No landing on damaged carriers. Planes need viable landing spot or they splash.
Trajan01 (Allies) vs Alex (Axis), G40 alpha3+
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I6
1. PURCHASE (33)
- Sub (6)
- 1 Arm (6)
- 2 Mech (8 )
- 3 Inf (9)
- Art (4)
2. COMBAT MOVES
NW-Persia <– all from Iraq
A
Rolls: 5@3 4@2 3@1; Total Hits: 65@3: (1, 1, 6, 3, 2)4@2: (1, 6, 6, 1)3@1: (4, 6, 5)
D
Rolls: 1@2; Total Hits: 01@2: (3)
SZ 72 <-- 3 Subs SZ 98
A Surprise Strikes
Rolls: 3@2; Total Hits: 03@2: (4, 3, 3)
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ah well….
Defense against three subs now
Rolls: 1@4 1@3; Total Hits: 21@4: (1)1@3: (1)
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worst case scenario. What a surprise
Sub retreats to SZ 76
3. NON-COMBAT MOVES
Sub SZ 97 –> SZ 98
Mech Sud --> TJ
Inf Egy —> Sudan
Mech Egy --> Iraq
Mech, Arm Egy --> TJ
Fig SZ 98 --> S-Ita
Fig SZ 98 --> Egy4. MOBILIZATION
Arm, 2 Mech Egypt
Sub SZ 95
2 Inf S-Ita
Inf, Art N-Ita5. INCOME
20 (terr) + 12 (NO) = 32
*** I’d do G7, but I guess F first in this case***
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Sorry about Ind, I agree 10 is their treasury.
France stands pat, go ahead with G7 -
G7
1. PURCHASE (64)
RD roll
Rolling 1d6:
(3) -
- 3 Arm (18)
- Fig (10)
- 3 Mech (12)
- 3 Art (12)
- 4 Inf (12)
2. COMBAT MOVES
SZ 112 <– 1 Sub SZ 113; Fig Nor;
A
Rolls: 1@3 1@2; Total Hits: 01@3: (4)1@2: (6)
D
Rolls: 1@2; Total Hits: 01@2: (4)
W-France <-- 2 Inf, Art Fra; Fig N-Ita; Bomber Germ
A
Rolls: 1@4 1@3 2@2 1@1; Total Hits: 11@4: (5)1@3: (4)2@2: (2, 3)1@1: (2)
D
Rolls: 2@2; Total Hits: 12@2: (1, 6)
Hol <-- Inf Fra; Inf W-Ger; Bomber W-Germ
A
Rolls: 2@1 1@4; Total Hits: 12@1: (6, 5)1@4: (4)
D
Rolls: 1@2; Total Hits: 01@2: (6)
N-Ukr <-- 1 Inf E-Pol walk in
Bess <-- 2 Inf Rom; 6 Art, 10 Inf E-Pol walk in
Bel <-- 3 Inf, 2 Tac E-Pol; Fig W-Germ
A
Rolls: 1@4 3@3 3@1; Total Hits: 11@4: (3)3@3: (6, 6, 6)3@1: (6, 4, 6)
D
Rolls: 2@2; Total Hits: 12@2: (3, 1)
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Impressive offense, yet again.
SZ 112
A
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)
D
Rolls: 1@2; Total Hits: 11@2: (2)
W-Fra
A
Rolls: 1@4 1@3 2@2; Total Hits: 31@4: (2)1@3: (2)2@2: (1, 4)
D
Rolls: 1@2; Total Hits: 01@2: (5)
Bel
A
Rolls: 1@4 3@3 2@1; Total Hits: 11@4: (6)3@3: (6, 3, 4)2@1: (6, 3)
D
Rolls: 1@2; Total Hits: 11@2: (2)
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Fig SZ 112 retreats
3. NON-COMBAT MOVEMENT
2 Fig, Tac Iraq –> N-Per
Fig Yugo --> N-Pers
Fig S-Ita --> N-Pers
2 Tac, Fig Bel --> Nov
Bomb Hol --> Nov
2 Arm Ger --> Nov via both TTs
BB SZ 114 --> SZ 115
2 Subs SZ 115 --> SZ 113
Fig SZ 112 --> Nor
AA E-Pol --> Bess
Bomb W-Fra --> W-Germ
8 Mech Ger --> Bal
Fig W-Fra --> W-Ger
Art W-Ger --> Fra
3 Mech W-Ger --> Den
AA W-Ger --> Den
AA Fra --> W-Ger4. MOBILIZATION
3 Arm Nov
3 Inf Fra
Fig, 3 Mech, 3 Art W-Ger, Inf5. INCOME
51 (terr) + 15 (NO) = 66
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R7:
Purchase:
10 Inf (30)
Save 2Combat:
Bel (Inf):
2 Inf, Ftr, Tac Arch
A:
Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (4, 1)1@3: (1)1@4: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
NUkr (Inf):
2 Inf SUkr
2 Ftr Arch
A:
Rolls: 2@1 2@3; Total Hits: 12@1: (4, 2)2@3: (3, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
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Both twol.
Non-Com:
Air Bel to Rus, NUkr to Bry
From Arch:
1 Inf Stays
4 Inf to Volo
17 Inf, 4 Rt, 4 AA to Smo
10 Tk, Mec to Bry
From Rus:
7 Inf, RT to Smo
Rest to Bry
From Bry:
2 Rt to Smo, 2 Rt to Ros
From Tam and Vol, 3 Inf each to Ros
5 Inf Sam to Vol
1 AA Novo to SamPlace:
2 Inf Vol
8 Inf RusEarn:
32 Ter + 2 Saved = 34.Looking forward to J7. Turn 7 definitely going to be key.
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Small correction with Italy. Since she owns N-Persia as well, another NO is fulfilled and total is now 34. You agree?
J7
1. PURCHASE (65)
- TT (6)
- 10 Inf (30)
- Art (4)
- Fig (10)
- Air Base (15)
2. COMBAT MOVES
Burma <– walk in 2 Inf Shan; 2 Mech FIC; 3 Arm, 2 Mech Kwe; 9 Inf, Art, AA (technically only NCM) Yun; 3 Inf, 2 Art Phil (TT); Inf FIC (TT)
SZ 38 <-- 1 AC, 1 CR, 1 Sub, 1 Fig, 1 Tac, 3 TTs (from SZ 35 via SZ 36 and SZ 37)3. NON-COMBAT MOVES
2 Subs SZ 39 --> SZ 77
2 Bomber Yun --> N-Per
5 Tac Yun --> FIC
2 Fig SZ 35 --> Yun
5 Fig SZ 35 --> FIC
6 Subs SZ 10 --> SZ 35
Sub SZ 25 --> SZ 17
1 DD SZ 35 --> SZ 18
1 Fig Jap --> Fic4. MOBILIZATION
TT, 2 Inf FIC
Airbase FIC
2 Inf, Art Man
6 Inf, Fig Japan5. INCOME
59 (terr) + 5 (NO) = 64
Not sure at all what you will do, everything is possible. I tried to make the odds favorable for me everywhere.
OOL Burma: AA, Inf, Art, Mech, Tank
OOL SZ 38: First hit damages AC, next casualty depends on amount of your hits
OOL NW-Persia depends on amount of your hits. Inf, Mech, Art first.
Attack on Korea: Possible kamikaze -
PS: Was expecting a good response with R, and you did not disappoint :)
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Same with your I6/J7. I don’t think I can hit NPR, Kor, Bur, or hold Ind!
US7:
Purchase:
2 Tech Tokens (10)
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (3, 3)
Second list:
Rolls: 10@6; Total Hits: 1010@6: (3, 3, 5, 2, 1, 5, 1, 1, 4, 5)
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and yet I am certain you will come up with something useful :)
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Nothing, Save 2 Tokens.
And yes, I agree I should be 34.Purchase:
4 Inf (12)
6 Subs (36)
1 DD (8)
1 Bom (12)Combat:
z125 (Sub):
DD z112
Bom UK
A:
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (3)
D:
Rolls: 1@1; Total Hits: 01@1: (5)
Tun ():
Rt AlgSud (2 Inf):
Tk Ken (worth a shot!)
A:
Rolls: 1@3; Total Hits: 01@3: (6)
D:
Rolls: 2@2; Total Hits: 12@2: (1, 6)
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Tun twol, 125 cwol (finally!)
Sud no luck for meNon-Com:
Bom back to UK
Everything z26 / Haw to z33 / Car
Everything z10 to z26, carry Inf, Rt to Haw
Everything z62 / NSW to z33 / Car
Everything z112 to z92, carry 1 Inf Gib to Alg
2 TT z91 to z92; other 2 TT to z101
Everything in Mor moves up to Alg and Tun
Everything z101 to z91, carry Inf, AA to GibPlace:
4 Inf EUS
5 Subs, 1 DD z10
1 Sub z101
1 Bom WUSEarn:
56 Ter + 20 NO = 76C7:
Purchase 2 InfCombat:
Cha 2 Inf Sui
Hop Inf Sui
Kwe Inf Kwe
All Walk-insNon-Com, Build:
Everything to SheEarn 9 Ter
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UK7:
Calc:
2 Tech Rolls!
Rolls: 2@6; Total Hits: 22@6: (5, 4)
First List:
Rolls: 10@6; Total Hits: 1010@6: (1, 3, 6, 3, 2, 2, 1, 6, 1, 1)
I’m buying them either way, but pls confirm if I get to keep them when Calc falls -
Purchase:
Lon:
3 RT (12)
2 Mec (8 )
1 DD (8 )
Save 4Combat:
Irq (Mec):
2 Inf CPr
2 Ftr CPr
2 Ftr, Tac Ind
A:
Rolls: 2@1 4@3 1@4; Total Hits: 42@1: (5, 3)4@3: (2, 6, 2, 1)1@4: (3)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Sud (2 Inf):
Inf Ken
Mec Con
Ftr, Bom FCA
A:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 3)1@3: (2)1@4: (1)
D:
Rolls: 2@2; Total Hits: 02@2: (3, 5)
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I thought you would buy those, its the smartest buy in this situation :)
As for keeping, I do not knowand I doubt there is anything official. Personal opinion is: Keep them as if they were UK Europe.
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There is something official (I doubt they had our tech method in mind, but its logical to apply):
Research & Development
Either economy can pay all or part of the cost of conducting Research and Development. The results apply to the power as a whole.http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149