Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 cruiser moved from 56 Sea Zone to 62 Sea Zone 3 fighters moved from Western Australia to South Australia 3 fighters moved from South Australia to New South Wales 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 infantry moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUsAlsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2
-
Alsch,
JJ and I will be afk with the families this weekend, we are meeting down at his house. Anyway, turns will be slow and probably need another day with Russia as JJ and I are installing stuff in his house - but we will probably spend half the night talking about what to do with the allies after Japan’s move.
Thank you for your time and patience!
Andy -
No worries at all.
Do whatever you guys’ve got to. Nice to see people who have better things to do. :lol:
Take your time. -
One French adjustment/move if you don’t mind.
First turn I moved to Fca from Fwa. This turn my map shows it in Nig. Not sure whats up, but for turn 2, we want to be in Fea to keep Italy from blitzing and gaining 2 IPCs. I’ve post all other French moves as well for clarity.
France turn 2:
France DOW on JapanTo Fea: inf-Fca/Nig?
To z37: dd-z58Map includes German moves from turn 3, to avoid my ally using the wrong map.
-
**USSR turn 3:
Production: 37**
4 artillery=16
7 infantry=21
16+21=37Noncombat Moves:
To Nukr: art,9inf-Bry; 3 art-Sukr
To Bry: 2art, 6inf,aagun; art, 7inf
To Bury: 2mech, 2arm-Yen
To Amu: ftr,tac-Yak
To z113: bb-z114Placement:
Sukr: 3 art
Rus: 1 art,7infCollection: 37
-
J3
46 IPCs
3 Inf (9)
1 Tac (11)
3 SS (18)
1 DD (8)save 5
save 0
-
Combat
2 Inf Hop to Sui
1 Fig, 1 Tac Anh to Sui1 Mech Hop to Sze (mt)
-
Sze twol
Sui
Attack (2 Inf, 1 Fig, 1 Tac)
Rolls: 2@1 1@3 1@4; Total Hits: 42@1: (1, 1)1@3: (3)1@4: (4)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (4, 2)
-
Sui twlo 1 Inf
Non-coms
1 Fig, 1 Tac Sui to Anh
Fleet SZ 36 to SZ 33, take
4 Inf, 3 Art, 1 Arm Kwa; 1 Inf Pau to Car
2 SS, 1 DD, 1 TT SZ 6 to SZ 33, take
1 Inf Jap; 1 Inf Iwo to Car
2 Strat Kwa to Car
3 Fig, 3 Tac Kwa to SZ 33
2 Tac Kwa to Jap
1 Inf Ksi to Kwa
4 Inf, 3 Art Hop to KwePlace
3 Inf Sha
1 Tac Jap
3 SS, 1 DD SZ 6Collect
34 + 10 NO - 1 = 43 IPCs
-
I wrote that I saved 5, but I spent all 46. The income is still correct.
-
Small edit to non-coms -
Only 1 Tac Kwa to Jap, and
1 Fig Jap to Kwa -
Sorry for the delay, had to discuss various plans
USA turn 3:
Production: 53
Air Base =15
2 CV =32
1 sub =6
15+32=47+6=53Noncombat Moves:
To Pan: 3 mech-Cus
To z10: BB,CV,2CA,dd,2trn-z25 loaded with inf,arm-Mid; trn-z26 loaded with art-Haw
To Wus: inf,art,arm-z10; 2inf,mech-Cus; 2tac,2ftr-Mid
To z49: dd-z25
To z50: sub-z25
To z37: sub-z39
To z49: dd-z25
To z30: ca-z26
To Lin: 2ftr-z25; 3ftr,tac,bmbr-Mid; 3bmbr-WusPlacement:
Lin: Airbase
z10: 2cv,subDOW Japan-They lose NO for FIC, removed so we remember (DOW Germany and Italy if legal)
Collection: 77 -
China turn 3:
Production: 33
11 infantry=33
(That’s a new record for me, I’ve never saved money this long)Combat Moves:
DOW all axis forcesNoncombat Moves:
To Sik: 4inf,ftr-TsiPlacement:
Sik: 11 infantry
Collection: 4 -
UK turn 3:
Production:
London: 28
2 dd=16
1 trn=7
1 inf=3
Save 2 ipc
16+7=23+3=26+2=28
India: 34
1 arm=6
7 mech=28
6+28=34Combat Moves:
DOW all axis forces
To Irq: 4inf,mech,arm,art-Trj; inf-Npr; ftr,tac-Ind vs 3inf
Rolls: 4@1 2@2 2@3 1@4; Total Hits: 34@1: (3, 6, 4, 5)2@2: (6, 6)2@3: (1, 2)1@4: (2)
Rolls: 3@2; Total Hits: 13@2: (2, 5, 3)
To z72: 2ca,trn-z39 loaded with art-Ind, inf-Wind
To Tang: 2inf-Rho; inf,art,2ca-z72 vs inf,art
Rolls: 2@1 2@2 2@3; Total Hits: 22@1: (4, 6)2@2: (2, 6)2@3: (3, 6)
Rolls: 2@2; Total Hits: 12@2: (6, 1)
-
You’re right with the DoW stuff, just one thing -
US is neutral until its collect income phase, so it’s still restricted during its non-combat moves.
So the US sub off India can’t go to SZ 37, as it borders Japanese-controlled Siam.
That’s all. -
Irq: Iraq lost 3inf; UK lost inf (I failed to roll for an inf, but it doesn’t matter. That is why 4 remain since I had 5 attacking)
Tang: Italy lost inf,art; UK lost infNoncombat Moves:
To z45: trn-z44 loaded with inf-Cel
To Dgu: inf-z45 Anzac will gain NO
To z52: ca,trn-z64 loaded with inf,art
To Bur: 9inf,8art,2ftr,tac,aagun-Ind
To Cpr: ftr,tac-Irq
To Bco: inf-Aba
To Wus: arm-AbaPlacement:
Saf: inf
z71: trn
z106: 2ddCollection:
London: 24 (22+2Saved)
India: 29Auswander&James vs Alsch 03fU.AAM
Auswander&James vs Alsch 03fU.AAM -
US amended move:
To z42: sub-z39 (no convoy for Japan :-( Sorry about that, good catch) -
Anzac and France turn 3:(if you permit France to go now, only possible change is TRJ or Fea inf if they live)
Production: 14
2 inf=6
Save 8 ipcs
6+8=14Combat Moves:
DOW all axis forces
Noncombat Moves:
To z22: ca-z35
To z34: dd-z43
To z46: French dd-z37
To Bur: 2ftr-z39
To z61: trn-z42 loaded with inf-Jav; trn-z62
To Sau: inf-z62; art,2inf,aagun,ftr-Que; inf-Nsw
Trj and Fea: French forces are pending Italy’s move…if they live.Placement:
Nsw: 2infCollection: 32 (24+8 Saved)
Reminder: all allies except Russia are at war with all axis powers, so I hope blockers do block in the Pacific. :roll: You are going to have a lot of fun with all of those targets. Best of luck and may we each roll average.To USSR ally: UK formally requests naval support to thwart Italian aggression at the Port of New Brunswick.
-
I3
38 IPCs
1 mIC (12)
4 Inf (12)
1 TT (7)
1 SS (6)save 1
-
Combat
DoW on Russia
1 Inf Con to Rho (mt)
1 Arm Hun to Epl (mt) blitz to Bes (mt)
1 Mech Hun to Bes
2 Inf Rom to Bes2 CA, 1 BB, 2 TT SZ 98 to SZ 97, take
2 Inf, 2 Art Nita to Gre
1 Arm Yugo to Gre
1 Fig Sita to Gre
1 TT SZ 95 to SZ 97, take
2 Inf Sfr to Gre -
Rho twol
Epl twol
Bes twolGre
Attack (4 Inf, 2 Art, 1 Arm, 1 Fig, 2 CA, 1 BB)
Rolls: 2@1 4@2 4@3 1@4; Total Hits: 52@1: (5, 3)4@2: (6, 4, 1, 5)4@3: (3, 1, 4, 1)1@4: (4)
Defense (4 Inf)
Rolls: 4@2; Total Hits: 14@2: (6, 3, 3, 2)