No landing on damaged carriers. Planes need viable landing spot or they splash.
Me1945 Axis vs Alex Allies, G40 latest set-up
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Looks like I forgot to move 6 Germany guys to Bes. Here is the updated map attached.
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Mongolian issue is solved.
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UK confirmed, implemented on map.
Never been asked too, will declare casualties from now on.RUSSIA 4
1. PURCHASE (37)
- 11 Inf (33)
- 1 Mech (4)
2. COMBAT MOVES
kid not sleeping well, need to brake off for now. Will do R as soon as possible. You played consistently well up to now, dont think the end is in much doubt
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No rush at all - whenever you get a time.
Thanks for your comments. I honnestly don’t see an inventible axis win. USA just started growing, both China and UK pacific have significant stacks of infantry, and Russia is quite capable to stop nazi close to Moscow (if it stops infesting money to sea units :-). Not giving you recommendation, just saying the game is not over yet. -
lol, it is not over of course :)
But realistically, and I think you cannot deny that, it leans in your favor, on more than one parameter, be it income, be it units (G vs R) etc. Dont worry, I am not giving up.
Re this Russian TT, I dont think two more ground units would make much of a difference. It shifted your forces a bit, and you never know, with a mistake there might have been an opening. Thing is, you dont make mistakes :)
While I, on the other hand, really need to factor in more than just whats on the map, I tend not to (new I AB allowing the G bomber to hit the TT…my only excuse is that I dont ever have a quiet time in which I am not too tired ;) )No, I learn a lot from your play, as I did from playing against all the others. But I have to improve, clearly.
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Fin<– 2 Inf Nov via TT, 2 Fig, Tac Nov (btw, never really knew if naval bombardment has to come from the SZ where the landing takes place, or from any adjacent SZ, but suspect the former).
A
Input ErrorThere was an error in your dice throw: "/>Daaa 1@2
Jeh <-- 1 Inf Bury
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A
Rolls: 1@4 2@3 2@1; Total Hits: 31@4: (1)2@3: (4, 1)2@1: (1, 4)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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3. NON-COMBAT
2 Inf Olg –> Tim
6 Inf Tim --> Novo
2 AA, 9 Inf Yen --> Tim
2 Inf Yen --> Dza
1 Fig, 1 Tac --> Smo
1 Fig --> Arch
2 AA Nov --> Arch
5 Mech, 3 Arm Nov --> Arch
Inf Bel --> Bal
Everything Bel (bar 1 Inf that stays and 3 Inf to Arch) --> Smo
Everything S-Ukr --> Bry
Everything N_Ukr (bar 1 Inf) --> Bry
Mech, Inf Vol --> Kaz
5 Inf Rus --> Bry4. MOBILIZATION
Mech, 2 Inf in Vol
Inf in S-Ukr
8 Inf in Rus5. INCOME
37 (terr) + 3 (NO Fin) = 40
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F and ANZAC 3 are missed
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coming right away
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F
Fig FWA –> S-Afr
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ANZAC 3
1. PURCHASE (12)
- Arm (6)
- 2 Inf (6)
2. COMBAT MOVES
3. NON-COMBAT MOVES
all to S-Aus
4. MOBILIZATION
NSW
5. INCOME
10 (terr)
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Alex, review your income. ANZAC should be getting NO money for Dutch New Guinea and other islands.
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whats wrong with 10? All of Australia and NZ. Info view on battle map says 10 as well. Or do you mean the 12 from last round? Was on map as well, but if not true, reduce builds accordingly, pls.
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Rules:
_ANZAC
When ANZAC Is at War with Japan:
• 5 IPCs if an Allied power controls Malaya and ANZAC controls all of its original territories. Theme: Malaya considered strategic cornerstone to Far East British Empire.
• 5 IPCs if the Allies (not including the Dutch) control Dutch New Guinea, New Guinea, New Britain, and the Solomon Islands. Theme: Strategic outer defense perimeter.ANZAC is eligible for extra 5NO. I’m OK abot $10. Just trying to be nice and honest_
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lol, I read your NO as no in the sense of no way :)
But still, I think I need Dutch New Guinea proper, not just Dutch controlled. Text says “not including the Dutch”, and I dont have troops there. Would you agree?
But in any case thx a lot :)
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Japan 4
Purchases: 66
AC 16
SS 6
3ftr 30
tnk 6
2mech 8Combat moves:
Bury: 2inf Amu + ftr Jap (I) vs inf
A
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 3)1@3: (4)
D
Rolls: 1@2; Total Hits: 01@2: (6)
Buy: inf Man + Tac Anh (II) vs. inf
A
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (3)
D
Rolls: 1@2; Total Hits: 01@2: (4)
Jeh: inf, art & ftr (III) Anh vs. inf
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 4)1@3: (5)
D
Rolls: 1@2; Total Hits: 01@2: (6)
Kan: inf Sui + 2sbmb Shn (II) vs. inf
A
Rolls: 1@1 2@4; Total Hits: 21@1: (4)2@4: (3, 2)
D
Rolls: 1@2; Total Hits: 01@2: (6)
sz33: 3AC, BB, DD, 4ftr & 2Tac sz6 + 2DD sz35 vs. 2AC, 2SS, 2DD, 2CA, BB & 4ftr
A
Rolls: 3@2 4@3 3@4; Total Hits: 33@2: (5, 5, 2)4@3: (5, 4, 6, 4)3@4: (1, 3, 6)
D
Rolls: 2@1 4@2 2@3 5@4; Total Hits: 42@1: (5, 3)4@2: (3, 2, 5, 6)2@3: (6, 2)5@4: (3, 6, 5, 6, 4)
Ala: 2inf Jap via trn sz6
Sak: inf Amu
Sib: inf Amu
Sfe: thn Amu
Sze: inf She
Bur: inf Shn -
Buy & Kan are taken. No losses
Bury Round 2
2inf, ftr vs. inf
A
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 5)1@3: (4)
D
Rolls: 1@2; Total Hits: 01@2: (3)
Jeh Round 2
inf , art & ftr vs. inf
A
Rolls: 2@2 1@3; Total Hits: 22@2: (4, 2)1@3: (2)
D
Rolls: 1@2; Total Hits: 01@2: (4)
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Jeh is taken. No loss
Bury Round 3
2inf, ftr vs. inf
A
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 5)1@3: (4)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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Bury Round 4
inf, ftr vs. inf
A
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (5)
D
Rolls: 1@2; Total Hits: 01@2: (3)