Trajan01 (Allies) vs Alex (Axis), G40 alpha3+

  • '13

    Tun twol, 125 cwol (finally!)
    Sud no luck for me

    Non-Com:
    Bom back to UK
    Everything z26 / Haw to z33 / Car
    Everything z10 to z26, carry Inf, Rt to Haw
    Everything z62 / NSW to z33 / Car
    Everything z112 to z92, carry 1 Inf Gib to Alg
    2 TT z91 to z92; other 2 TT to z101
    Everything in Mor moves up to Alg and Tun
    Everything z101 to z91, carry Inf, AA to Gib

    Place:
    4 Inf EUS
    5 Subs, 1 DD z10
    1 Sub z101
    1 Bom WUS

    Earn:
    56 Ter + 20 NO = 76

    C7:
    Purchase 2 Inf

    Combat:
    Cha 2 Inf Sui
    Hop Inf Sui
    Kwe Inf Kwe
    All Walk-ins

    Non-Com, Build:
    Everything to She

    Earn 9 Ter

  • '13

    UK7:
    Calc:
    2 Tech Rolls!
    DiceRolls: 2@6; Total Hits: 22@6: (5, 4)
    First List:
    DiceRolls: 10@6; Total Hits: 1010@6: (1, 3, 6, 3, 2, 2, 1, 6, 1, 1)
    I’m buying them either way, but pls confirm if I get to keep them when Calc falls

  • '13

    Purchase:
    Lon:
    3 RT (12)
    2 Mec (8 )
    1 DD (8 )
    Save 4

    Combat:
    Irq (Mec):
    2 Inf CPr
    2 Ftr CPr
    2 Ftr, Tac Ind
    A:
    DiceRolls: 2@1 4@3 1@4; Total Hits: 42@1: (5, 3)4@3: (2, 6, 2, 1)1@4: (3)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Sud (2 Inf):
    Inf Ken
    Mec Con
    Ftr, Bom FCA
    A:
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 3)1@3: (2)1@4: (1)
    D:
    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)

  • '17 '16 '15 '12

    I thought you would buy those, its the smartest buy in this situation :)

    As for keeping, I do not knowand I doubt there is anything official. Personal opinion is: Keep them as if they were UK Europe.

  • '17 '16 '15 '12

    There is something official (I doubt they had our tech method in mind, but its logical to apply):

    Research & Development
    Either economy can pay all or part of the cost of conducting Research and Development. The results apply to the power as a whole.

    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149

  • '13

    Irq twlo Inf. Sud twol.

    Non-Com:
    Irq Air to CPr
    Bom Sud to CPr
    Ftr Sud to Eth
    All Con to Eth
    All z72 to z71
    TT z106 to z91 Carry Inf, Rt to Mor
    Tk Mor to Tun
    z110 to z91, carry Rt Lon to Mor, Inf Gib to Mor
    2 DD z91 to z92
    All Ind to WInd (grrrr…I don’t think there is any way to keep Ind in this game)

    Place:
    DD z71
    2 Mec SAf
    3 Rt CPr

    Earn:
    Lon 30 Ter + 4 Saved = 34
    Calc 5 Ter (nice play to NOT blackade)

    I’m going ahead w/ Anzac:

    Purchase:
    2 Subs (12)
    1 Inf (3)

    Non-Com:
    All z62, Air NSW to z33 / Car, except 1 TT, Carry Inf, Rt to Car

    Place:
    z62 / NSW

    Earn:
    10 Ter + 5 NO = 15

    If you hit z92, I’ll have to give you an OOL; will depend on your # of hits.
    France also may come into play for G8, up to you if you want to go ahead.
    I see your response on UK Tech - agree I think I can keep them. And I thought of that buy 1 second before hitting “post”!  :-D
    Map attached.

    TrajanAllies_AlexAxis_7dAllies.AAM

  • '17 '16 '15 '12

    I will do I immediately, wanna do F before that (in which case I follow with G8), or between? Anyways, I7 coming up.

  • '13

    I gotta step out for an hour. F actually has a bunch of choices here, need to see what I does, but I should be able to post in time for you to do G8 before your night.

  • '17 '16 '15 '12

    What I certainly did not expect was an empty India.

    I7

    1. PURCHASE (34)

    • Fig (10)
    • 4 Inf (12)
    • 3 Art (12)

    2. COMBAT MOVES

    Cau <– 1 Inf NWP walk in
    Iraq <-- all NWP, all TJ
    A
    DiceRolls: 6@3 4@2 4@1; Total Hits: 66@3: (2, 2, 3, 2, 2, 5)4@2: (6, 2, 3, 5)4@1: (6, 3, 2, 4)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Sudan <-- Fig, Arm, 2 Mech, Inf Egypt
    A
    DiceRolls: 2@3 3@1; Total Hits: 12@3: (4, 6)3@1: (3, 1, 5)
    D
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)

  • '17 '16 '15 '12

    Sudan
    A
    DiceRolls: 2@3 2@1; Total Hits: 02@3: (4, 6)2@1: (3, 5)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '17 '16 '15 '12

    Sudan
    A
    DiceRolls: 2@3 1@1; Total Hits: 02@3: (5, 4)1@1: (3)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '17 '16 '15 '12

    Sudan
    A
    DiceRolls: 2@3; Total Hits: 12@3: (2, 6)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '17 '16 '15 '12

    3. NON-COMBAT MOVEMENT

    Fig Sud –> Egy
    Sub SZ 76 --> SZ 98
    Sub SZ 95 --> SZ 97
    Sub, AC, DD, 2 TT SZ 98 --> SZ 97

    4. MOBILIZATION

    2 Art, Inf Egy
    Art, 2 Inf S-Ita
    Inf, Fig N-Ita

    5. INCOME

    21 (terr) + 9 (NO) = 30

    TrajanAllies_AlexAxis_7gI.AAM

  • '13

    French fighter to alg. Dd to 92. Go ahead with g

  • '17 '16 '15 '12

    G8

    1. PURCHASE (64)

    One Tech roll

    DiceRolling 1d6:
    (2)

  • '17 '16 '15 '12

    • Fig (10)
    • 4 Inf (12)
    • 1 Art (4)
    • 5 Mech (20)
    • 3 Arm (18)

    2. COMBAT MOVES

    SZ 125 <– 2 Subs SZ 113
    A
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Arch <-- 2 Inf, Tac Nov
    A
    DiceRolls: 1@3 1@1; Total Hits: 01@3: (5)1@1: (3)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Bel <-- 2 Inf, Bomber, Tac, Fig Nov; 2 Fig W-Ger
    A
    DiceRolls: 2@4 2@3 2@1; Total Hits: 22@4: (3, 6)2@3: (6, 6)2@1: (3, 1)
    D
    DiceRolls: 2@2; Total Hits: 02@2: (6, 3)

    S-Ukr <-- Inf Bel walk in

    N-Ukr <-- Bomb, Fig W-Ger; 3 Inf Bes
    A
    DiceRolls: 1@4 1@3 3@1; Total Hits: 11@4: (2)1@3: (5)3@1: (4, 6, 6)
    D
    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)

  • '17 '16 '15 '12

    SZ 125 twol
    Bel twol

    Arch I rolled only one Inf
    The other:
    DiceRolls: 1@1; Total Hits: 01@1: (6)

    If no hit
    A
    DiceRolls: 1@3 2@1; Total Hits: 21@3: (1)2@1: (3, 1)
    D
    DiceInput ErrorThere was an error in your dice throw: "/>aaa 1@4 1@3 3@1:
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '17 '16 '15 '12

    Ok, sry.

    Arch two hits in Rd2, defense now
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    N-Ukr <– Bomb, Fig W-Ger; 3 Inf Bes
    A
    DiceRolls: 1@4 1@3 3@1; Total Hits: 11@4: (1)1@3: (4)3@1: (5, 4, 5)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '17 '16 '15 '12

    3. NON-COMBAT MOVES

    Fleet SZ 115 –> SZ 113
    8 Mech Bal --> E-Pol
    12 Mech, 21 Arm Nov–> E-Pol
    Tac Arch --> Nov
    Bomb N-Ukr --> Ger
    2 Fig Bel --> Nov
    Fig N-Ukr --> E-Pol
    Tac Bel --> E-Pol
    Bomber Bel --> Nov
    2 Mech W-Ger --> Hun
    Mech, Arm W-Ger --> Yugo
    3 Mech D --> Ger
    1 Mech D --> W-Ger
    Inf W-Ger --> Den
    Art W-Ger --> Den
    2 Art W-Ger --> Fra
    1 Fig NPR --> Iraq
    3 Inf Bes, 3 Art --> E-Pol

    4. MOBILIZATION

    3 Inf Nov
    Fig, Inf, Art, Arm Ger
    2 Arm, 6 Mech W-Ger

    5. INCOME

    54 (terr) + 20 (NO) = 74

    TrajanAllies_AlexAxis_8aG.AAM

  • '13

    R8:
    Purchase:
    10 Inf (30)
    1 Rt (4)

    Combat:
    Cauc (Inf):
    2 Inf Vol
    Rt Ros
    A:
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (4, 6)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    SUkr (Inf):
    2 Inf, Ftr Bry
    A:
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (1, 1)1@3: (6)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    NUkr (2 Inf):
    4 Inf, Ftr Bry
    A:
    DiceRolls: 4@1 1@3; Total Hits: 24@1: (1, 6, 1, 2)1@3: (5)
    D:
    DiceRolls: 2@2; Total Hits: 12@2: (1, 4)

    Bel (2 Inf):
    3 Inf Smo
    Ftr, Tac Rus
    A:
    DiceRolls: 3@1 1@3; Total Hits: 03@1: (4, 4, 3)1@3: (4)
    D:
    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)

    Arch (2 Inf):
    4 Inf Volo
    14 Inf Smo
    A:
    DiceRolls: 18@1; Total Hits: 218@1: (4, 6, 5, 6, 6, 4, 1, 6, 4, 4, 4, 1, 4, 3, 2, 4, 3, 2)
    D:
    DiceRolls: 2@2; Total Hits: 12@2: (5, 2)

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