Hi Markus
Enjoy your game with crockett :)
G8
1. PURCHASE (64)
One Tech roll
Rolling 1d6:
(2)
2. COMBAT MOVES
SZ 125 <– 2 Subs SZ 113
A
Rolls: 2@2; Total Hits: 22@2: (1, 2)
D
Rolls: 1@2; Total Hits: 01@2: (3)
Arch <-- 2 Inf, Tac Nov
A
Rolls: 1@3 1@1; Total Hits: 01@3: (5)1@1: (3)
D
Rolls: 1@2; Total Hits: 01@2: (4)
Bel <-- 2 Inf, Bomber, Tac, Fig Nov; 2 Fig W-Ger
A
Rolls: 2@4 2@3 2@1; Total Hits: 22@4: (3, 6)2@3: (6, 6)2@1: (3, 1)
D
Rolls: 2@2; Total Hits: 02@2: (6, 3)
S-Ukr <-- Inf Bel walk in
N-Ukr <-- Bomb, Fig W-Ger; 3 Inf Bes
A
Rolls: 1@4 1@3 3@1; Total Hits: 11@4: (2)1@3: (5)3@1: (4, 6, 6)
D
Rolls: 2@2; Total Hits: 02@2: (4, 6)
SZ 125 twol
Bel twol
Arch I rolled only one Inf
The other:
Rolls: 1@1; Total Hits: 01@1: (6)
If no hit
A
Rolls: 1@3 2@1; Total Hits: 21@3: (1)2@1: (3, 1)
D
Input ErrorThere was an error in your dice throw: "/>aaa 1@4 1@3 3@1:
D
Rolls: 1@2; Total Hits: 01@2: (6)
Ok, sry.
Arch two hits in Rd2, defense now
Rolls: 1@2; Total Hits: 01@2: (5)
N-Ukr <– Bomb, Fig W-Ger; 3 Inf Bes
A
Rolls: 1@4 1@3 3@1; Total Hits: 11@4: (1)1@3: (4)3@1: (5, 4, 5)
D
Rolls: 1@2; Total Hits: 11@2: (2)
3. NON-COMBAT MOVES
Fleet SZ 115 –> SZ 113
8 Mech Bal --> E-Pol
12 Mech, 21 Arm Nov–> E-Pol
Tac Arch --> Nov
Bomb N-Ukr --> Ger
2 Fig Bel --> Nov
Fig N-Ukr --> E-Pol
Tac Bel --> E-Pol
Bomber Bel --> Nov
2 Mech W-Ger --> Hun
Mech, Arm W-Ger --> Yugo
3 Mech D --> Ger
1 Mech D --> W-Ger
Inf W-Ger --> Den
Art W-Ger --> Den
2 Art W-Ger --> Fra
1 Fig NPR --> Iraq
3 Inf Bes, 3 Art --> E-Pol
4. MOBILIZATION
3 Inf Nov
Fig, Inf, Art, Arm Ger
2 Arm, 6 Mech W-Ger
5. INCOME
54 (terr) + 20 (NO) = 74
R8:
Purchase:
10 Inf (30)
1 Rt (4)
Combat:
Cauc (Inf):
2 Inf Vol
Rt Ros
A:
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (4, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
SUkr (Inf):
2 Inf, Ftr Bry
A:
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 1)1@3: (6)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
NUkr (2 Inf):
4 Inf, Ftr Bry
A:
Rolls: 4@1 1@3; Total Hits: 24@1: (1, 6, 1, 2)1@3: (5)
D:
Rolls: 2@2; Total Hits: 12@2: (1, 4)
Bel (2 Inf):
3 Inf Smo
Ftr, Tac Rus
A:
Rolls: 3@1 1@3; Total Hits: 03@1: (4, 4, 3)1@3: (4)
D:
Rolls: 2@2; Total Hits: 22@2: (2, 2)
Arch (2 Inf):
4 Inf Volo
14 Inf Smo
A:
Rolls: 18@1; Total Hits: 218@1: (4, 6, 5, 6, 6, 4, 1, 6, 4, 4, 4, 1, 4, 3, 2, 4, 3, 2)
D:
Rolls: 2@2; Total Hits: 12@2: (5, 2)
Forgot to fire the Tac @ Bel
Rolls: 1@4; Total Hits: 11@4: (4)
SUkr twlo Inf
NUkr twlo Inf
Arch twlo Inf
Bel I lose 2 Inf, you lose 1.
Cauc Rd 2:
A:
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (1, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Bel Rd 2:
A:
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (1)1@3: (6)1@4: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Bel tw Inf, Air left (phew…think I would have had to lose a Ftr if you hit!)
Cauc twlo Inf
Non-Com:
All Air to Rus
2 more Inf Smo to Arch
4 AAs to Arch
Rest of Smo to Bry
All Tks, Mec Bry to Smo
Rus, 4 Inf each to Smo, Bry
All Ros to Bry
All Vol to Ros
All Novo to Kaz
AA Sam to Tam
Sub z91 to 93
Place:
Inf Vol
9 Inf, Rt Rus
Earn: 32 Ter
If you hit z71 w/ your Super Subs, OOL = 1 Hit BB, Cr, DD, BB.
Can’t wait to see your J8. Really interesting game!
Overextended myself with Italia, something to remember: Reinforcing a turnr late is good. Retreating a turn earlier (and exposing) is not, lol. Its a no-brainer, and yet I fell for it.
J will be tricky, investing in an ANZAC navy so heavily shows rewards.
GN
Yeah, I is in some real trouble.
I don’t see any way for you to defend the Med w/ stacks in Tun/Alg, CPr, Sud and the Allied navy.
Just a question of if J can push thru quickly enough to help.
Similar situation last game, but LRA saved the day for the Axis in that one.
true true
J8
1. PURCHASE (64)
2. COMBAT MOVES
India <– walk in all from Burma + AA + 1 Inf from FIC via TT SZ 36 + 1 Inf Sumatra via TT SZ 38
Ceylon <-- walk in 1 Inf from FIC via TT
3. NON-COMBAT MOVES
Inf Man --> Jeh
Fig Jap --> Man
DD SZ 18 --> SZ 35
Sub SZ 17 --> SZ 35
DD SZ 38 --> SZ 39
2 Subs SZ 77 --> SZ 39
Sub SZ 38 --> SZ 37
2 TT --> SZ 36
2 Bomber NP --> SHan
6 Fif FIC --> SZ 35
1 Fig Yun --> SZ 36
1 Fig, 1 tac Yun --> SZ 36
Fig, Tac SZ 38 --> FIC
TAC FIC --> SZ 35
4 Tac FIC --> Phil
4. MOBILIZATION
Upgrade Manchuria IC (size 3, territory originally owned, so should be ok)
Fig, Inf Japan
Arm, 2 Mech Man
Arm, Mech, Inf FIC
5. INCOME
59 (terr) + 10 (NO) + 5 (UK Pacific plunder) = 74
Agree that upgrade is OK. Will post allies tonight.
US8:
Buy 1 more tech roll.
Tech Rolls:
Rolls: 3@6; Total Hits: 33@6: (6, 2, 5)
Second List:
Rolls: 10@6; Total Hits: 1010@6: (2, 4, 1, 6, 1, 5, 1, 3, 4, 2)
Jet Fighters.
Purchase:
2 Inf (6)
2 Rt (8 )
7 Subs (42)
2 TT (14)
Save 1
Combat:
z98 (Sub):
DD z92
2 Ftr z92
A:
Rolls: 1@2 2@4; Total Hits: 21@2: (1)2@4: (5, 1)
D:
Rolls: 1@1; Total Hits: 01@1: (5)
Lib ():
RT Tun
Tob ():
4 Inf, 2 Rt Alg via 3 Tr
Inf Alg, Inf Gib via Tr
z98 cwol. Others walk-in.
Non-Com:
Fleet z91, 92 to 96 (z98 Ftrs land on CV)
2 Mec’s Tun to Tob
4 Inf EUS to Gib via 2 Tr
Sub z101 to z91
Bom UK to FCA
z26 Fleet to z33, carrying land units to Car
z10 fleet to z26
1 Tr Z33 to Z26
Bom WUS to Car
Place:
TTs and Land units EUS / z101
Subs z10
Earn 57 Ter + 20 NO + 1 Saved = 78
C8:
Buy 3 Inf, Save 0
Combat:
Jeh (Inf):
2 Inf Cha, Ftr She
A:
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 3)1@3: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Anh, Hun, Yun, each walk in 1 Inf
Rd 2:
A:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 2)1@3: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
twol.
Non-Com:
10 Inf to Kwe
Ftr to Cha
Build:
3 Inf Cha
Earn:
13 Ter + 6 NO = 19
More to follow.
UK8:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (6, 3)
First List:
Rolls: 10@6; Total Hits: 1010@6: (5, 5, 3, 1, 1, 1, 4, 4, 3, 2)
War Bonds.
Purchase:
1 Harbor (15)
3 Tk (18)
Save 1
Combat:
Irq (3 Inf, 2 Rt, 3 Mec, 6 Tk, 1 Ftr):
9 Inf, 5 Rt, 4 Ftr, 1 Tac, 1 Bom CPr
1 Ftr Sud
I see this as 98% win, so I’m going to roll it out assuming OOL = Inf, Rt, Mec, Tk, Ftr. If this is an issue we can discuss.
A:
Rolls: 4@1 10@2 5@3 2@4; Total Hits: 34@1: (6, 6, 6, 3)10@2: (3, 5, 4, 4, 3, 4, 3, 3, 5, 2)5@3: (3, 4, 4, 6, 5)2@4: (3, 5)
D:
Rolls: 8@2 6@3 1@4; Total Hits: 38@2: (3, 5, 5, 1, 6, 4, 5, 3)6@3: (5, 6, 2, 5, 6, 5)1@4: (1)
Sud (Tk)
Mec, 4 Tk Sud
A:
Rolls: 1@1 4@3; Total Hits: 11@1: (4)4@3: (2, 4, 6, 6)
D:
Rolls: 1@3; Total Hits: 11@3: (1)