TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
Anzac Rd4
bank 10ipc
purchase 2trn@7
cm
ss sz65 > sz45 kill trn
ncm
inf, 2aa, 3ftr sau > que
ftr sau > sz54
place 2trn sz62
collect 10ipc
France T4
ncm
ftr con > tan
ddsz80 > sz79
Updated Anzac ipc to 10.
Germany 5:
bank=47
ss@6
2 art@4=8
11 inf@3=33
cm:
inf kar > vyb(mt)
bal(2 inf)
2 inf, 2 fig, 2 tac(3) pol
bes(inf)
inf rom
2 bmb(3) wgr
epl(2 inf)
30 inf, 3 art pol
6 arm ger
5 inf, mech, 3 arm hun
3 inf, 2 art rom
epl rd1:
A(38 inf, mech, 5 art, 9 arm)
Rolls: 34@1 10@2 9@3; Total Hits: 1334@1: (2, 2, 2, 3, 2, 6, 2, 1, 6, 5, 1, 2, 5, 4, 5, 1, 2, 1, 6, 3, 1, 1, 1, 2, 1, 2, 3, 2, 1, 6, 3, 2, 1, 5)10@2: (4, 3, 4, 6, 4, 4, 5, 4, 6, 3)9@3: (1, 4, 4, 3, 5, 3, 5, 6, 4)
D(2 inf)
Rolls: 2@2; Total Hits: 12@2: (6, 1)
epl twlo inf.
bal rd1:
A(2 inf, 2 fig, 2 tac)
Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (3, 3)2@3: (3, 2)2@4: (1, 6)
D(2 inf)
Rolls: 2@2; Total Hits: 02@2: (6, 6)
bal twol.
bes rd1:
A(inf, 2 bmb)
Rolls: 1@1 2@4; Total Hits: 01@1: (2)2@4: (5, 6)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (4)
bes rd2:
A(inf, 2 bmb)
Rolls: 1@1 2@4; Total Hits: 11@1: (4)2@4: (5, 2)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (6)
bes twol.
ncm:
6 inf kar > fin
ss sz112 > sz125
inf sz98 > egy
2 inf bul > rom
2 fig, 2 tac bal > wgr
2 bmb bes > nita
4 aa pol > epl
7 inf, 3 art ger > pol
inf wgr > fra
mech wgr > pol
5 inf, 2 art wgr > ger
ss sz115 > sz113
placement:
ss > sz113
8 inf, 2 art > ger
inf > wgr
collect:
42+10=52 ipc
USSR T5
Bank 40
purchase 10inf@3, art@4, arm@6
cm
inf amu > kor
inf amu > man
bal (2inf)
2inf bel
ftr(4) nov
kar (inf)
2inf, ftr(4) nov
bes (inf)
2inf sukr
ftr(2) nov
Bal (2inf, ftr vs 2inf)
A
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 6)1@3: (4)
D
Rolls: 2@2; Total Hits: 12@2: (4, 1)
Kar (2inf, ftr vs inf)
A
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 2)1@3: (4)
D
Rolls: 1@2; Total Hits: 11@2: (2)
Bes (2inf, ftr vs inf)
A
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 6)1@3: (4)
D
Rolls: 1@2; Total Hits: 01@2: (5)
Bal (inf, ftr vs 2inf)
A
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 6)1@3: (2)
D
Rolls: 1@2; Total Hits: 11@2: (2)
Kar (inf, ftr vs inf)
A
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 4)1@3: (2)
D
Rolls: 1@2; Total Hits: 01@2: (5)
Bes (2inf, ftr vs inf)
A
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 4)1@3: (4)
D
Rolls: 1@2; Total Hits: 01@2: (4)
Sorry, copy and pasted and forgot to change the actual dice in kar & bal after I changed the wording. It doesn’t matter as both fighters got a hit.
Kar tw/inf, ftr
bal hw/inf(ftr retreats)
Bes (2inf, ftr vs inf)
A
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 4)1@3: (1)
D
Rolls: 1@2; Total Hits: 01@2: (4)
bes twol
ncm
ftr bes > bry
9inf, 4art, 2aa nukr > bry
art sukr > bry
arm bry > smo
2mech, 3arm Nov > smo
21inf, 5art bel > arc
4inf rus > smo
5inf, 2art, 2aa nov > arc
2ftr bal/kar > smo
inf vol > tam
6inf tim > novo
Place
2inf sukr
8inf, art, arm rus
Collect 40
Scratch that, I just realized that man would actually become chinese and while I was willing to give up the mongolian inf to collect the 3ipc and try and stretch japan further. I’m not willing to give up the bonus inf with a good chance that no one will collect that $$.
Updated map & USSR only collects 37ipc
take two on the map :-D
Ah but you underestimated my luck. My units not yours hit in Bal round one. :evil:
So you have suffered two hits there while one of my infantry is still alive and wants to roll for round two:
D(rambo)
Rolls: 1@2; Total Hits: 11@2: (1)
Seems like rambo shot down your fighter. :-)
Wanna alter your ncm?
Crap and double crap . . .
First one’s because I thought I remembered removing an inf from the battle, just not the right one apparently. And double crap because you killed my fighter . . . grrr. Live by the dice, die by the dice.
Anywho, just one less ftr in smo then. No other changes.
Btw, later tonight I’ll be headed up to my parent’s house and their internet is slooooooow. After I head out, I probably won’t get in another turn for several days or so.
In a week I’m going on a trip and won’t be able to take another turn in four days. Seems our game may stall a little but that’s the beauty we can just pick up where we left off. :-)
Japan 5:
bank=67
6 inf@3=18
art@4
ss@6
trn@7
2 dd@8=16
cv@16
total=67
cm:
inf sui > kan(mt)
inf sze > sik(mt)
inf dgu > ngu(mt)
shn(inf)
2 inf yun
2 fig(2) sz41
fig(1) phi
kor(inf)
4 inf jap /v 2 trn sz35 > sz6
fig(3) jap
tac(2) sz19
sz45(ss)
dd, 4 fig, 2 tac(3) sz35
2 tac(3) phi
sz45 rd1:
A(dd, 4 fig, 4 tac)
Rolls: 1@2 4@3 4@4; Total Hits: 61@2: (6)4@3: (3, 6, 6, 2)4@4: (3, 2, 4, 1)
D(ss)
Rolls: 1@1; Total Hits: 11@1: (1)
kor rd1:
A(4 inf, fig, tac)
Rolls: 4@1 1@3 1@4; Total Hits: 04@1: (6, 5, 4, 5)1@3: (6)1@4: (6)
D(inf)
Rolls: 1@2; Total Hits: 11@2: (2)
shn(inf)
A(2 inf, 3 fig)
Rolls: 2@1 3@3; Total Hits: 32@1: (1, 2)3@3: (1, 6, 3)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (3)
sz45 cwlo dd.
shn twol.
kor rd2:
A(3 inf, fig, tac)
Rolls: 3@1 1@3 1@4; Total Hits: 33@1: (5, 1, 2)1@3: (3)1@4: (1)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (3)
kor twlo inf.
ncm:
3 fig shn > sia
trn sz41 > sz37
ss sz42 > sz37
cv sz41 > sz36
4 fig, 4 tac sz45 > sz33
art phi > car /v trn sz35 > sz33
3 dd, 2 cc, 2 bb, 2 cv sz35 > sz33
dd sz35 > sz37
trn sz35 > sz20
fig jap > phi
2 tac sz19 > car
fig jap > car
fig, tac kor > sz20
ss, 2 cv sz19 > sz20
all hop > she
2 inf kwe > she
art kwa > ksi
inf anh > ksi
art kwa > hun
inf anh > hun
inf jeh > cha
placement:
3 inf > ksu
3 inf, art > jap
ss, trn, 2 dd, cv > sz6
collect:
64+5=69 ipc