What rules can we do with this new unit? Attacking Armor 1st round reduced by 1 to attack?
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ANTI-TANK UNIT
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@CWO:
Hey I just thought of this, we would have a new class of units.
Air,Navy,Land, and Armor units.I’m a bit puzzled by the terminology. Armour units (in the sense of tanks, SPGs and so forth) are all ground combat vehicles, so they’re a subcategory of Land units rather than a separate category.Â
Navy, Air, Foot, Armor
Substituting “Armour” for “Land units” creates the problem that it leaves out the artillery pieces and the half-tracks, both of which are land units and neither of which are armoured.
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@Rorschach I was referring only to the SPG idea that was 2 atk 2 def 1 move 3 cost.
I like the idea in principle of a $5 SPG, but making it less than that is bad.
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@Rorschach I was referring only to the SPG idea that was 2 atk 2 def 1 move 3 cost.
I like the idea in principle of a $5 SPG, but making it less than that is bad.
Ah, I misread.
Even still, I really think the SPG/Anti-Tank unit needs some serious thought and consideration into its values and abilities (and anything less than 5 ipc cost is too little for sure) and probably a revamping many/most other units to account for this new unit.
It’s a great idea … in theory. In practice, I think it needs a lot of playtesting and thought.
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I think incorporating TRAINS would be a superior addition, over splitting the hairs between SPG/Tanks/AT-Guns.
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Honestly those who are wanting to split those hairs should be playing A&A miniatures
Railroads would be a nice addition however (USSR trans-Siberian for an example)
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I think incorporating TRAINS would be a superior addition, over splitting the hairs between SPG/Tanks/AT-Guns.
Mechanized artillery (SPA, whatever) should definitively be added, but I’m with you, I’m itchin’ for some railroads.
I remember seeing a somewhat decent model on the Harris Game Design forums;
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=12&t=2264
Perhaps you guys have already seen it, but I personally like it. What are your thoughts?
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Railway stations acting like airbases and naval bases are an excellent idea
+1 movement to any land unit starting in a territory with a railway station
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YES!!!
But I think it should be 2 for every unit–trains move at a certain speed (2 per turn) whether or not they’re carrying tanks or infantry. But +1 fits the base model…
IDK.
Cost?
Bombable? -
Ooh…another idea: Scramble Defense Team.
If a territory is being invaded, up to 3 land units from a neighboring tt with an operational railroad station can scramble (like planes).
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Railhead
Cost: 12
HP: 5
Any SBR damage renders that railhead inoperable until repaired. Pay 1 IPC to repair 1 damage marker.
Each railhead has built in AA. (Similar to ICs and naval/air bases)
Each ground unit starting in a territory with a Railhead gets +1 movement in either combat or nonconbat moves. (Similar to air and naval bases respectively)
During non-combat move only; any number of ground units may move from one undamaged friendly Railhead to another, provided that there is a direct land route of friendly territorys between them.EDIT: HP = 5
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5 hp
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5 hp
5 is better now that i think about it:
airbases/naval bases and minor ICs have 6 hp but anything 3 or above takes it out of service. Thus a maxed damage base or minor takes 4 IPC to bring it back online.
Any damage to a railway renders it inoperable, so a maxed damaged Railhead is going to cost 5 IPC to bring back online.
Railheads cost more (though not too much more) to fix than an airbase, naval base, or minor IC, becuase rather than a single structure in a single place, a railway is vast, covering many miles, and tunnels/bridges will likey also need repaired to get the railroad back in working condition after a SBR.Anymore than that (5) and SBR would be too stong
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I don’t know about those railhead rules…
You can basically rail from Soviet far east to poland in a single move, if you control everything? Please.
Either make it a maximum of 3, OR Make Rail Cars their OWN units. I’ve done this before.
The railroad, becomes like a transport, but on the ground. It moves 3, and can carry a certain alotment of units. (3 inf, 1 inf 1 art, 1 inf 1 arm, etc). But it is subject to capture like aa guns from the old days, or destruction by SBR.
It also can’t blitz.
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Just limit that noncombat movement ability to 3 units per railhead one way
So you could ship 6 units from East Russia to Ukraine (3 each way)
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Yes railroads +1 movement to land units…… But, Land unit, Air, Naval, and Armor units.
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Yes railroads +1 movement to land units…… But, Land unit, Air, Naval, and Armor units.
since when is an armor unit not a land unit?
also im not sure what your saying anyway lol
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@Uncrustable:
Yes railroads +1 movement to land units…… But, Land unit, Air, Naval, and Armor units.
since when is an armor unit not a land unit?
also im not sure what your saying anyway lol
a new class of units!!!
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@Uncrustable:
Yes railroads +1 movement to land units…… But, Land unit, Air, Naval, and Armor units.
since when is an armor unit not a land unit?
also im not sure what your saying anyway lol
a new class of units!!!
I couldnt be more against this. :P
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I agree with uncrustable.
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what ever :-P so do we have a winner?