@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsInfrastructure vs Stalingradski A3 - G9
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Bury;3
A;
Rolls: 5@1; Total Hits: 15@1: (4, 1, 3, 5, 3)
D;
Rolls: 1@2; Total Hits: 01@2: (5) -
CR;
SZ43;
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
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US purchases Fighter, Tac Bomber, Strat Bomber, 2 Transports, 2 Destroyers, Sub, 3 Infantry, Artillery = 82 IPCs.
Combat
Take French West Africa.
Liberate Borneo.
Liberate Malaya.
SZ44
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (6) -
US collects 61 + 20 NO = 81 IPCs.
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China purchases 5 Infantry = 15 IPCs.
Take back Suiyuiyuiyuiyuiyuiyuiyuiyan.
Kweichow
a Hit +
Rolls: 1@2, 1@3; Total Hits: 11@2,: (6)1@3: (2)
d Hit +
Rolls: 1@2; Total Hits: 01@2: (4) -
Kweichow
a Hit +
Rolls: 1@3; Total Hits: 01@3: (5)
d
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
Ouch - Japan is experiencing Rod-like luck… :-D
Kweichow
a
Rolls: 1@2, 1@3; Total Hits: 01@2,: (4)1@3: (4)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
Ok.
Kweichow
a
Rolls: 1@3; Total Hits: 11@3: (2)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
Well, very lucky again on your part - you’re up two artillery + 1 IPC + you don’t have to attack the territory.
China collects 6 + 6 NO = 12 IPCs.
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UK London purchases Sub, 3 Infantry, 2 Mech Infantry, Armor = 29 IPCs.
UK Calcutta purchases 2 Mech Infantry = 8 IPCs.
Combat
Strat Bomb Germany - bombs over Berlin!
AA
Rolls: 1@1; Total Hits: 01@1: (5)
Damage
Rolls: 1@6; Total Hits: 11@6: (4)+2French East Africa
a
Rolls: 3@1; Total Hits: 03@1: (4, 2, 5)
d
Rolls: 1@2; Total Hits: 01@2: (3)Kwangsi
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (2)Hunan
a Hit +
Rolls: 1@1, 1@4; Total Hits: 21@1,: (1)1@4: (2)
d Hit +
Rolls: 1@2; Total Hits: 01@2: (6) -
FEA
a
Rolls: 3@1; Total Hits: 03@1: (4, 2, 4)
d
Rolls: 1@2; Total Hits: 01@2: (6)Retreat from Hunan… perfect strafe, and I didn’t mean to.
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FEA 3
a
Rolls: 3@1; Total Hits: 03@1: (2, 4, 6)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
FEA 4!
a
Rolls: 3@1; Total Hits: 03@1: (6, 5, 5)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
FEA 5
a
Rolls: 3@1; Total Hits: 13@1: (2, 3, 1)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
A good British turn to make up for the great Jap turn.
CO raids
Egypt area
Rolls: 2@2; Total Hits: 22@2: (2, 2) -
Yeah, really? Maximum.
UK London collects 34 - 4 CO = 30 IPCs.
UK Calcutta collects 16 IPCs.
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ITA $; 1carr 1inf, save2 = 21.
EPol;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)Roma;
A; hit+
Input ErrorThere was an error in your dice throw: “/>D;” is not correct syntax.aaa 2@2: -
Roma;
A; hit+
Rolls: 1@3, 1@4; Total Hits: 21@3,: (2)1@4: (2)
D;
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
ITA:12+10NO+2s=24.





