:
Rolls: 5@1 1@3; Total Hits: 05@1: (5, 4, 2, 2, 2)1@3: (6)
D:
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 1)1@3: (6)
Kwe ():
Inf Hop
Rd 2:
A:
Rolls: 4@1 1@3; Total Hits: 04@1: (3, 5, 2, 3)1@3: (4)
D:
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 4)1@3: (5)
Rd 3:
A:
Rolls: 4@1 1@3; Total Hits: 14@1: (4, 1, 3, 3)1@3: (6)
D:
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 6)1@3: (1)
Rd 4:
A:
Rolls: 3@1 1@3; Total Hits: 23@1: (1, 3, 4)1@3: (2)
D:
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)
Cha tw 3 Inf, Ftr Remaining
Non-Com:
Ftr to Sui
All Sik to Tsi
Place:
2 Inf Sui
Earn:
8 Ter + 2 Saved = 10
UK13:
Tech Roll:
Rolls: 1@1; Total Hits: 01@1: (6)
First List:
Rolls: 10@6; Total Hits: 1010@6: (3, 5, 4, 3, 3, 1, 5, 4, 1, 4)
Paratroopers! Time for Market Garden!
Purchase:
1 CV (16)
4 Mec (16)
3 Tk (18)
Combat:
z39 (TT):
Bom CPr
Gre ():
Tk Tur Blitz in and out
Saudi (2 Inf Neut):
Mec Irq
Inf TrJ
3 Ftr, Tac Irq
Bom Egy
A:
Rolls: 2@1 3@3 2@4; Total Hits: 12@1: (2, 2)3@3: (6, 5, 2)2@4: (5, 6)
D:
Rolls: 2@2; Total Hits: 12@2: (4, 2)
z113 (BB, CV, DD, Sub, Ftr):
BB, Cr, 3 DD z110
3 Ftr UK
(Saving this for end)
Rd 2:
A:
Rolls: 1@1 3@3 2@4; Total Hits: 41@1: (1)3@3: (5, 1, 2)2@4: (6, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Saud tw Mec, Air remaining…and apologies, I missed WInd blitz in and out
z113:
A:
Rolls: 3@2 4@3 1@4; Total Hits: 53@2: (6, 4, 6)4@3: (3, 1, 3, 3)1@4: (4)