Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsTinydictator: First Blood (Axis)
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NCM:
Rus: 1 fig, 2 tac (land E.Po); 1 tan (Smo)
Bry: 1 inf (S.Uk); 13 inf, 8 art (Smo); 5 inf (Rus)
Volo: 1 inf (Rus)
Sam: 3 mec, 2 tan (Bry); 1 mec (Smo)
Cau: 2 inf (Ros)
N.Pe: 1 art (Cau); 1 mec (E.Pe)
C.Pe: 2 inf, 1 art (N.Pe); 1 fig, 1 tac (land Irq)
Kor: 2 AA (Amu)
Bur: 2 inf (Amu)Convoy raid
Kor:
Rolls: 2@3; Total Hits: 12@3: (6, 3) -
you get raided in sz80 as well - say hello to the Italian navy!
Rolls: 3@3; Total Hits: 23@3: (3, 1, 4) -
Damn…
Also move 1 tan from Cau to Sam.
Build:
Rus: repair 1, 1 inf, 2 fig
Vol: 1 inf
C.Pe: repair 4, 3 infCollect:
36 - 7 + 3 (32)
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SBR indeed.
JAPAN 7:
Buy (57):
4 Inf (12)
1 Mech (4)
1 Tank (6)
1 Ftr (20)
1 DD (8 )
1 Trn (7)Combat move:
to sz37: 1 Trn (sz35) load 1 Inf, 1 Art (Jav)
to Mal: 1 Inf, 1 Art (sz37)
to Anh: 1 Inf (Sha)
to Hun: 1 Inf, 1 Art (Ksi); 1 Tank (Sha)
to Kwa: 2 Inf, 1 Art (Hon)Kwa: 2 Inf, 1 Art vs 1 Inf
Rolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (1, 3)
Rolls: 1@2; Total Hits: 01@2: (3)Not exactly much action for a combat move, but it is indeed rather empty on the Pacific map…
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Non-combat move:
1 Ftr (Man) -> Jap
1 Tac (Man) -> Hon
1 Trn (sz19), 1 Trn (sz20) load 2 Inf, 1 Art, 1 Tank (Jap) -> sz19, unload to Sha
1 Inf (Man) -> Jeh
1 sub (sz37) -> sz39
1 DD, 1 AC, 1 Ftr, 1 Tac (sz39) -> sz37
2 Bmb (Sum), 1 Tac (Jap) -> Car
1 Crs (sz35) -> sz33
1 sub (sz62) -> sz63
1 Inf, 1 Art (Ksu) -> KsiBuild:
Man: 3 Inf
Hon: 1 Inf, 1 Mech, 1 Tank
Jap: 2 Ftr, 1 DD, 1 TrnCollect: 50 + 10 = 60 IPC
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Does it take that long to admit defeat?
btw, in order to speed things a bit up, I would suggest that you do ANZAC and France before I move with Italy/Germany.
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Yes, you’re right, this is taking too long. I should have positioned my US buy better, I can’t take Hawaii this turn, then another turn positioning the fleet to invade Europe, then slogging to the VCs… The USSR will survive for another 3/4 turns, but I don’t have the pacience to play it out for the final rolls. Hawaii has been the problem the whole game, I should have defended it better and freed the US for Europe… I think I would have pulled it off, you’re nowhere near of taking Russia so I’d have the time. You did play very well in the Pacific though, particularly the economic warfare… I thought with the US coming in sooner you wouldn’t keep up, but you did. Oh well, lots to think about. But let’s not start another game now, this killed my productivity last week!
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Ok then, victory for the axis! I think I would have wrapped it up the latest in G10.
I think your first and biggest mistake was your UK Europe opening - from scrambling your fighters to not building Infantery in UK1. I hadn’t really planned on sea lion, but you were offering it on a silver plate (and as I hadn’t planned for it, I also had the ressources to prevent Russia from invading Germany in R3, which makes a big difference). Actually at one point I thought that you actually wanted me to invade England and had some crazy plan attacking with Russia while my forces where in the UK.
Your US1 move wasn’t particularly helpful either, but mostly your problem with the US was that you were so undecided, always shifting to and fro. You could have given Japan the final blow twice by just pushing on one more round, but everytime you pulled out and allowed them to bounce back.
And I totally agree, let’s wait for the next game until we both have some things off of our to-do lists!
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But also, to be fair, the G1 attack on the US is a huge gamble. In this game it was a resounding success, and my subs really kicked some yankee asses (doing almost 50 IPC damage to the US if I remember). If the Crs manages to sink my sub in G1, the game takes an entirely different course.
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You’re right, I did want you to go for Sea Lion! We never played it out and I thought it would be a good occasion with the US in the game earlier. The plan was to hold the centre (Russia, UK Pacific and ANZAC), do max damage with the UK to slow Euro-Axis down, and wait for the cavalry. The first part went according to plan, the second didn’t, and my US play was poor.
Your opening was quite risky, but it’s a gamble and, as we said, the Axis must take a gamble at some point. If it doesn’t go well things go pretty downhill but hey, that’s why I’m counting the Japan re-roll as a win :wink:





