Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
Savegame
Trajan01 (Allies) vs Alex (Axis), G40 alpha3+
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France
A
Rolls: 5@3 4@2 2@1; Total Hits: 35@3: (4, 5, 3, 3, 2)4@2: (6, 3, 5, 4)2@1: (2, 3)
D
Rolls: 7@2 2@3 1@4; Total Hits: 37@2: (1, 4, 2, 4, 4, 4, 4)2@3: (6, 4)1@4: (3)
Yugo
A
Rolls: 3@3 2@2 6@1; Total Hits: 23@3: (2, 6, 5)2@2: (4, 3)6@1: (4, 3, 4, 2, 2, 1)
D
Rolls: 3@2; Total Hits: 13@2: (1, 5, 4)
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France
A
Rolls: 5@3 3@2; Total Hits: 45@3: (6, 5, 3, 2, 4)3@2: (1, 3, 2)
D
Rolls: 4@2 2@3 1@4; Total Hits: 24@2: (4, 1, 4, 4)2@3: (5, 2)1@4: (5)
Yugo
A
Rolls: 3@3 2@2 5@1; Total Hits: 23@3: (4, 1, 1)2@2: (6, 4)5@1: (2, 2, 2, 3, 4)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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France
A
Rolls: 5@3 1@2; Total Hits: 25@3: (4, 3, 3, 5, 5)1@2: (5)
D
Rolls: 2@3 1@4; Total Hits: 32@3: (3, 2)1@4: (4)
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France
A
Rolls: 3@3 ; Total Hits: 13@3: (5, 4, 1)
D
Rolls: 1@4; Total Hits: 01@4: (5)
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sigh. 13 units lost in France and Yugo not convincing either. Allies are hardly impressed by such performances.
3. NON-COMBAT MOVES
3 Inf Nor –> Fin, activating friendly neutral
2 Inf Den --> Nor via TT 113 --> 112
Tac (Pol), Fig (Hun) from 112 --> W-Germ
2 Bomber SZ 111 --> W-Germ
Fig (Nor) SZ 111 --> SZ 112
2 Fig, 3 Tac SZ 109 --> Holland
Fig 109 --> 112
Inf Rum --> Bul, activating friendly neutral
3 Inf Pol --> Hun
2 AA W-Germ --> Holland
1 AA W-Germ --> Fra
3 AA Germ --> W-Germ
3 Inf Germ --> W-Germ4. MOBILIZATION
AC, TT, Sub SZ 112
5. INCOME
41 (terr) + 10 (NO) + 19 (French treasury) = 70
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Hi Alex,
OK for me to proceed like this. And yeah, that 2nd France is only slightly better…but I think it is enough to make it a good game.
(By the way - clearly my first reaction was to refuse to accept your surrender. But I feel that will lead to a standoff. So I graciously accept; although I do believe that this victory was highly tarnished).R1:
Buy:
1 Ftr (10)
7 Inf (21)
1 Tk (6)Non-Combat:
(I assume you refuse permission for my BB to move to z112. If you don’t refuse, I will do so)
Kar, Vyb, Arch to Nov
Bal to Bel
EPl, Bes, SUKr to NUkr
Rus, Vol to Bry, except air to Nov
Cau to Ros
Sub z127 to z125
Bury to Yak
Sak to Bury exc. 3 Inf
Amu to BuryPlace:
3 Inf each Nov and SUkr
Ftr, Inf, Tk RusEarn 37 Ter.
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It wasn`t. G could use overwhelming air (ok, we know thats only theoretically, but still), anyway, as I said, its part of the game.
Japan 1
1. PURCHASE & REPAIR (26)
- Naval Base (15)
- TT (7)
- save 4
2. COMBAT MOVES
Yunnan <– 2 Strat Bomber Japan, Fight + Tac Kiangsu, 3 Inf + 1 Art Kwangsi
A
Rolls: 3@4 1@3 2@2 2@1; Total Hits: 13@4: (6, 1, 6)1@3: (6)2@2: (4, 4)2@1: (2, 3)
D
Rolls: 4@2; Total Hits: 24@2: (6, 4, 2, 1)
Hunan <-- 2 Inf Kiangsi, Fight Formosa, 2 Fight + 2 Tac Manchuria
A
Rolls: 2@4 3@2 2@1; Total Hits: 22@4: (6, 3)3@2: (1, 5, 6)2@1: (2, 4)
D
Rolls: 2@2; Total Hits: 22@2: (2, 2)
Ahnwe <-- 3 Inf Kiangsu, 3 Inf + Art Shantung
Chahar <-- 2 Inf + 1 Art Jehol -
Trajan, if rolling like this continues it wont be a long game…
Yunnan
A
Rolls: 3@4 1@3 2@2; Total Hits: 33@4: (1, 3, 6)1@3: (6)2@2: (4, 1)
D
Rolls: 2@2; Total Hits: 12@2: (2, 4)
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3. NON-COMBAT
Air from Yunnan, Hunan –> Kwangsi
All Navy except 1 DD --> SZ 36 (all three transports loaded with a total of 6 units, all dropped off in Kwangsi)
3 Fighter + 3 Tac --> SZ 36
Air --> Kwangsi
4 Inf Kor --> Manch
Mech Inf Manch --> Ahnwe
6 Inf Manch --> Jehol5. Mobilize Units
Naval Base Hainan
TT SZ 66. Collect Income
30 (terr) + 10 (NO) +4 (saved) = 44
Not my game…
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Yeah, I’m getting extra hits all over so far. But lot of game left.
US 1:
Purchase:
2 Tech Rolls (10)
1 CV (16)
1 DD (8 )Save 18
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (1, 1)
Second List:
Rolls: 1@6; Total Hits: 11@6: (4)
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Save 2 Tokens.
Non-Com:
CUS to EUS
Fleet z10 to z26 Carrying Inf, Rt to Haw
Ftr WUS to Haw
Ftr Phi to Gua
z35 to z23Build:
CV z10
DD z101Earn 52 Ter + 18 Saved = 70.
C1:
Build:
4 Inf (12)Combat:
Yun (RT):
2 Inf, Ftr Sze
A:
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 1)1@3: (4)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
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Yun twol
Non-Com:
Ftr lands Sze
Kwe, Sui to SheBuild:
All in SzeEarn 9 Ter + 6 NO = 15.
UK1:
Build:
Lon:
8 Inf 1 Rt Save 0
Cal:
3 Inf, 2 Rt Save 1CM:
z96 (DD, Tr)
Ftr Mal
Tac, Cr z98
A:
Rolls: 2@3 1@4; Total Hits: 22@3: (4, 3)1@4: (2)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
EPr ():
Inf WIndCel ():
2 Inf Ind via Tr z39 -
z96 cwlo Cr
Others twolNon-Com:
Inf, AA to Egy via Tr z98 => z81
Everything z96, z98, z91, z110 => z92
Ftr Gib to UK
Ont to Que
Alx, Sud to Egy
z71 to z83
SAf to Rho
Sco to UK
z37 to z39
Mal to Shn
Bur to Ind
Cr z39 to z80Damages:
Que/NBr:
Rolls: 2@3; Total Hits: 12@3: (4, 3)
UK:
Rolls: 4@3; Total Hits: 34@3: (5, 3, 2, 1)
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Sorry I should have placed before damage, but everything to UK/Ind.
Earn:
Lon 28 Ter + 5 NO - 9 Dam = 24
Cal 20 Ter = 20 (I said I saved one before, but that was bad math).Map attached. Feel free to go ahead to G2 before my A1.
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A1:
Purchase:
Tr (7)
Save 3Combat:
Jav ():
2 Inf from NSW via TrNCM:
z62, z63 to z54
Ftrs NZ to Que
AA NSW to Que
Inf Mal to ShnPlace Tr z62
Earn:
14 Ter + 3 Saved = 17 -
Took me some time, I1 coming up later today.
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ITALY 1
1. PURCHASE (10)
- Fig (10)
2. COMBAT MOVES
SZ 93 <– 2 Fig S-Italy
A
Rolls: 2@3; Total Hits: 02@3: (6, 6)
D
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
S-France <-- 2 Art, 2 Inf N-Ita
A
Rolls: 4@2; Total Hits: 24@2: (2, 2, 4, 3)
D
Rolls: 2@2; Total Hits: 12@2: (5, 2)
SZ 92 <-- Bomber S-Ita, all warships
A
Rolls: 2@4 2@3 2@2; Total Hits: 42@4: (6, 1)2@3: (2, 3)2@2: (2, 5)
D
Rolls: 2@4 3@3 2@2; Total Hits: 52@4: (1, 3)3@3: (3, 2, 1)2@2: (4, 3)
Tunis <-- Inf, Art Lib
A
Rolls: 2@2; Total Hits: 12@2: (3, 1)
D
Rolls: 1@2; Total Hits: 11@2: (1)
Sudan <-- 2 Inf, Art Eth walk in
Ken <-- Inf Iso walk in
Alex <-- all from Tob, TTs bring 2 Arm, 2 Inf total, walk in -
was dreading the battle in 92, again otstanding defense…OOL please
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Unless I’m incorrect, your ships in z97 can’t reach z92.
You have no naval base in SIta or NIta.
If i’m missing something and it is a legal move, my OOL is one hit each on BB and CV, lose both Cr.
If it isn’t a legal move, I suggest you replay the full turn? -
ohhhh, there is a NB and AB in southern Italy, I thought you knew. I realized they are missing in the last game, but never bothered to add them. Pls check the website for the current set-up, at least in my print out its there!
Of course the offer to redo UK is on, but I guess you are happy with the results so far.