Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 armour moved from Soviet Far East to Novosibirsk 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsTrajan01 (Allies) vs Alex (Axis), G40 alpha3+
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US11:
Purchase 1 more tech roll.
Tech Rolls:
Rolls: 3@6; Total Hits: 33@6: (4, 6, 1)
Second list if hit:
Rolls: 10@6; Total Hits: 1010@6: (3, 4, 2, 1, 4, 4, 1, 3, 5, 1) -
Shipyards.
Purchase:
2 Bom (24)
2 Cr (18)
2 DD (14)
2 Ftr (20)Combat:
z125 (Sub):
DD z109
Bom UK
A:
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (2)
D:
Rolls: 1@1; Total Hits: 01@1: (3)WFr (Inf):
2 Inf Gib via Tr
Ftr z109
A:
Rolls: 2@1 1@4; Total Hits: 12@1: (1, 5)1@4: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (6) -
z125 cwol, wFr twol
Non-Com:
Bom to UK
Ftr to CV z109
2 Subs z109 to z110
DDs z91, z92 to z110
5 Tr to z92
2 Inf, Rt Tun to Alg
Tr carry 2 Inf from EUS to Gib
Mec Egy to Tob
Ftr Sud to Egy
All NSW to Que
1 Sub to z6
2 Tr z26 to z63
Tr z10 to z26 carry 2 Inf to Haw
2 Ftr WUS to Mid
Bom Haw to Wake
Sub, 3 DD z10 to z26Place:
2 Bom EUS
1 Cr z101
1 Cr, 2 DD z10
2 Ftr WUSEarn:
59 Ter + 20 NO = 79C11:
Build:
4 Inf, Save 1Combat:
Jeh ():
Inf ChaYun ():
Inf SzeNon-Com:
Inf Kwe to She
2 Inf Cha to Sui
Ftr Cha to ShePlace:
3 Inf Sui, 1 SheEarn:
11 Ter + 1 Saved = 12 -
UK11:
Tech Roll:
Rolls: 1@6; Total Hits: 11@6: (2)
First List:
Rolls: 10@1; Total Hits: 210@1: (2, 3, 3, 6, 1, 3, 5, 5, 5, 1) -
Keep 1 Token.
Purchase:
3 Sub (18)
3 Mec (12)
1 mIC (12)Combat:
Hol ():
Inf UK via TrNon-Com:
Med navy to z92, carry Tk to Alg
Bom to Alg
Tk Syr, 2 Tk 2 Mec TrJ to NPr
Rest of TjR to CPr
WInd back to EPr & CPr except 1 InfPlace:
3 Subs z98
3 Mec CPr
mIC IrqWar Bonds:
Rolls: 1@6; Total Hits: 11@6: (1) -
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I11
1. PURCHASE UNITS (11)
- 3 Inf (9)
save2
2. COMBAT MOVES
haha ;)
3. NON-COMBAT MOVES
all Yugo –> Rom
Arm, Mech N-Ita --> Rom
Fig N-Ita --> S-Ita4. MOBILIZATION
1 Inf S-Ita
2 Inf N-Ita5. INCOME
11 (terr) + 2 saved = 13
- 3 Inf (9)
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A11:
Purchase:
1 DD (8)
Save 2Combat:
No, thank youNon-Combat:
All to Que / z63 except 1 DD to z54Place:
DD z62Earn:
10 Ter + 2 Saved = 12F11:
Non-Com:
Ftr to CV z110
Inf to TRjCan you pls roll CRD against It for SFr?
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oh dear yes, of course.
Rolling 2d6:
(3, 5) -
make that 9 IPC in the Vatican bank (safest place to store Italian money right now).
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Make that 10 (were they to count like me, the Vatican would have been crumbled to ashes long ago)
G12
1. RD
Rolling 1d6:
(6) -
omg.
Chart 1
Rolling 1d6:
(1) -
PURCHASE (59)
- 3 Arm (18)
- 1 Sub (6)
- 1 Fig (10)
- 7 Inf (21)
- 1 Art (4)
2. COMBAT MOVES
SBR Volgograd
AA
Rolling 2d6:
(3, 5)If both survive
Rolling 2d6:
(5, 6)
+4If one survives
Rolling 1d6:
(3)
+2W-Fra <– 3 Inf Fra, Tac & Fig W-Ger
A
Rolls: 1@4 1@3 3@1; Total Hits: 31@4: (3)1@3: (1)3@1: (2, 6, 1)
D
Rolls: 2@2; Total Hits: 02@2: (5, 6)Belgium <-- 1 Mech Fra, 1 Inf & 1 Fig W-Ger
A
Rolls: 1@3 2@1; Total Hits: 21@3: (1)2@1: (6, 1)
D
Rolls: 1@2; Total Hits: 11@2: (2)Bel <-- 3 Inf Nov, 2 Fig & 2 tac E-Pol
A
Rolls: 2@4 2@3 3@1; Total Hits: 32@4: (4, 6)2@3: (2, 2)3@1: (3, 3, 6)
D
Rolls: 3@2; Total Hits: 23@2: (6, 1, 2) -
NON-COMBAT
E-Pol –> Bes
Hun --> Bes
Ger --> E-Pol
Air Bel --> S-Ger
Bomber Vol --> Rom
2 Inf W-Ger --> Nor
Air Hol / W-Fra --> Fleet / W-GerMOBILIZATION
3 Arm Nov
1 Sub 113
1 Fig W-Ger
3 Inf Fra
4 Inf, Art W-GerINCOME
49 (terr) + 10 (NO) = 59
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R12:
Purchase:
3 Rt (12)
7 Inf (21)
Save 1Combat:
Bel (Inf):
4 Inf Smo
2 Ftr Rus
A:
Rolls: 4@1 2@3; Total Hits: 14@1: (2, 3, 5, 5)2@3: (3, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (4) -
Bel twol.
Non-Com:
All Volo to Arch
2 Ftr Bel to Arch
14 Inf, 4 Rt, 3 AA Smo to Arch
2 Tk Bry to Arch
5 Inf, AA Rus to Bry
4 Inf Rus to Smo
AA Smo to Bry
Inf Ros to BryPlace:
All in RusEarn 32 Ter + 5 NO + 1 Saved = 38
Can you pls roll CRD against Nor? Also - can you clarify what Adv Rt does? 1 Rt now “improves” 2 Infs/Mecs correct?
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Right, yes.
Perpetual CRD issue for me:
Rolling 1d6:
(4) -
BTW, the major factory is not allowed, contraray to what I thought. Originally owned is not what it seems, it actually refers to the national symbol, so it is owned by China. Not sure how best to proceed now. I can downgrade and get refunded, or we can leave it for this game. Sorry, really was to the best of my knowledge.
J12
DOW Rus
1. PURCHASE (69)
- 5 Inf (15)
- 4 Arm (24)
- 6 Mech (24)
- 1 TT (6)
2. COMBAT MOVES
Yun <– 2 Mech and all air from India
A
Rolls: 3@4 3@3 2@1; Total Hits: 53@4: (1, 1, 4)3@3: (5, 6, 3)2@1: (4, 1)
D
Rolls: 1@2; Total Hits: 01@2: (4)Jeh <-- Arm, 2 Mech Man
A
Rolls: 1@3 2@1; Total Hits: 11@3: (5)2@1: (2, 1)
D
Rolls: 1@2; Total Hits: 01@2: (4)Kwe <-- walk in from Anh and Ksi
SFE <-- 2 Inf Jap via TT
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3. NON-COMBAT MOVES
2 Arm, Mech FIC –> Kwe
All air Yun to FIC but one, that fig to SZ 35
Sub 41 --> 80
2 TT, Inf, Art Sum --> Phil
TT Phil fetches arm from DNG4. MOBILIZATION
TT SZ 36
Arm, Mech FIC
3 Inf India5. INCOME
CRD SZ 6
Rolling 2d6:
(3, 4) -
61 (terr) + 10 (NO) - 3 (CRD) = 68





