• @empireman:

    @CWO:

    @empireman:

    Hey I just thought of this, we would have a new class of units.
    Air,Navy,Land, and Armor units.

    I’m a bit puzzled by the terminology.  Armour units (in the sense of tanks, SPGs and so forth) are all ground combat vehicles, so they’re a subcategory of Land units rather than a separate category.Â

    Navy, Air, Foot, Armor

    Substituting “Armour” for “Land units” creates the problem that it leaves out the artillery pieces and the half-tracks, both of which are land units and neither of which are armoured.


  • @Rorschach I was referring only to the SPG idea that was 2 atk 2 def 1 move 3 cost.

    I like the idea in principle of a $5 SPG, but making it less than that is bad.


  • @techroll42:

    @Rorschach I was referring only to the SPG idea that was 2 atk 2 def 1 move 3 cost.

    I like the idea in principle of a $5 SPG, but making it less than that is bad.

    Ah, I misread.

    Even still, I really think the SPG/Anti-Tank unit needs some serious thought and consideration into its values and abilities (and anything less than 5 ipc cost is too little for sure) and probably a revamping many/most other units to account for this new unit.

    It’s a great idea … in theory.  In practice, I think it needs a lot of playtesting and thought.

  • Liaison TripleA '11 '10

    I think incorporating TRAINS would be a superior addition, over splitting the hairs between SPG/Tanks/AT-Guns.


  • Honestly those who are wanting to split those hairs should be playing A&A miniatures

    Railroads would be a nice addition however (USSR trans-Siberian for an example)


  • @Gargantua:

    I think incorporating TRAINS would be a superior addition, over splitting the hairs between SPG/Tanks/AT-Guns.

    Mechanized artillery (SPA, whatever) should definitively be added, but I’m with you, I’m itchin’ for some railroads.

    I remember seeing a somewhat decent model on the Harris Game Design forums;

    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=12&t=2264

    Perhaps you guys have already seen it, but I personally like it. What are your thoughts?


  • Railway stations acting like airbases and naval bases are an excellent idea

    +1 movement to any land unit starting in a territory with a railway station


  • YES!!!

    But I think it should be 2 for every unit–trains move at a certain speed (2 per turn) whether or not they’re carrying tanks or infantry. But +1 fits the base model…

    IDK.
    Cost?
    Bombable?


  • Ooh…another idea: Scramble Defense Team.

    If a territory is being invaded, up to 3 land units from a neighboring tt with an operational railroad station can scramble (like planes).


  • Railhead

    Cost: 12
    HP: 5
    Any SBR damage renders that railhead inoperable until repaired. Pay 1 IPC to repair 1 damage marker.
    Each railhead has built in AA. (Similar to ICs and naval/air bases)
    Each ground unit starting in a territory with a Railhead gets +1 movement in either combat or nonconbat moves. (Similar to air and naval bases respectively)
    During non-combat move only; any number of ground units may move from one undamaged friendly Railhead to another, provided that there is a direct land route of friendly territorys between them.

    EDIT: HP = 5


  • 5 hp


  • @techroll42:

    5 hp

    5 is better now that i think about it:

    airbases/naval bases and minor ICs have 6 hp but anything 3 or above takes it out of service. Thus a maxed damage base or minor takes 4 IPC to bring it back online.
    Any damage to a railway renders it inoperable, so a maxed damaged Railhead is going to cost 5 IPC to bring back online.
    Railheads cost more (though not too much more) to fix than an airbase, naval base, or minor IC, becuase rather than a single structure in a single place, a railway is vast, covering many miles, and tunnels/bridges will likey also need repaired to get the railroad back in working condition after a SBR.

    Anymore than that (5) and SBR would be too stong

  • Liaison TripleA '11 '10

    I don’t know about those railhead rules…

    You can basically rail from Soviet far east to poland in a single move, if you control everything? Please.

    Either make it a maximum of 3, OR Make Rail Cars their OWN units. I’ve done this before.

    The railroad, becomes like a transport, but on the ground. It moves 3, and can carry a certain alotment of units. (3 inf, 1 inf 1 art, 1 inf 1 arm, etc). But it is subject to capture like aa guns from the old days, or destruction by SBR.

    It also can’t blitz.


  • Just limit that noncombat movement ability to 3 units per railhead one way

    So you could ship 6 units from East Russia to Ukraine (3 each way)


  • Yes railroads +1 movement to land units…… But, Land unit, Air, Naval, and Armor units.


  • @empireman:

    Yes railroads +1 movement to land units…… But, Land unit, Air, Naval, and Armor units.

    since when is an armor unit not a land unit?

    also im not sure what your saying anyway lol


  • @Uncrustable:

    @empireman:

    Yes railroads +1 movement to land units…… But, Land unit, Air, Naval, and Armor units.

    since when is an armor unit not a land unit?

    also im not sure what your saying anyway lol

    a new class of units!!!


  • @empireman:

    @Uncrustable:

    @empireman:

    Yes railroads +1 movement to land units…… But, Land unit, Air, Naval, and Armor units.

    since when is an armor unit not a land unit?

    also im not sure what your saying anyway lol

    a new class of units!!!

    I couldnt be more against this. :P


  • I agree with uncrustable.


  • what ever :-P so do we have a winner?

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