@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseTinydictator: First Blood (Axis)
-
Yes!
OOL: 1st hit ac, 1st hit bb, ANZAC cc, US cc, tac, ANZAC fig, US figs, 2nd hit ac, 2nd hit bb.
-
There we go:
ROUND 1 - FIGHT!!!:
Ind: 1 Bmb vs AA
Rolls: 1@1; Total Hits: 01@1: (6)
Rolling 1d6:
(5)sz26: 1 BB, 1 Crs, 1 AC, 4 Ftr, 3 Tac, 1 sub, 1 Bmb vs. 1 AC, 2 Crs, 1 Tac, 1 BB, 4 Ftr
Rolls: 1@2 5@3 5@4; Total Hits: 71@2: (1)5@3: (5, 5, 2, 2, 4)5@4: (1, 1, 3, 5, 2)
Rolls: 1@2 3@3 5@4; Total Hits: 61@2: (2)3@3: (5, 2, 3)5@4: (1, 3, 5, 5, 3)
sz43: 2 Ftr, 2 Tac vs 1 DD
Rolls: 2@3 2@4; Total Hits: 42@3: (1, 2)2@4: (3, 2)
Rolls: 1@2; Total Hits: 01@2: (6)
sz45: 1 Tac vs 1 Trn (automatic)
Hun: 1 Inf, 1 Mech, 2 Ftr, 1 Tac vs 1 Inf
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 6)2@3: (3, 4)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (2)
Kwe: 7 Inf, 3 Art vs 1 Inf
Rolls: 4@1 6@2; Total Hits: 34@1: (5, 3, 6, 1)6@2: (5, 4, 1, 5, 1, 6)
Rolls: 1@2; Total Hits: 11@2: (1)
-
that’s 7 damage to India…
ROUND 2
sz26: Japanese casualties: 1 hit on BB, 2 hits on AC, 2 Ftr, 1 Tac
-> 1 sub (first strike), 1 Crs, 2 Ftr, 2 Tac, 1 Bmb, 1 BB vs 1 AC, 2 Ftr, 1 BB
Rolls: 1@2 3@3 4@4; Total Hits: 41@2: (5)3@3: (5, 2, 6)4@4: (1, 4, 1, 6)
Rolls: 1@2 3@4; Total Hits: 21@2: (4)3@4: (3, 1, 5)
-
Japanese casualties: 2 Tac
Non combat move:
1 Ftr, 1 Tac (Kwa) -> sz6
1 Ftr (Kwa); 1 Tac (sz45); 1 AC, 1 Crs, 1 sub (sz35) -> sz46
1 BB, 1 DD (sz35); 1 Trn (sz31, load 1 Inf Wak); 1 sub (sz6) -> sz33
1 Ftr (sz35); 1 Inf (Wak) -> Car
Bmb (Ind); 2 Ftr, 2 Tac (sz43); 1 Inf, 1 Art (Hon); 1 Inf (FIc) -> Kwa
1 Inf (FIc) -> Yun
3 Inf (Jeh), 1 Ftr (Hun) -> Man
1 Inf, 1 AA (Jeh); 1 Ftr, 1 Tac (Hun) -> Anh
1 AC (sz31) -> sz26
1 Bmb (sz26) -> Wak
1 sub (sz6) -> sz35Build:
Jap: 1 AC, 1 DD, 1 sub, 1 Trn (sz6)Collect: 41 IPC
PS: Do not forget the convoy raids for the US in sz26 (unless you kill me, which is unlikely) and 101.
PPS: I believe that things aren’t going exactly well for you.
PPPS: Nice move to go to Amur though.
-
We’re just in turn 2… Mutal annihilation suits me fine, as long as the USA is pumping from round 1…
USA 2
Buy (71):
2 dd (16)
2 acs (32)
2 tacs (22)
save 1Combat move:
Sz26: 1 dd (Sz25); 3 sub, 1 dd (Sz10); 1 bom (W.US)
I’ll separate the first strike subs.
Rolls: 3@2 2@2 1@4; Total Hits: 13@2: (5, 5, 3)2@2: (1, 5)1@4: (5)
OOL?
-
Well, I think it’s pretty obvious it’s the sub (could have hit a little bit more…)
Defenders roll
Rolls: 1@1 1@2 1@3 3@4; Total Hits: 41@1: (6)1@2: (6)1@3: (3)3@4: (3, 3, 2)
-
Darn… Round 2 (2 dds, 1 sub casualty)
Rolls: 2@2 1@4; Total Hits: 12@2: (4, 4)1@4: (4)
-
oh my… I suppose it’s the cruiser.
Rolls: 1@2 1@3 3@4; Total Hits: 21@2: (3)1@3: (4)3@4: (1, 5, 2)
-
hm. actually I take a fighter (sub in round 1 and fighter in round 2)
NB that I shot down your bomber in round two, the fighters can’t hit the subs.
-
You’re right. I’ll re-roll the sub instead of the bomber, if it hits it’ll stay the same (the cruiser didn’t hit anyway), if not the cruiser lives:
Rolls: 1@2; Total Hits: 01@2: (6)
-
-
-
your bomber is dead.
in combat round 2, you have one kill with the bomber (I take the fighter). I have two kills, one kill with the battleship and one with a fighter (supposing that the BB was either first or last in line - actually we should as a rule have first ships and then airplanes in those rolls, exactly for these situations). The hit from the BB goes on a sub. The hit from the Ftr cannot go on the sub (I don’t have a DD present), so it can only go to the bomber.
No need to reroll anything, but you have to decide whether your sub dives or presses on, in which case the battle continues without my remaining fighter. My next loss would obviously be the cruiser, if you press on.
-
also, there is a convoy raid on Hawai (only 1 IPC but still) and you don’t collect the Phillipines bonus anymore. So its 50 + 20 - 4 (or 5, if Hawaii hits) = 66(65), plus the one you saved.
-
of course your sub can also retreat
-
It’s getting too late for this…
You’re right, except we don’t know if the 2nd hit was from the fighter or the battleship. The rule should be to separate the rolls (as I did with the subs). I’m going to re-roll them separately (keeping the hit from the other fighter):
battleship
Rolls: 1@4; Total Hits: 11@4: (2)
fighter
Rolls: 1@4; Total Hits: 11@4: (4)
-
Sorry, I didn’t mean to say “keeping the hit from the second fighter”, because you chose that as the casualty. It’s really getting late, I’m stopping after the US turn…
So, on the second round, your (remaining) fig and bb both hit, killing a sub and a fig. It’s now 1 sub v 1 cr, 1 ac, 1 bb, 1 fig, and my sub retreats.
Hawii convoy raid:
Rolls: 2@3 4@3; Total Hits: 22@3: (5, 1)4@3: (6, 6, 6, 3)
-
Alright, so it’s 56 for the US (NCM and builds remain the same).
I’ll send the map tomorrow, when I finish China and UK’s turn.
-
ok, good night! (better for me as well, I still have some work to finish and its not helpful to press F5 every two minutes).
You should consider admitting defeat. Right now, I think I’ll win on BOTH sides of the board, no matter what the US does. You can’t stop me from taking Hawaii, ANZAK is has only one fighter to defend, UK is pretty much indefensible now as I see it, and Italy will run amok in the med - this turn Egypt, next turn the middle east and then Russia is alone against ca. 70 IPC Germany and 40 IPC Italy.
-
Still early days, Japan can take Hawaii and Germany the UK but that’s not an auto-win. Granted, to your credit, the Axis machine is in full form, but it’s still a long way to the gates of Moscow.
China 2
Buy (10)
3 inf (9)
save 1Combat:
Yun: 6 inf, 1 fig (Sze)
Yun
6 inf, 1 fig v 1 inf
Rolls: 6@1 1@3; Total Hits: 16@1: (5, 1, 4, 3, 6, 3)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (6)