Thank you Teslas for your annalysis. I had not done the math either. Our group has used the house rule for a couple of games and it has not deminished the need for tanks nor have we found it to be an overwhelming advantage to the axis. The UK player has made good use of the rule as has the US players. I have no mathmatival data to counter your information and numbers do not lie but our rolling sucks…excuse me; inhales vigorously. I can’t hit a one or a two to save my life some games. Mechs by themselves do not eliminate the need for Germany to build infintry and I do not feel (I recognize it is just a feeling and an opinion) that they will not eliminate the need for tanks. Time will tell I guess as we try this rule out.
OOB Vs Alpha Versions
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Hi everyone, I’m relatively new to axis and allies. I’ve played about four games of the global version with the oob rules and the axis have won once in a long grueling game and the rest of the time the allies have won in landslide victories. I understand now after this experience and reading post that the OOb rules are a biased towards the Allies lol
I understand that the Alpha versions make the game a little more balanced so I just want suggestions on which Alpha version to use to make the game the most balanced for next time. After reading it seems a lot of people really like Alpha +2 but I know that Alpha+3 is relatively new. I know everyone has their own opinions on which Alpha to use but I would just like to hear them and what version people think is the best/most fun/balanced
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Use the latest version as it is the most balanced.
Find it on the larryharris site http://harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149
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Alpha+3 changed several things that I think make the game better. Some may say it didn’t go far enough, but that’s what house rules are for :-D
The biggest change from OOB to the alphas IMO is how airbase scramble works now. Limits of 3 planes per airbase, and being able to scramble from coastal airbases is awesome if you haven’t used it that way.
The highlights for Alpha+3 that changed from Alpha+2 are:
*UK naval rearrangement around England
*Italian ships moved to sz96
*Air bases striped from Gib & Malta (no air cover for allied ships w/scramble in Alphas)
*AA guns are limited to 3 shots, and can be taken as a casualty (makes them more like a unit now IMO)
*Mongolian rules added for Russian/Jap Nap
*Bombers added to Germany, Italy, and UK
*Tweaks to convoy
*Tweaks to SBR (strategic bombing runs)
*Minor NO tweaks for several powers
*Anzac going after Italy (doesn’t make much difference in Pac, but could in the Med with bigger Anz presence). -
After hearing this I’m definitely going to print out Alpha+3 and try them this weekend when I play again.
Thanks a lot for the advice!





