Trajan01 (Allies) vs Alex (Axis), G40 alpha3+
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US 3:
Buy 1 more tech roll.
Tech Rolls:
Rolls: 3@6; Total Hits: 33@6: (1, 2, 2)
Second List:
Rolls: 1@6; Total Hits: 11@6: (5)
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Nothing, save 3 tokens.
Purchase:
1 CV (16)
1 Ftr (10)
1 Tac (11)
2 Tr (14)
2 DD (16)
Save 1Combat:
NoneNon-Com:
Gib Air to UK
DDs z101 to z106
DD z10 to z25
Rest of fleet z10 to z30
Ftr Z26 to z30
DD z26 to z30
Rest of Fleet z26 to z54, bring 3 Inf, Rt to Que
Tac Haw to z54Place:
CV, Ftr, Tac, Tr to z10
Tr, 2 DD z101Earn:
52 Ter + 20 NO + 1 Saved = 73 -
C3:
Build:
4 Inf (12)
Save 1Combat:
Hop, Kwe, 1 Inf each from She walk inNon-Com:
Everything but 1 Inf to SheBuild:
4 Inf SheEarn:
7 Ter -
map so far
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UK3:
Tech Roll:
Rolls: 1@6; Total Hits: 11@6: (6)
Second List:
Rolls: 1@6; Total Hits: 11@6: (4)
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Radar.
Purchase:
London:
mIC (12)
DD (8 )Calcutta:
3 Inf (9)
1 Rt (4)Combat:
Irq (3 Inf):
5 Inf, 2 Rt, Mec, Tk TrJ
3 Inf CPr
A:
Rolls: 7@1 4@2 1@3; Total Hits: 37@1: (5, 2, 2, 6, 5, 2, 4)4@2: (1, 6, 5, 2)1@3: (2)
D:
Rolls: 3@2; Total Hits: 13@2: (4, 6, 1)
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Irq twlo Inf.
Non-Com:
Ftr Irq to Epr
BB, Cr, DD z80 to z39
AA TrJ to Irq
Ftrs Gib to UK
DD z87 to z90
Tang, SAf to ConPlace:
mIC CPr
DD z106
3 Inf, Rt IndCRD z109:
Rolls: 4@3; Total Hits: 24@3: (6, 6, 2, 2)
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Earn:
London:
28 Ter - 4 CRD + 2 Saved = 26
Calc:
6 TerA3:
Build:
1 Tr (7)
1 Sub (6)
Save 1Non-Com:
Everything to Que / z54Build:
All in z62Earn:
14 Ter + 1 Saved = 15.I can’t move F until you move italy. But feel free to go straight to G4 after that, F shouldn’t affect it.
If it’s OK, I’d like to move 1 US Tk and Inf from Bra to FWA via Tr.Map attached.
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ITALY 3
1. PURCHASE (29)
- MIC (12)
- DD (8)
- Sub (6)
- Inf (3)
2. COMBAT MOVES
Alg <– TT SZ 97 plus Art N-Ita and Inf S-Ita; Art Tun; 2 Fig S-Italy; AC SZ 97
A
Rolls: 2@3 3@2; Total Hits: 42@3: (3, 2)3@2: (2, 4, 2)
D
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Syria <-- Inf S-Ita via TT SZ 97 (German inf remains on board, of course)
TJ <-- 3 Arm, 2 Art, Mech, 5 Inf
A
Rolls: 3@3 4@2 4@1; Total Hits: 33@3: (1, 4, 5)4@2: (6, 4, 2, 2)4@1: (3, 6, 6, 5)
D
Rolls: 1@2; Total Hits: 01@2: (5)
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3. NON-COMBAT MOVES
Air Alg –> SZ 94
Inf Sud --> Egy
Inf FEA --> Sud
3 Inf Yugo – Hun
Art N-Ita --> Yugo
Inf S-Ita --> N-Ita4. MOBILIZATION
MIC Egy
Inf N-Italy
DD, Sub SZ 955. INCOME
22 (terr) + 5 (NO) = 32
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GERMANY 3
DOW USSR
1. PURCHASE (53)
- DD (8 )
- 2 Inf (6)
- Art (4)
- Fig (10)
- 2 Arm (12)
- 3 Inf (9)
- 1 Art (4)
2. COMBAT MOVES
Kar <– 8 Inf Fin
Vyb <-- 1 Inf Fin
Bal <-- 21 Inf, 5 Art Pol; 7 Arm Hun; 3 Arm, 5 Mech Germ; *** I will only roll for defense as I think I manage one hit***
D
Rolls: 1@2; Total Hits: 01@2: (6)
E-Pol <-- 2 Inf Pol; Bomber Fra
A
Rolls: 1@4 2@1; Total Hits: 11@4: (2)2@1: (2, 5)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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3. NON-COMBAT MOVEMENT
Fleet SZ 112 –> SZ 113
2 Subs SZ 109 --> SZ 112
Sub SZ 108 --> SZ 110
2 Inf Nor --> Fin
Inf W-Ger --> Nor
2 Mech Ger --> Rum
2 Mech Hun --> Rum
3 Arm Yugo --> Rum
Bomb E-Pol --> Gre
AA Germ --> Hun
German Inf debarks TT to Egypt
Fig Egy --> TJ
Fig SZ 112 --> S-Ita
Fig SZ 112 --> SZ 113
Tac W-Germ --> S-Ita
Tac W-Germ --> TJ
2 Art W-Ger --> Ger4. MOBILIZATION
DD, Fig SZ 113
Inf, 2 Art Fra
2 Inf, 2 Arm Ger
2 Inf W-Germake that 2 Mech in Ger and one Mech in W-Germ instead, that ok? Worth the same as 4 Inf
5. INCOME
46 (terr) + 10 (NO) = 56
This was G4 of course
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OK with that switch. You need to take damage on Nor. Working on R4 now.
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R4:
Build:
2 Tk (12)
8 Inf (24)
Save 1Combat:
EPl (2 Inf):
3 Inf Bel
Tac, 2 Ftr Nov
A:
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (3, 5, 6)2@3: (4, 1)1@4: (4)
D:
Rolls: 2@2; Total Hits: 12@2: (2, 4)
z110 (Sub):
Sub z125
===> I assume you submerge here. -
EPl twlo Inf.
Non-Com:
EPl air lands in Bes
All Nov to Arch
All Bel to Smo
All Rus to Smo
All N/SUkr to Bes
3 Tk, Mec Bry to Bes
Rest of Bry to Smo
Mec Cau to NPr
Ftr Yak to Volo
Shuffle Siberian InfsPlace All Rus
Earn 35 Ter + 5 NO + 1 saved = 41
Map attached. Back in a week or so, interested to see J4
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US should have 3 tech tokens. Fixed.
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will do CD. Good trip.
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JAPAN 4
1. PURCHASE (51)
2 Tech tokens (10)
Rolling 4d6:
(1, 5, 6, 6) -
2 break throughs, list 2:
First
Rolling 1d6:
(3) -
Improved Shipyards
Second:
Rolling 1d6:
(1)