Trajan01 (Allies) vs Alex (Axis), G40 alpha3+

  • '13

    Mor twlo Inf.
    z42 autokill.
    Car I lose Ftr

    Car:
    A:
    DiceRolls: 2@1 2@2 5@3 3@4; Total Hits: 52@1: (5, 3)2@2: (4, 4)5@3: (1, 3, 5, 6, 1)3@4: (1, 6, 1)
    D:
    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)

  • '13

    You hit on all 3 2’s and 1 of 3 AA. Maybe it’s coming back your way.
    Car twlo 2 Inf.

    Non-Com:
    Mor air lands Gib
    Ftr z42 to DGu
    2 Tr z101 to z86 carrying 2 Mec to Bra
    Tr z101 to z91 carrying Inf, Mec to Gib
    CV z101 to z91
    1 DD z91 to z109
    Tr z91 to z101
    TK FEA to Ken
    1 DD z26 to z25
    1 CV z26 to z10
    Tac z26 to WUS
    Rest of z26 to z33
    DD z62 to z33
    Tac z10 to WUS
    Inf Que to NSW

    Place:
    2 Ftr WUS
    3 DD z10
    1 Tr z10, 11 tr z101
    Inf, Rt WUS, 2 Inf 2 Rt EUS

    Earn:
    54 Ter + 20 NO + 1 Saved = 75

    C5:
    Purchase 2 Inf, Save 1

    Combat:
    She (Inf):
    2 Inf, Ftr Sik
    A:
    DiceRolls: 2@1 1@3; Total Hits: 32@1: (1, 1)1@3: (1)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '13

    She twol.

    Non-Com:
    Ftr to Sik
    3 Inf Sik to Tsi

    Place:
    2 Inf Kan

    Earn:
    5 Ter + 1 Saved = 6

    UK5:
    Build:
    Lon:
    1 Ftr (10)
    2 Inf (6)
    1 Mec (4)
    1 Tk (6)
    Calc:
    4 Inf (12)

    Combat:
    Eth ():
    2 Tk, Inf Sud

    Irq (Inf):
    2 Inf CPr via Tr z39
    Bombard BB, CC z39
    A:
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 3)1@3: (1)1@4: (2)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Shn (Inf)
    Inf Bur
    2 Ftr, Tac Ind
    A:
    DiceRolls: 1@1 2@3 1@4; Total Hits: 21@1: (6)2@3: (2, 4)1@4: (4)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '13

    Eth, Irq, Shn twol.

    Non-Com
    Shn air to Ind
    Tr z106 to z91 carry Inf to Gib, Tk to Mor
    Ftr, Bom UK to Gib
    Mec, Tk SAf to Con
    Tk, Mec, 2 RT, 3 Inf, AA CPr to EPr
    All Bur to Ind

    Place:
    Ftr, 2 Inf CPr
    Tk, Mec SAf
    4 Inf Calc

    Earn:
    Lon 30 Ter
    Calc 7 Ter

    I’m going ahead w/ Anzac and Fr since it won’t affect Italy.

    A5:
    Purchase:
    CV (16)
    Bom (12)
    Save 1

    Non-Com:
    Fleet z62 to z33 except 1 Tr. Carry 2 Inf to Car on the other Tr
    3 Ftr Que to Car
    Rest of Que to NSW (I’m going to move the 1 US Inf there also)

    Place:
    Bom NSW
    CV z62

    Earn:
    10 Ter + 5 NO + 1 Saved = 16

    F5:
    DD to z91
    Inf to FEA

    Map attached. Interested what you thought my Turn 5 Pac was going to be.

    TrajanAllies_AlexAxis_5dAllies.AAM

  • '17 '16 '15 '12

    Two remarks:

    As for your question, I expected you to retreat to India, but I was not sure what you’d do with the Pacific fleet.

    Secondly, I think your TT in SZ 91 unloaded two units into two different locations, which is not allowed. A TT can only unload into one place. However, in this game I really dont mind of course, but if I got that right then you might consider that for the future unloading.

  • '17 '16 '15 '12

    I5

    1. PURCHASE (39)

    • Sub (6 )
    • 1 Arm (6)
    • 5 Inf (15)
    • 1 Art (4 )
    • 2 Mech (8)

    2. COMBAT MOVES

    Iraq <– all TJ; 2 Arm Egypt
    A
    DiceRolls: 5@3 4@2 4@1; Total Hits: 45@3: (6, 5, 2, 6, 3)4@2: (1, 6, 6, 1)4@1: (6, 3, 2, 4)
    D
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)

    Sudan <-- Inf, Art, 2 Fig Egypt
    A
    DiceRolls: 2@3 2@2; Total Hits: 22@3: (1, 4)2@2: (3, 2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '17 '16 '15 '12

    Iraq twl 1 Inf
    Sudan twol

    3. NON-COMBAT MOVES

    Fleet SZ 95 –> SZ 98, taking with them 2 Inf Yugo, one AA S-Ita to Egypt
    2 Fig Sudan --> SZ 98
    2 Inf, 1 AA N-Ita --> S-Ita

    4. MOBILIZATION

    Sub in SZ 97
    Arm, 2 Mech Egypt
    3 Inf S-Ita
    2 Inf, Art N-Ita

    5. INCOME

    21 (terr) + 12 (NO) = 33

  • '17 '16 '15 '12

    G6

    1. PURCHASE (64)

    • Fig (10)
    • 8 Mech (32)
    • 2 Inf (6)
    • 2 Arm (12)
    • 1 Art (4 )

    Tech roll
    DiceRolling 1d6:
    (3)

  • '17 '16 '15 '12

    2. COMBAT MOVES

    Nov <– 3 Inf Vyb; 15 Arm, 11 Mech E-Pol; Mech Pol; Arm Ger and Inf W-Germ via TT, D and 2 Subs from the respective sea-zones

    Sea Battle SZ 115
    A Sub
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)
    if no hit
    A
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    D
    DiceRolls: 1@1; Total Hits: 01@1: (2)

    Nov
    A
    DiceRolls: 16@3 16@1; Total Hits: 616@3: (2, 5, 4, 4, 5, 6, 6, 2, 5, 4, 6, 6, 1, 2, 6, 4)16@1: (2, 5, 6, 1, 5, 3, 2, 3, 6, 2, 3, 6, 4, 2, 1, 6)
    D
    DiceRolls: 4@2; Total Hits: 14@2: (1, 5, 4, 5)

    Bel <-- 2 Inf E-Pol; Bomb, 2 Tac W-Germ;
    A
    DiceRolls: 1@4 2@3 2@1; Total Hits: 41@4: (4)2@3: (3, 1)2@1: (3, 1)
    D
    DiceInput ErrorThere was an error in your dice throw: "aaa 1@4 1@3 3@1:
    D
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)

  • '17 '16 '15 '12

    ah sorry, some input error. So…

    Belarus G scored 4 hits, R defends with 2 Inf:

    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)

    Romania you defend with one hit, Germany attacks with

    DiceRolls: 1@4 2@3 2@1; Total Hits: 01@4: (6)2@3: (6, 5)2@1: (5, 5)

  • '17 '16 '15 '12

    Romania 2…saw another mistake, did not specify my attack, apparently. I rolled wrong, additionally, I am only attacking with one Bomber from France, one Fig from SZ 113
    A
    DiceRolls: 1@4 1@3 2@1; Total Hits: 21@4: (2)1@3: (5)2@1: (1, 6)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '13

    Re: the UK Transport, looks like you are right. Another unintentional house rule, I always played you could offload a Tr into multiple zones adjacent to same sea zone.
    If you want that Inf in Mor, that’s fine (in practice, I think it’s probably better for you in Gib!)

  • '17 '16 '15 '12

    err, with two Inf from E-Pol, of course. Sorry that this attack disappeared, I was certain I had typed it.

    3. NON-COMBAT MOVES

    TT SZ 113 –> SZ 115, taking AA Ger and Inf Nor to Nov
    Bomb Bel --> Ger
    Bomb Rom --> W-Ger
    Fig Rom --> Yugo
    3 Inf Fin --> Nor
    AC SZ 113 --> SZ 115
    Fig SZ 113 --> N-Ita
    Fig S-Ita --> Iraq
    2 Tac Bel --> E-Pol
    AA Pol --> Ger
    Art Pol --> E-Pol
    Arm Ger --> W-Ger
    Fig, Tac Egy --> Iraq
    Fig W-Ger --> S-Ita
    1 Mech W-Ger --> Den
    AA W-Ger --> N-Ita
    AA Ger --> W-Ger
    BB SZ 113 --> SZ 114

    4. MOBILIZATION

    Fig, Inf, Art W-Ger
    8 Mech, 2 Arm Ger
    Inf Fra

    5. INCOME

    49 (terr) + 15 (NO) = 64

    *** NO, do as you see fit in this occasion***

    TrajanAllies_AlexAxis_6aG.AAM

  • '13

    Cool, we leave it then.

    R6:
    Purchase:
    1 Tk (6)
    10 Inf (30)
    1 Rt (4)

    Combat:
    Bel (2 Inf):
    2 Inf Smo
    Tac Smo, Ftr Arch, Ftr Rus, Ftr SUkr
    A:
    DiceRolls: 2@1 3@3 1@4; Total Hits: 22@1: (1, 3)3@3: (5, 6, 4)1@4: (2)
    D:
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)

  • '13

    Bel twol.

    Non-Com:
    All Air to Arch
    All Smo to Arch
    Mec Bry to Arch
    Mec Ros to NPr
    3 Inf Rus to Tam
    Rest of Rus to Bry
    Sam to Rus
    5 Inf Novo to Sam
    Rt SUkr to Ros
    Inf Bes, Nukr to SUkr
    2 Rt SUkr to Bry
    11 Inf SUkr to Bry

    Build:
    3 Inf Vol
    Tk, 7 Inf, Rt Rus

    Earn:
    32 Ter.

    I think that Arch stack holds up barely. I now see why Stalin wanted his Allies to open a Western Front!

    TrajanAllies_AlexAxis_6bR.AAM

  • '17 '16 '15 '12

    J6

    1. PURCHASE (66)

    • MIC (12)
    • 2 Mech (8 )
    • Fig (10)
    • 2 Inf (6)
    • 6 Subs (30)

    2. COMBAT MOVES

    SZ 39 <– 2 Subs SZ 37

    SZ 25 <-- 2 Subs SZ 6
    A
    DiceRolls: 2@3; Total Hits: 22@3: (1, 1)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Kan <-- Art, Inf Sui; 2 Bomber Yun
    A
    DiceRolls: 2@4 2@2; Total Hits: 02@4: (5, 6)2@2: (5, 3)
    D
    DiceRolls: 3@2; Total Hits: 13@2: (6, 2, 5)

    She <-- 2 Inf Sui; 3 Tac Yun
    A
    DiceRolls: 3@3 2@1; Total Hits: 23@3: (5, 2, 1)2@1: (5, 6)
    D
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)

    Sze <-- Inf Kwe; 3 Tac Yun
    A
    DiceRolls: 3@3 1@1; Total Hits: 13@3: (5, 1, 5)1@1: (6)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Shan <-- 2 Inf FIC; 3 Fig Yun; Fig, Tac SZ 37
    A
    DiceRolls: 1@4 4@3 2@1; Total Hits: 01@4: (5)4@3: (4, 5, 4, 5)2@1: (4, 3)

  • '17 '16 '15 '12

    that didnt go very well, cant see luck coming back :)

    Forgot your defense in Shan
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Retreat Art Kan to Sui
    Next round Shan, in case you hit
    A
    DiceRolls: 1@4 4@3 1@1; Total Hits: 21@4: (4)4@3: (4, 1, 4, 5)1@1: (6)

    In case you didnt
    A
    DiceRolls: 1@4 4@3 2@1; Total Hits: 31@4: (6)4@3: (3, 6, 2, 3)2@1: (6, 5)

  • '17 '16 '15 '12

    Defense Shan
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '17 '16 '15 '12

    3. NON-COMBAT MOVES

    2 Bomber Kan –> Yun
    Tac Yun --> Man
    4 Fig, Tac Shan --> SZ 35
    Inf, AA Kwe --> Yun
    3 Tac She --> Yun
    Arm, Mech Yun --> Kwe
    2 Arm, mech FIC --> Kwe
    3 Tac Sze --> Yun
    1 DD SZ 6 --> SZ 22
    1 DD SZ 6 --> SZ 23
    Rest of Fleet SZ 6 --> SZ 35
    2 Fig SZ 6 --> Jap
    4 Fig SZ 6 --> SZ 35
    Rest of Fleet SZ 37 --> SZ 35
    TT SZ 6 brings Inf, Art from Jap to Phil
    TT SZ 37 brings Art and new Inf from Java to Phil
    TT SZ 36 brings Inf from Borneo to Phil

    4. MOBILIZATION

    Minor IC Man
    2 Mech, Inf FIC
    Inf, Fig Jap
    6 Subs SZ 6

    5. INCOME

    60 (terr) + 5 (NO) = 65

    TrajanAllies_AlexAxis_6cJ.AAM

  • '13

    Shipyards + Super Subs nice combination…

    US6:
    Purchase 3 Tech Rolls:
    DiceRolls: 3@6; Total Hits: 33@6: (1, 6, 1)
    Second List, No radar or LR:
    DiceRolls: 10@6; Total Hits: 1010@6: (4, 1, 5, 2, 5, 4, 4, 6, 6, 2)

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