Hi Markus
Enjoy your game with crockett :)
The way this works is that I can safely ignore lone subs as long as I have any warships with my TTs, but that I would have to do a naval battle if there is a DD present, in which case the sub would participate in the combat.
But as for the French DD: Its the same issue with the fighter, in your F8 would the DD really stay in SZ 92? I think the “normal” move would have been to reinforce your other fleets, at least that is what you did so far. And if so, then the DD would not be in reach of SZ 110. Had I not claculated so, I would have had to attack the French DD with my air and land in S-France to make sure he cant reach 110, as I knew it would be the only solution for you other than build your own G9 ship there. ALso, a blocking function wouldnt be neccessary as you would likely destroy the remnants of my fleet anyway.
I agree its very hard now to say what we would have done had G not moved before F. Its for you to judge on how to proceed, but if the DD goes up then a full sea battle ensues.
I agree, I have no idea what I may have done with the DD without seeing G move.
It was my call to move F first…I clearly was oblivious to the threat, so I deserve no countenance! :-)
US9:
Purchase:
1 AB (15)
2 CV (32)
2 DD (16)
1 TT (7)
2 Inf (6)
Save 2
Combat:
z99 (2 TT)
Ftr z96 Autokill
Alx (AA)
Inf, Mec Tob Autokill
z45 (TT)
Bom Car Autokill
Non-Com:
Bom to Que
Ftr to Alg
2 TT z91 carry 4 Inf to UK
2 TT z101 carry 2 Inf, 2 Rt to Gib
Bom to UK
Med fleet to z92, Ftr to Alg, carry 5 Inf, 3 Rt to Alg
Last Mec to Alx
3 TT z33 Cary 3 Inf, 3 Rt to Que
5 Sub z26 to z33, DD to z54
7 Subs z10 to z26
Place:
AB Alg
CVs, 1DD z10
DD, TT z101
2 Inf EUS
Earn:
57 Ter + 20 NO = 77
Thanks.
Still very thrilled to see what you do with UK now.
A few changes to US non-coms:
Sub to z112
TTs from z110 to z117
3 of the 4 Med TTs go to z91, and they drop 3 Inf, 3 Rt in Gib (so 2 Inf stay in Alg and 1 TT in z92)
Rest of Med Fleet goes to z91, incl 1 Ftr (Ftr from the TT attack lands in Alg)
Also, I missed US saved to so 79 total.
C9:
Purchase:
6 Inf (18)
Combat:
Yun (Inf, Mec):
3 Inf Kwe
Ftr Cha
A:
Rolls: 3@1 1@3; Total Hits: 03@1: (5, 3, 5)1@3: (5)
D:
Rolls: 2@2; Total Hits: 02@2: (3, 4)
Ksu ():
Inf Anh
Rd 2:
A:
Rolls: 3@1 1@3; Total Hits: 03@1: (4, 2, 4)1@3: (4)
D:
Rolls: 2@2; Total Hits: 02@2: (5, 3)
Another shot.
Rd 3:
A:
Rolls: 3@1 1@3; Total Hits: 23@1: (3, 5, 1)1@3: (3)
D:
Rolls: 2@2; Total Hits: 02@2: (4, 4)
Both twol.
Non-Com:
Inf Cha to Anh
Inf Cha to Hop
2 Inf Kwe to Hun
Place:
4 Inf Hop, 2 Kwe
Earn:
15 Ter + 6 NO + 1 Saved = 22
UK9:
Buy:
8 Damage
9 Inf
Save -0-
Combat:
None
Non-Com:
DDs z96 to z91
2 Inf, 2 Rt Alg to Gib via 2 Tr to z91
Tk Tob to Alx
2 Mec Con to Sud
Fleet z71 to z81
Bom CPr to Nig
Place:
Think I’ll put everything in Lon
War Bonds: (Insult to Injury…)
Rolls: 1@5; Total Hits: 11@5: (2)
Earn 28 Ter + 2 WB = 30.
So that’s 4 AA/ Radar, 25 Inf 1 Bom and 4 Ftr In UK.
I see it almost dead on 50/50.
I hate to admit it, but you are right. This looked much better a turn ago, but those US inf make a lot of difference.
I think I have to go to N-Ukraine instead and retake Nov….battle N-Ukr is 85%. Maybe just good enough odds for me ;)
BTW, Burma road is not open, not the original UK part. Yunnan alone is not enough. I deduct 6 from the China total.
G10
1. PURCHASE (64)
One tech roll
Input ErrorThere was an error in your dice throw: “1d6” is not correct syntax.
Rolling 1d6:
(5)
well, that roll was for Germany, but its still I and F before that, so lets see after the French fighter moves to London or not.
I9
1. PURCHASE (23)
2. COMBAT MOVES
SZ 92 <– Sub SZ 95, autokill (no scramble as no DD)
SZ 96 <-- AC, DD, 3 Fig, 1 Tac
A
Rolls: 1@4 3@3 1@2; Total Hits: 11@4: (5)3@3: (5, 6, 6)1@2: (2)
D
Rolls: 1@2; Total Hits: 11@2: (2)
3. NON-COMBAT MOVES
Air is it was
2 Art, Inf Gre –> Bulg
4. MOBILIZATION
2 Art, 2 Inf N-Ita
3 Inf S-Ita
5. INCOME
17 (terr) + 12 (NO) = 29
On the other hand I forgot my 2 Inf via paratrooping. Gives me 14 Inf, 12 Arm and air. Lets see your F.
Maybe my “bait” in Russia wasn’t such a great idea after all…although you would lose a lot there also even though likely to win battle.
Agree China income.
A9:
Purchase:
2 DD (14)
Save 1
Combat:
SBR FIC:
Bom Car
AAs:
Rolls: 1@1; Total Hits: 01@1: (3)
SBR run if no hit:
Rolls: 2@6; Total Hits: 22@6: (6, 5)
I will lose a lot, true. But I could destroy all your air, lion share of your armour and would face no AA. There will be armor, Mech Inf, Air to counter-attack your counterattack.
On the other hand, with paratroopers, UK is a bit better odds than 50/50. I am undecided.
Have to leave now, will do G in the evening.
Overkill :-)
Non-Com:
Bom to Kwe
TT z33 to z64 carrying Inf, Rt to Que
Place:
2 DD z62
Earn:
10 Ter + 1 Saved = 11
France:
Ftr to UK
Map attached.
If you go ahead with UK, OOL = AA, Bom, F Inf, US Inf, UK Inf, F Ftr, UK Ftr.
And I think you only get 13 Inf (6 Ger, 1 Den, 5 Nor, 1 Paris) even though you have 2 Bom’s, I don’t see another Inf within range.
My sim has that battle 48/52, low luck almost identical, but expects you to lose approx 50 IPCs doing it.
you are right, its only one in Paris. Its likely to be Russia, I think. Sorry that I cannot do it now :(
nah, London was a nice dream, but its too risky. Well defended. Lets go for the Russians (12 TTs…duh)
2. COMBAT MOVES
Sub SZ 112 --> SZ 125
SZ 109 <-- Sub SZ 110 autokill (no scramble as no DD)
Nov <–9 TT, BB SZ 113 to SZ 115 (2TTs remain), taking with them: 2 Arm Den, 2 Arm W-Ger, 2 Arm Ger, 6 Inf W-Ger, 2 Mech W-Ger, Art Nor
A
Rolls: 1@4 6@3 2@2 7@1; Total Hits: 81@4: (1)6@3: (5, 2, 1, 1, 4, 2)2@2: (1, 4)7@1: (2, 6, 1, 1, 6, 2, 6)
D
Rolls: 1@2; Total Hits: 11@2: (1)
N-Ukr (3 Fig, 1 Tac, 11 Arm, 7 Art, 1 Mech, 37 Inf) <-- all E-Pol, all Rom, Fig and Tac Hun, 2 Tac and 4 Fig and 2 Bomb W-Germ for a total of 8 Inf, 27 Mech, 6 Art, 13 Arm, 7 Fig, 3 Tac, 2 Bomber. Computer says this is 86% ;)
A
Rolls: 5@4 20@3 12@2 29@1; Total Hits: 215@4: (3, 4, 6, 2, 2)20@3: (1, 2, 2, 4, 4, 3, 1, 6, 6, 1, 5, 1, 1, 6, 5, 3, 6, 2, 5, 6)12@2: (3, 6, 5, 4, 5, 5, 1, 2, 5, 2, 4, 5)29@1: (4, 6, 3, 1, 2, 3, 6, 2, 4, 5, 3, 5, 4, 1, 2, 3, 3, 1, 2, 5, 6, 1, 3, 4, 6, 3, 6, 4, 4)
D
Rolls: 3@4 12@3 45@2; Total Hits: 243@4: (4, 2, 2)12@3: (3, 4, 2, 5, 1, 2, 6, 5, 6, 2, 3, 4)45@2: (3, 4, 1, 5, 5, 3, 4, 4, 3, 6, 2, 2, 2, 2, 6, 6, 5, 2, 2, 1, 6, 3, 5, 6, 5, 4, 4, 4, 6, 1, 2, 2, 5, 2, 6, 3, 4, 4, 1, 1, 4, 2, 3, 6, 4)
Round 2
A
Rolls: 5@4 20@3 12@2 5@1; Total Hits: 175@4: (5, 6, 1, 1, 4)20@3: (1, 2, 1, 6, 4, 3, 4, 6, 2, 5, 1, 1, 3, 2, 6, 5, 4, 4, 4, 1)12@2: (2, 6, 5, 6, 3, 2, 4, 2, 2, 5, 5, 3)5@1: (6, 5, 2, 4, 2)
D
Rolls: 3@4 12@3 24@2; Total Hits: 203@4: (6, 3, 3)12@3: (4, 3, 3, 1, 5, 2, 5, 2, 6, 3, 3, 1)24@2: (2, 2, 1, 5, 3, 4, 6, 5, 2, 5, 1, 2, 4, 2, 5, 5, 1, 2, 2, 5, 5, 4, 5, 3)