G40a3.9 MrGreen(axis) vs SethTheNewt(allies)


  • alx holds with inf.

    tun rd1:
    A(inf, art, arm, 2 fig)
    DiceRolls: 2@2 3@3; Total Hits: 22@2: (1, 5)3@3: (4, 5, 1)
    D(2 inf)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)


  • tun twlo inf.

    ncm:
    2 fig tun > sz95
    bmb egy > gre
    2 inf alb > gre
    2 inf sfr > nita
    dd sz93 > sz98
    ss sz92 > sz92

    placement:
    trn, cv > sz95
    3 inf > sita

    collect:
    24+10+1=35 ipc

    mrgVseth02eI.AAM


  • Anzac Rd 2
    Purchase 1inf @3, 1tac @11 save 1ipc

    cm
    N/A

    ncm
    inf dgu > cel
    inf nze > que v/t
    inf nsw > que
    ca > sz49

    place
    inf, tac nsw

    Collect 13 + 5NO + 1saved

    France Rd2

    cm
    N/A

    ncm
    dd sz80 > sz39
    inf mor > alg
    inf fca > fea
    ftr UK > fwa

    mrgVseth02fF.AAM


  • Updated map for anzac placement

    Oh and yes, I play slow.  :-D

    mrgVseth02fF.AAM


  • One of the advantages of PBF, there is no hurry.  :-)


  • Germany 3:

    bank=49
    ss@6
    dd@8
    11 inf@3=33
    saved=2

    cm:
    bmb wgr > sz91 (sink trn)

    ncm:
    bmb sz91 > hol
    mech, 2 art, 6 arm wgr > hol
    mech wgr > nita
    2 inf gre > bul
    3 arm gre > rom
    10 inf, aa ger > pol
    5 inf wgr > ger
    tac sita > wgr
    5 inf, 2 art hun > rom

    placement:
    10 inf > ger
    inf > wger
    dd, ss > sz113

    collect:
    39+10+2=51 ipc

    mrgVseth03aG.AAM


  • Peeking at Japan’s next turn I noticed you are collecting the Anzac NO. That like many NO’s in this version is only valid while at war.

    I got an alternative map for you, where Anzac took jav rd1 and dgu rd2 and pUK took cel rd2. That still make Anzac lose 6 ipc (down to 13) and pUK lose 1 ipc (down to 26).

    Another option is that we overlook that you collected the NO turn one, you keep the old map and deduct 5 ipc from Anzac.

    The newest abattlemap for a3 those sadly not correctly reflect all NO from the current version. One importent omission is that Russia score’s for all German, Italy’s and pro-axis areas but at least a few Italian african area’s aren’t on the “list” on the map.

    I suspect you got this link but anyhow:
    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149

    mrgVseth03aG.AAM


  • Whether you go with the old or new map feel free to alter Anzac’s turn. It does not really affect Germany. The same goes for pUK. Ie units that are and plan to stay on the pacific map during the reworking of the turn.


  • I’ll stick to the old map but sadly Anzac should forfeit 10 as they collected that NO both turns. So subtract 5 from NO , drop tac to fighter, lose the inf, and lose the 1ipc saved last turn.

    USSR Rd 3
    Bank 35ipc
    Purchase 6inf@3, 2art@4, ftr@10

    cm
    N/A

    ncm
    6inf yak > yen
    12inf, 2aa bury > sak
    3inf bry > bel
    4inf rus > bry
    2mech, 3arm bel > bry
    9inf, art Nov > bel
    4inf sukr > nukr
    arm rus > sukr
    2ftr nov > sukr

    Place
    2inf, art nov
    2inf, art sukr
    2inf, ftr rus
    Collect 35 ipc

    mrgvseth02bR.AAM


  • I think you removed the fig instead of the inf. So I changed the inf in nsw to a fig.

    Japan 3:

    bank=45
    cv@16
    airbase@15
    dd@8
    2 inf@3=6
    total=45

    cm:
    2 inf cha > sui
    arm jeh > sui
    mech anh > sui
    inf hop > she(mt)
    4 inf, art anh > kwe
    2 inf, art hun > kwe
    2 inf, 2 art ksi > hon
    fig, tac sia > hon
    inf sia > fic(mt)
    inf, 2 fig sia > shn
    ss sz42 > sz54 (sink trn)
    inf, art kwa > mal /v trn sz36 > sz37
    fig sia > mal
    bb sz36 > sz37 (bombard mal)
    inf, art car > jav /v trn sz33 > sz42
    fig, tac sia > jav
    2 inf car > cel /v trn sz33 > sz44
    fig, tac sz36 > cel
    ss sz6 > sz26 (sink trn)
    inf kwa > bor(mt) /vtrn sz36 > sz43
    2 inf, art jap + inf ksu > phi /v 2 trn sz6 > sz35
    2 cc sz33 > sz35 (bombard phi)
    fig, tac, 2 bmb car > sz49
    ss sz33 > sz49
    2 fig, 2 tac sz33 > sz46
    fig car > sz46
    tac car > sz44 (sink trn)
    dd sz33 > sz42 (sink trn)

    sui rd1:
    A(2 inf, mech, arm)
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (3, 6, 6)1@3: (1)
    D(inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • sui twlo inf.

    kwe rd1:
    A(6 inf, 2 art)
    DiceRolls: 4@1 4@2; Total Hits: 14@1: (3, 2, 3, 3)4@2: (5, 2, 6, 6)
    D(2 inf)
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)


  • kwe rd2:
    A(5 inf, 2 art)
    DiceRolls: 3@1 4@2; Total Hits: 13@1: (2, 3, 1)4@2: (3, 5, 4, 6)
    D(inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • kwe twlo 2 inf.

    hon rd1:
    A(2 inf, 2 art, fig, tac)
    DiceRolls: 4@2 1@3 1@4; Total Hits: 24@2: (4, 2, 5, 5)1@3: (2)1@4: (5)
    D(2 inf)
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)


  • hon twlo 2 inf.

    mal rd1:
    A(inf, art, fig, bb)
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 4)1@3: (5)1@4: (4)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • mal twol.

    shn rd1:
    A(inf, 2 fig)
    DiceRolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (3, 6)
    D(inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • shn cwlo inf.

    jav rd1:
    A(inf, art, fig, tac)
    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 6)1@3: (6)1@4: (1)
    D(inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • jav twlo inf.

    cel rd1:
    A(2 inf, fig, tac)
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 6)1@3: (4)1@4: (3)
    D(inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • cel twlo inf.

    phi rd1:
    A(3 inf, art, 2 cc)
    DiceRolls: 2@1 2@2 2@3; Total Hits: 22@1: (2, 1)2@2: (5, 4)2@3: (1, 4)
    D(2 inf)
    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)


  • phi twol.

    sz46 rd1:
    A(3 fig, 2 tac)
    DiceRolls: 3@3 2@4; Total Hits: 33@3: (5, 1, 2)2@4: (5, 3)
    D(dd)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • sz46 cwol.

    sz49 rd1:
    A(ss, fig, tac, 2 bmb)
    DiceRolls: 1@2 1@3 3@4; Total Hits: 41@2: (4)1@3: (3)3@4: (2, 3, 4)
    D(cc)
    DiceRolls: 1@3; Total Hits: 01@3: (4)

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