Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsTinydictator: First Blood (Axis)
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ok, for ease of game let’s just say you hit my BB, it doesn’t matter (which is of course why I sent it there in the first place! :) ).
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Result:
All battles victorious, 1 loose 1 Inf in Gre and 1 Inf in ISo. For good measure I take a hit on the BB in sz93.
Non-combat move:
Ftr (Gre) and Bmb (Tun) land in SIta
2 Inf, 2 AA (NITa) -> Yugo
3 Inf, 2 AA (SIta) -> NItaBuild:
NIta: 1 Inf, 1 Trn (sz97)Collect: 13 + 5 = 18
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attachment. :roll:
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Italy looks poised to explode… But I still hold by my moto of ‘Don’t count on Italy to win the war’.
ANZAC 1
DOW Japan
Buys (10):
1 sub (6)
1 mec (4)Combat:
none
NCM:
S.Au: 1 inf, 1 art (Que)
D.NG: 1 inf (via tra Sz62)
NSW: 1 inf (Que)
Sha: 1 inf (Mal); 1 fig (Que)
Haw: 1 fig (NZe)
Sz63: 1 dd (Sz62)
Sz45: 1 tra (Sz62)
Sz26: 1 cc (Sz63)Builds:
NSW: 1 sub, 1 mec
Collects:
10 + 5 (15)
France 1
DOW Japan
Buys:
none
Combat:
none
NCM:
Mor: 1 inf (Alg)
FCA: 1 inf (FWA)
TrJ: 1 inf (Syr)
Sz71: 1 dd (Sz72)
Sz109: 1 cc (Sz110)Buys:
none
Collects:
none
All eyes on Germany…
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For some strange reason, my post as been classified as sp*m and won’t show until a moderator sees it… In any event nothing special, just moved some ANZAC and French around. I’ll try to re-send the final map so you can get started on the German move.
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Here it goes…
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GERMANY 2:
Build (70):
3 subs (18)
1 Inf (3)
7 Trn (49)Combat move:
Bombing raid on UK: 1 Tac (Hol); 1 Tac, 3 Bmb (WGer)
sz101: 1 sub (sz101), 2 subs (sz106)Scramble?
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Looks like Sea Lion… Curious to see how it will turn out.
Don’t intercept the raid, scramble in Sz101.
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On second thought, also intercept the raid (with the 2 UK figs).
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well here you go:
UK bombing raid, dogfight: 2 Tac, 3 Bmb vs 2 Ftr
Rolls: 5@1; Total Hits: 05@1: (2, 6, 6, 4, 4)
Rolls: 2@1; Total Hits: 02@1: (5, 4)sz101: 3 subs vs 1 DD, 2 Ftr
Rolls: 3@2; Total Hits: 13@2: (6, 1, 5)
Rolls: 1@2 2@4; Total Hits: 21@2: (5)2@4: (3, 3) -
Bombing raid:
2 tacs on the airfield:
AA:
Rolls: 2@1; Total Hits: 02@1: (3, 6)
Rolling 2d6:
(3, 4)3 bmb on the factory:
AA
Rolls: 3@1; Total Hits: 03@1: (2, 2, 6)
Rolling 3d6:
(2, 4, 4) -
and thats 6 damage on the airfield and 16 damage on the factory, plus one sub surviving in sz101!
(that is btw why the attack on the US in G1, while risky, can be quite worth it when successful: 48 points of damage done so far by the three subs!)
Non-combat move:
3 bmb (UK) land in WGer
2 Tac (UK land in HolBB (sz111) -> sz112
Crs (sz113) -> sz112
Trn (sz113) convoys 1 Art (Normandy) to WGer -> sz112
1 Tach (NIta); 1 Ftr (Hol); 1 Ftr (SIta); 2 Inf, 4 Art (Ger); 1 Tank, 1 Mech (Normandy); 1 Tank, 2 Mech (SFra); 1 Tank (Fra) -> WGer
3 Tanks (Fra) -> Ger
6 Inf (Fin) -> Nor
1 Inf (Yugo) boards Ital. Trn sz97
5 Inf, 2 Art (Yugo); 2 Art, 1 AA (Hun);5 Inf (Bul) -> Rom
6 Inf, 2 AA (Ger); 8 Inf, 1 AA (Hun) -> Pol
3 Tanks (Yugo) -> Hun
1 AA (WGer) -> HolBuild:
WGer: 3 subs, 7 Trn (sz112)
Ger: 1 InfCollect: 44 + 10 = 54 IPC
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attachment :roll:
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correction in the map: the Inf build in Ger was missing.
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Happy days indeed! You’ve bought more subs than anything else, lets see how it works out in the end…
Lets try to adjust the income at the top left of the map as we finish our turns (I adjusted Germany and Italy).
Russia 2
Buy (37):
4 inf (12)
2 art (8)
1 tan (6)
1 tac (11)Combat:
none
NCM:
Kar: 3 inf (Nov)
Bel: 3 art, 1 inf (Nov); 12 inf, 1 art, 2 AA (Bal); 1 inf, 1 art (Smo)
Bry: 2 AA (Smo); 1 inf, 1 art, 1 tan (Rus); 2 mec, 2 tan (Ukr)
N.Uk: 1 inf (Bes); 5 inf, 4 art (Ukr)
Cau: 2 inf (Ros)
Yen: 6 inf (Yak)
Amu: 12 inf, 2 AA (Bur)
Sz115: 1 cc (Sz114)Build:
Nov: 2 art, 1 tac
Ukr: 3 inf
Vol: 1 tan, 1 infCollect:
37
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JAPAN 2:
Build (37):
1 AC (16)
1 DD (8)
1 sub (6)
1 Trn (7)Combat move:
Strategic bombing (Ind): 1 Bmb (Kwa)
to sz26: 1 BB, 1 Crs, 1 AC, 2 Ftr, 2 Tac (sz31); 1 sub (sz33); 1 Ftr (Car); 1 Ftr, 1 Tac (Jap); 1 Bmb (Msh)
to sz43: 2 Ftr, 2 Tac (Kwa)
to sz45: 1 Tac (sz35)
to Ngu: 1 Inf (Pau); 1 Trn (sz35) via sz34 to sz46
to Gua: 2 Inf (Jap); 1 Trn (sz6) to sz21
to Phil: 1 Inf, 1 Art (Jap); 1 Trn (sz6) to sz35
to Hun: 1 Inf, 1 Mech (Anh); 2 Ftr, 1 Tac (Kwa)
to Kwe: 7 Inf, 3 Art (Anh)Scramble in Hawaii?
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Yes!
OOL: 1st hit ac, 1st hit bb, ANZAC cc, US cc, tac, ANZAC fig, US figs, 2nd hit ac, 2nd hit bb.
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There we go:
ROUND 1 - FIGHT!!!:
Ind: 1 Bmb vs AA
Rolls: 1@1; Total Hits: 01@1: (6)
Rolling 1d6:
(5)sz26: 1 BB, 1 Crs, 1 AC, 4 Ftr, 3 Tac, 1 sub, 1 Bmb vs. 1 AC, 2 Crs, 1 Tac, 1 BB, 4 Ftr
Rolls: 1@2 5@3 5@4; Total Hits: 71@2: (1)5@3: (5, 5, 2, 2, 4)5@4: (1, 1, 3, 5, 2)
Rolls: 1@2 3@3 5@4; Total Hits: 61@2: (2)3@3: (5, 2, 3)5@4: (1, 3, 5, 5, 3)sz43: 2 Ftr, 2 Tac vs 1 DD
Rolls: 2@3 2@4; Total Hits: 42@3: (1, 2)2@4: (3, 2)
Rolls: 1@2; Total Hits: 01@2: (6)sz45: 1 Tac vs 1 Trn (automatic)
Hun: 1 Inf, 1 Mech, 2 Ftr, 1 Tac vs 1 Inf
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 6)2@3: (3, 4)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (2)Kwe: 7 Inf, 3 Art vs 1 Inf
Rolls: 4@1 6@2; Total Hits: 34@1: (5, 3, 6, 1)6@2: (5, 4, 1, 5, 1, 6)
Rolls: 1@2; Total Hits: 11@2: (1) -
that’s 7 damage to India…
ROUND 2
sz26: Japanese casualties: 1 hit on BB, 2 hits on AC, 2 Ftr, 1 Tac
-> 1 sub (first strike), 1 Crs, 2 Ftr, 2 Tac, 1 Bmb, 1 BB vs 1 AC, 2 Ftr, 1 BB
Rolls: 1@2 3@3 4@4; Total Hits: 41@2: (5)3@3: (5, 2, 6)4@4: (1, 4, 1, 6)
Rolls: 1@2 3@4; Total Hits: 21@2: (4)3@4: (3, 1, 5) -
Japanese casualties: 2 Tac
Non combat move:
1 Ftr, 1 Tac (Kwa) -> sz6
1 Ftr (Kwa); 1 Tac (sz45); 1 AC, 1 Crs, 1 sub (sz35) -> sz46
1 BB, 1 DD (sz35); 1 Trn (sz31, load 1 Inf Wak); 1 sub (sz6) -> sz33
1 Ftr (sz35); 1 Inf (Wak) -> Car
Bmb (Ind); 2 Ftr, 2 Tac (sz43); 1 Inf, 1 Art (Hon); 1 Inf (FIc) -> Kwa
1 Inf (FIc) -> Yun
3 Inf (Jeh), 1 Ftr (Hun) -> Man
1 Inf, 1 AA (Jeh); 1 Ftr, 1 Tac (Hun) -> Anh
1 AC (sz31) -> sz26
1 Bmb (sz26) -> Wak
1 sub (sz6) -> sz35Build:
Jap: 1 AC, 1 DD, 1 sub, 1 Trn (sz6)Collect: 41 IPC
PS: Do not forget the convoy raids for the US in sz26 (unless you kill me, which is unlikely) and 101.
PPS: I believe that things aren’t going exactly well for you.
PPPS: Nice move to go to Amur though.





