@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseTinydictator: First Blood (Axis)
-
Germany 1
DOW USA
Buy (30):
1 Sub (6)
1 Bmb (12)
3 Art (12)Combat Move:
To sz101: 1 Sub (sz103)
to sz106: 1 Sub (sz117); 1 Sub (sz118)
To sz109: 1 Sub (sz108); 1 Ftr (Hol); 2 Ftr, 2 Tac (WGer)
To sz112: 1 BB, 1 Crs (sz113); 1 Ftr (Hun)
to sz111: 1 Sub (sz124); 2 Bmb (Ger); 1 Ftr (Nor); 1 Tac (WGEr)to Yugo: 6 Inf, 2 Art (SGer); 2 Inf, 1 Tank (Hun); 1 Inf, 1 Tank (Rom); 1 Tank (Pol)
To Norm: 1 Inf, 1 Art, 1 Tank (Hol); 2 Mech (WGer)
To France: 3 Inf, 1 Art, 2 Tank (Hol); 3 Inf, 1 Art, 2 Mech (WGer); 1 Tac (Ger); 1 Tac (Pol); 2 Tank (SGer) -
If we’re playing with the latest Alpha+3 setup, the cruisers in SZ112 have been moved to SZ110 and SZ111. In attachment is a map with the setup from harrisgamedesign.
You can adjust your move (including the attack on the US if you want…).
-
ok, let’s do this again:
Germany 1
DOW USA (yes I mean it! :-P)
Buy (30):
1 Sub (6)
1 Bmb (12)
3 Art (12)Combat Move:
To sz101: 1 Sub (sz103) (let’s gamble a bit here!)
to sz106: 1 Sub (sz117); 1 Sub (sz118)
To sz109: 1 Sub (sz108); 1 Sub (sz124); 1 Ftr (Hol); 2 Ftr, 2 Tac (WGer)
to sz111: 1 BB (sz113); 2 Bmb (Ger); 1 Ftr (Nor); 1 Tac (WGEr)to Yugo: 6 Inf, 2 Art (SGer); 2 Inf, 1 Tank (Hun); 1 Inf, 1 Tank (Rom); 1 Tank (Pol)
To Norm: 1 Inf, 1 Art, 1 Tank (Hol); 1 Mech (WGer)
To France: 3 Inf, 1 Art, 2 Tank (Hol); 3 Inf, 1 Art, 1 Mech (WGer); 1 Tac (Pol); 2 Tank (SGer)
to SFr: 2 Mech (WGer); 1 Tank (SGer); 1 Tac (Ger) -
Alright then, the sleeping giant awakes… SCRAMBLE everything by the way: 1 in Sz111 and 3 in Sz109.
-
in that case, let’s see if we can kick the giant in the balls while he is sleeping…
ROUND 1:
SZ 101: 1 sub vs 1 crs
Rolls: 1@2; Total Hits: 11@2: (1)
Rolls: 1@3; Total Hits: 11@3: (3)
SZ106: 2 subs vs 1 DD
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Rolls: 1@2; Total Hits: 01@2: (6)
SZ109: 2 subs, 3 Ftr, 2 Tacs vs 1 DD, 3 Ftr
Rolls: 2@2 3@3 2@4; Total Hits: 32@2: (5, 1)3@3: (4, 2, 4)2@4: (4, 6)
Rolls: 1@2 3@4; Total Hits: 41@2: (1)3@4: (4, 3, 4)
SZ111: 1 BB, 2 Bmb, 1 Ftr, 1 Tac vs 1 DD, 1 Crs, 1 BB, 1 Ftr
Rolls: 1@3 4@4; Total Hits: 41@3: (2)4@4: (2, 5, 1, 4)
Rolls: 1@2 1@3 2@4; Total Hits: 11@2: (1)1@3: (6)2@4: (5, 5)
Yugo: 9 Inf, 2 Art, 3 Tanks vs 5 Inf
Rolls: 7@1 4@2 3@3; Total Hits: 77@1: (3, 1, 6, 5, 6, 5, 6)4@2: (2, 2, 2, 2)3@3: (1, 2, 5)
Rolls: 5@2; Total Hits: 35@2: (2, 6, 2, 1, 6)
Normandy: 1 Inf, 1 Mech, 1 Art, 1 Tank vs 1 Inf, 1 Art
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (3, 4)1@3: (1)
Rolls: 2@2; Total Hits: 12@2: (4, 2)
France: 6 Inf, 1 Mech, 2 Art, 4 Tank, 1 Tac (ignore if hit by AA) vs 6 Inf, 2 Art, 2 Tanks, 1 Ftr, 1 AA
AA:
Rolls: 1@1; Total Hits: 01@1: (2)
Rolls: 5@1 4@2 4@3 1@4; Total Hits: 75@1: (2, 3, 1, 6, 1)4@2: (3, 6, 1, 2)4@3: (5, 5, 1, 1)1@4: (1)
Rolls: 8@2 2@3 1@4; Total Hits: 68@2: (3, 2, 1, 5, 6, 2, 4, 2)2@3: (2, 4)1@4: (1)
Southern France: 2 Mech, 1 Tank, 1 Tac vs 1 Inf, 1 Art
Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (5, 1)1@3: (1)1@4: (2)
Rolls: 2@2; Total Hits: 02@2: (3, 3)
-
oh yes, I think that torpedo hurt… but I’m getting some serious ass kicking in France! Let’s see if these tanks survive.
ROUND 2:
SZ106: 2 subs vs 1 DD
Rolls: 2@2; Total Hits: 02@2: (5, 5)
Rolls: 1@2; Total Hits: 01@2: (6)
SZ109: 1 Ftr, 2 Tac vs 1 Ftr
Rolls: 2@3 1@4; Total Hits: 32@3: (1, 2)1@4: (3)
Rolls: 1@4; Total Hits: 11@4: (4)
sz111: 1 BB (damaged), 1 Ftr, 1 Tac, 2 Bmb vs 1 Ftr
Rolls: 1@3 4@4; Total Hits: 21@3: (5)4@4: (6, 3, 5, 1)
Rolls: 1@4; Total Hits: 11@4: (2)
Normandy: 1 Mech, 1 Art, 1 Tank vs 1 Art
Rolls: 2@2 1@3; Total Hits: 12@2: (1, 4)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (3)
France: 1 Mech, 2 Art, 4 Tanks, 1 Tac vs 2 Art, 2 Tanks, 1 Ftr
Rolls: 3@2 4@3 1@4; Total Hits: 33@2: (5, 6, 3)4@3: (6, 2, 6, 1)1@4: (1)
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (3, 1)2@3: (1, 6)1@4: (6)
-
Uh, is it only me or does the London look suspiciously undefended by airforce?
ROUND 3:
the eternal battle in SZ106: 2 subs vs 1 DD
Rolls: 2@2; Total Hits: 02@2: (4, 6)
Rolls: 1@2; Total Hits: 01@2: (6)
France: 1 Mech, 4 Tanks, 1 Tac vs 1 Tank, 1 Ftr
Rolls: 1@1 4@3 1@4; Total Hits: 31@1: (1)4@3: (2, 4, 4, 1)1@4: (6)
Rolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (6)
-
What are these guys in SZ106 doing?
ROUND 4:
SZ106: 2 subs vs 1 DD
Rolls: 2@2; Total Hits: 02@2: (6, 3)
Rolls: 1@2; Total Hits: 01@2: (3)
-
Helloooo?
ROUND 5:
SZ106: 2 subs vs 1 DD
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Rolls: 1@2; Total Hits: 01@2: (5)
-
Finally!
Non-combat move:
1 Ftr, 1 Tac from sz109 land in Hol
1 Tac, 2 Bmb from sz111 land in WGer
1 Tac from France lands in WGer
1 Tac from SFr lands in NIta
1 Ftr (Hun) -> SIta3 Inf (Nor) -> Fin
1 Inf (Rom) -> Bul
1 AA (WGer) -> Hol
1 AA (WGer) -> Ger
5 Inf, 2 Art, 2 AA (Ger) -> Hun
3 Inf (Pol) -> Hun
1 Crs, 1 Trn (SZ114) -> sz113, ferry 2 Inf (Den) -> GerBuild:
1 Bmb in WGer
1 Sub in SZ112
3 Art in GerConvoy raid in sz93:
Rolls: 2@3; Total Hits: 22@3: (3, 3)
PS: I also added 1 AA in NIta, which was missing, and deleted 1 Ftr in NIta, which ought not be there.
-
Income:
44 - 3 convoy raid + 19 captured from France + 10 NO = 70 IPC
Your turn!
-
I forgot the file.
-
Our flyboys did nice, the navy not so much… I can’t type my Ussr move now, but I’m buying all art and saving the rest, and pulling out of the eastern front and Amur. If this is enough for Japan’s move go ahead, otherwise wait for it tomorrow…
-
In Alpha+3, you raid during your turn (instead of being raided), so you don’t get raided in SZ93 and you get to raid Canada and East USA - I thought this was part of your masterplan of attacking the US :wink:
I’ll roll for you
Canada
:dice 4@3East USA
:dice 2@3 -
Oops, again
Canada
Rolls: 4@3; Total Hits: 14@3: (5, 5, 4, 2)
East USA
Rolls: 2@3; Total Hits: 12@3: (4, 2)
-
Alright, so Germany’s income is 73, UK Europe gets raided for 2 and the US for another 2.
To the Russian move…
-
USSR 1
Buy (37):
7 art (28)
1 tnk (6)
1 inf (3)Combat move: none
NCM:
to S. Ukraine: 1 inf (Bes); 1 inf, 1 art (N.Uk); 1 mec, 1 tnk (Vol); 1 mec, 1 tnk (Rus)
to Rostov: 2 inf (Cau)
to Baltic States: 2 inf (E.Po); 1 inf (Bel); 6 inf, 1 art, 2 AA (Nov)
to Novgorod: 3 inf (Vyb); 2 inf (Kar); 1 inf (Arch); 1 fig, 1 tac (Rus)
to Smolensk: 1 inf, 1 art, 2 AA
to Yakut: 6 inf (Bur)
to Buryata: 6 inf, 2 AA (Sak); 6 inf (Amu)to Sz125: 1 sub (Sz127)
to Sz114: 1 cru (Sz115)Build:
3 art in S. Ukraine
3 art in Novgorod
1 inf, 1 art and 1 tnk in RussiaMap coming up…
-
-
Also, after the Combat round, lets list the results and total casualties, so we don’t have to check the map (for example, it took me a while to figure out you had taken the last hit on the fighter and not the battleship in SZ111).
-
Sure, I can spell out casualties. A propos the battle in SZ 111: If you wouldn’t mind, I would shift the last hit from the fighter to the tactical bomber. Let me know if that is all right with you (no drama if it isn’t).
Convoy: As I understand the A+3 rules, convoy damage is still done in the collect income phase. But I’m perfectly fine with doing it like this. Actually I think this way is much cooler, it gives more incentives for raiding.
Let’s have a look of the empire of the rising sun then.