Trajan01 (Allies) vs Alex (Axis), G40 alpha3+

  • '13

    Non-Com:
    Sub to z91
    Air + Everything that can reach to Bry
    AAs Arch to Smo
    Ros 5 Inf to Bry
    AA Tam to Bry
    Rt Cauc, Inf Vol to Kaz

    Place:
    All in Rus

    Earn:
    34 Ter + 5 NO + 2 Saved = 41

    For z33 Battle, I assume you are bringing 13 Ftr, 8 Tac, 12 Sub, 2 DD, 1 Cr, 5 Cv, 2 DD or something similar. If vastly less than this, I’ll need to re-think, but otherwise:
    Scramble 2 Ftrs
    OOL is fight to the death, save as much defense as possible, so:
    1 Hit Each on BBs, CVs
    Anz Subs
    US Subs
    Anz DDs
    US DDs (except save 1 if you have a sub left)
    Anz CV
    US CVs
    US Cr
    Anz Cr
    US Tacs
    US BB

    Map attached

    TrajanAllies_AlexAxis_9bR.AAM

  • '13

    I missed the Ftrs, so the end should be:
    US Tacs
    Anz Ftrs
    US Ftrs
    US BB

  • '17 '16 '15 '12

    J9 then.

    1. PURCHASE (74)

    • 2 Inf (6)
    • 1 Arm (6)
    • 3 Mech (12)
    • 4 Subs (20)
    • DD (7)
    • Fig (10)
    • AC (13)

    2. COMBAT MOVES

    Yun <– Inf, Mec FIC; Bomber Shan
    A
    DiceRolls: 1@4 2@1; Total Hits: 11@4: (1)2@1: (2, 2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Jeh <-- Arm, 2 Mech, 3 Inf, Art Man
    A
    DiceRolls: 1@3 2@2 4@1; Total Hits: 21@3: (1)2@2: (4, 2)4@1: (6, 2, 6, 5)
    D
    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)

    Hun <-- Arm FIC, Bomber SHan
    A
    DiceRolls: 1@4 1@3; Total Hits: 11@4: (1)1@3: (4)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    DNG <-- Inf Ceylon, Arm Java via TT off India
    A
    DiceRolls: 1@3 1@1; Total Hits: 01@3: (4)1@1: (2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Lets do all of those before
    SZ 33, facing off:

    Japan: 2 BB, 1 CR, 2 DD, 12 Super subs, 5 AC, 8 Fig and 2 Tac SZ 35 (I/IV), 4 Tac Phil (II/V), Fig and Tac FIC (III/V), Fig and Tac Manch (IV/IV), 3 Fig Jap (IV/V)
    US/ANZAC: 1 BB, 3 CR, 10 DD, 8 Subs, 6 AC, 10 Fig, 4 Tac

  • '17 '16 '15 '12

    DNG <– Inf Ceylon, Arm Java via TT off India
    A
    DiceRolls: 1@3 1@1; Total Hits: 11@3: (5)1@1: (1)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '17 '16 '15 '12

    Naval battle, comes as 75% for Japan (99% low luck). Those can go horribly wrong of course, would be game over for Japan. A Japan win would not kill the Allies.
    OOL for Allies:
    1 Hit Each on BBs, CVs
    Anz Subs
    US Subs
    Anz DDs
    US DDs (except save 1 if you have a sub left)
    Anz CV
    US CVs
    US Cr
    Anz Cr
    US Tacs
    Anz Ftrs
    US Ftrs
    US BB

    Round 1:
    A
    DiceRolls: 10@4 26@3 2@2; Total Hits: 1910@4: (5, 4, 4, 6, 2, 4, 1, 2, 2, 2)26@3: (2, 1, 6, 3, 6, 6, 5, 3, 5, 2, 3, 1, 1, 2, 4, 5, 4, 4, 6, 5, 2, 4, 3, 5, 4, 4)2@2: (3, 5)
    D
    DiceRolls: 11@4 7@3 16@2 8@1; Total Hits: 1711@4: (5, 5, 6, 1, 5, 5, 3, 4, 5, 2, 1)7@3: (3, 3, 3, 4, 4, 4, 1)16@2: (3, 2, 5, 2, 6, 1, 6, 2, 6, 3, 6, 2, 2, 5, 1, 1)8@1: (5, 5, 6, 2, 3, 4, 3, 3)

  • '17 '16 '15 '12

    Round 2
    A
    DiceRolls: 10@4 22@3 1@2; Total Hits: 1710@4: (3, 1, 1, 1, 2, 5, 5, 3, 3, 2)22@3: (6, 3, 6, 6, 2, 5, 3, 5, 5, 6, 5, 1, 5, 1, 2, 6, 3, 1, 6, 4, 6, 3)1@2: (4)
    D
    DiceRolls: 11@4 7@3 12@2; Total Hits: 1911@4: (6, 4, 6, 4, 2, 2, 6, 4, 1, 3, 4)7@3: (6, 5, 2, 3, 3, 1, 2)12@2: (1, 2, 1, 1, 3, 6, 3, 3, 6, 1, 2, 3)

  • '17 '16 '15 '12

    Talk about going wrong….

  • '17 '16 '15 '12

    Round 3 then, but I think the game is over
    A
    DiceRolls: 8@4 6@3; Total Hits: 78@4: (3, 6, 3, 6, 6, 4, 4, 6)6@3: (5, 1, 4, 3, 4, 2)
    D
    DiceRolls: 11@4 1@3 1@2; Total Hits: 811@4: (6, 1, 3, 1, 1, 6, 3, 6, 2, 4, 4)1@3: (4)1@2: (3)

  • '17 '16 '15 '12

    come on…

  • '17 '16 '15 '12

    Round 4
    A
    DiceRolls: 3@4 3@3; Total Hits: 43@4: (4, 2, 3)3@3: (1, 5, 4)
    D
    DiceRolls: 5@4 1@2; Total Hits: 25@4: (4, 6, 6, 5, 4)1@2: (3)

  • '17 '16 '15 '12

    Round 5
    A
    DiceRolls: 2@4 2@3; Total Hits: 12@4: (5, 3)2@3: (6, 4)
    D
    DiceRolls: 2@4; Total Hits: 12@4: (5, 1)

  • '17 '16 '15 '12

    Round 6
    A
    DiceRolls: 1@4 2@3; Total Hits: 01@4: (5)2@3: (5, 4)
    D
    DiceRolls: 1@4; Total Hits: 11@4: (4)

  • '17 '16 '15 '12

    Round 7
    A
    DiceRolls: 1@4 1@3; Total Hits: 01@4: (5)1@3: (5)
    D
    DiceRolls: 1@4; Total Hits: 11@4: (1)

  • '17 '16 '15 '12

    this is a joke, really.

    A
    DiceRolls: 1@3; Total Hits: 11@3: (3)
    D
    DiceRolls: 1@4; Total Hits: 11@4: (1)

  • '17 '16 '15 '12

    Trajan, congrats to this battle. I am sorry I made one mistake, not taking your DD after my subs were gone. But I think I am the one that is frustrated, did not manage to get your BB with three air, so even your TTs live. Its only a game, but those are the moments were I think “Diplomacy”.

  • '17 '16 '15 '12

    3. NON-COMBAT MOVES

    Both Bombers to FIC
    Fleet off India to FIC
    2 TT SZ 36 –> SZ 19

    4. MOBILIZATION

    4 Subs, DD, Fig, AC SZ 19
    Arm, 2 Mech India
    2 Inf, Mech FIC

    5. INCOME

    57 (terr) + 10 (NO) = 67

    TrajanAllies_AlexAxis_9cJ.AAM

  • '13

    Wow…I can’t believe it, a draw had to be < 1% probability.
    I didn’t go through the battle in detail, so I don’t understand your comment on Diplomacy (I’m familiar with the game but have never played).

  • '17 '16 '15 '12

    no dice :)
    I love the game, but not many of my friends do.

    I really really should have at least got your TTs with ONE piece remaining. This particular game is bad luck from the start :)
    GN

  • '13

    Yeah it hasn’t been your game.
    I have a bit of a defense for London - I see myself as approx 50% to hold.
    But I have a rules question.
    If I move the US Sub and Fr DD to z110, how would the battle work?
    Assuming you attack w/ BB, CV, DD and 2 Subs, do you have to kill my subs in order to make the Amphib assault? Or could you just make the Amphib over the Sub after you kill the DD?

    Allies wouldn’t be coming tonight anyway, too late at work.  Will be up tomorrow.

  • '17 '16 '15 '12

    The way this works is that I can safely ignore lone subs as long as I have any warships with my TTs, but that I would have to do a naval battle if there is a DD present, in which case the sub would participate in the combat.

    But as for the French DD: Its the same issue with the fighter, in your F8 would the DD really stay in SZ 92? I think the “normal” move would have been to reinforce your other fleets, at least that is what you did so far. And if so, then the DD would not be in reach of SZ 110. Had I not claculated so, I would have had to attack the French DD with my air and land in S-France to make sure he cant reach 110, as I knew it would be the only solution for you other than build your own G9 ship there. ALso, a blocking function wouldnt be neccessary as you would likely destroy the remnants of my fleet anyway.

    I agree its very hard now to say what we would have done had G not moved before F. Its for you to judge on how to proceed, but if the DD goes up then a full sea battle ensues.

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