Tinydictator: First Blood (Axis)


  • Retreat (to Kwa)…

    NCM:

    Cha: 1 fig (land Jeh)
    Yun: 1 inf (Sze)

    Build:

    Anh: 1 inf
    Hun: 1 inf
    Cha: 1 inf, 1 art
    Yun: 1 art

    Collect:

    13 + 6 (19)


  • Sorry, got all my placements wrong:

    Cha: 3 inf, 1 art
    Yun: 1 art


  • yes I take the hit on the AA…


  • Alright.

    UK 6

    Buy (UK Pacific 12):

    save 12

    Combat:

    Sz42: 1 fig (Ind) - auto-kill tra

    NCM:

    W.Au: 1 fig (land Sz42)
    W.Ind: 6 inf, 1 art, (Ind)
    Bur: 1 inf, 2 art (Yun); 1 AA (Ind)

    Convoy raid:

    Ind
    DiceRolls: 5@3; Total Hits: 35@3: (5, 6, 3, 1, 3)

    Mal
    DiceRolls: 2@3; Total Hits: 12@3: (2, 4)


  • Collect:

    12 + 12 - 8 (16)

    I’ll do the ANZAC and French moves too, since they won’t affect Europe and I won’t be able to check back until later.


  • And the UK BB moves to Sz101 too.

    ANZAC 6

    Buy (20):

    save 20

    NCM:

    W.Au: 1 mec, 1 fig (NSW); 1 inf, 1 art (S.Au)
    Que: 9 inf, 2 fig

    Convoy raid:

    Que
    DiceRolls: 2@3; Total Hits: 12@3: (5, 3)

    NSW & Vic
    DiceRolls: 4@3; Total Hits: 34@3: (2, 2, 3, 6)


  • Collect:

    9 + 20 - 5 (24)

    France 6

    NCM:

    Sz101: 1 cc (Sz89) - unless it is attacked in Sz89 by the Italian navy

    That’s curtains for the Pacific - in any case, even with mutual annihilation in Hawaii it would take you forever to capture Sydney. Lets hope it’s not too late for Europe… One thing is for certain, every US IPC is going there now.

    First Blood (US,China,UK,ANZAC,France6).AAM


  • It goes without saying that I was lucky with the extra ac, cc and fig I got out of the Hawaii battle (on average I would win with a few subs and planes).

    Forgot to place the dd on the west coast, corrected map.

    First Blood (US,China,UK,ANZAC,France6).AAM


  • @Pakitho:

    Collect:

    12 + 12 - 8 (16)

    I can raid maximum 3 IPC in sz39, so you collect 12 + 12 - 5 = 19


  • and ANZAC gets raided in Sia as well

    DiceRolls: 2@3; Total Hits: 12@3: (3, 6)


  • so that’s 9 + 20 - 7 = 22 IPC for ANZAC…

    the Trn to sz42 was stupid, I think I was pretty tired yesterday…


  • But now to more pleasant things: Europe!

    ITALY 6:

    Buy (43):

    7 Inf (21)
    2 Art (8 )
    1 Ftr (10)
    save (4)

    Combat move:

    to sz80: 1 sub, 1 DD (sz98)
    to Irq: 1 Inf, 1 Art (Syr); 1 Ftr (TrJ); 1 Tac (SIta)
    to sz81: 1 Trn (sz96), load 1 Inf, 1 Art (Tob)
    to Sud: 1 Inf, 1 Art (sz81); 1 Bmb (TrJ)
    to WUkr: 3 Inf, 1 Art, 1 Tank (EPl)

    Round 1:

    sz80: 1 sub (first strike), 1 DD vs 1 sub - the sub is the first roll
    DiceRolls: 1@2 1@2; Total Hits: 21@2: (1)1@2: (2)
    DiceRolls: 1@1; Total Hits: 01@1: (4)

    Irq: 1 Inf, 1 Art, 1 Ftr, 1 Tac vs 2 Inf
    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (1, 3)1@3: (6)1@4: (4)
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)

    Sud: 1 Inf, 1 Art, 1 Bmb vs 1 Inf
    DiceRolls: 2@2 1@4; Total Hits: 12@2: (3, 6)1@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    WUkr: 3 Inf, 1 Art, 1 Tank vs 1 Inf
    DiceRolls: 2@1 2@2 1@3; Total Hits: 22@1: (5, 1)2@2: (3, 6)1@3: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Darn! I take the Inf and the Ftr as casualties in Irq.

    Non-combat move:

    1 Bmb (Sud); 1 Tac (Irq) land in TrJ
    1 Inf (Egy) -> TrJ
    1 Trn (sz99) loads 1 Inf, 1 Art (NIta) -> sz99, unload to Syr
    1 Trn (sz92) loads 2 Inf (SFr) -> sz92, unload to Gib
    1 Trn (sz92) loads 1 Inf, 1 Tank (NIta) -> sz94, unload to Alg
    2 Inf (NIta) -> SFr

    Build:
    NIta: 5 Inf, 1 Art
    SIta: 1 Ftr
    Egy: 2 Inf, 1 Art

    Collect: 24 + 17 + 4 = 45 IPC


  • GERMANY 7:

    Buy (75):

    8 Inf (24)
    1 Art (4)
    1 Tank (6)
    1 Trn (7)
    2 Bmb (24)
    1 Ftr (10)

    Combat move:

    SBR on CPr: 1 Bmb (TrJ) - Scramble?
    SBR on Rus: 1 Bmb (Bes) - Scramble?

    to Bel: 2 Inf (Nov); 1 Ftr, 1 Tac (EPl)
    to Arch: 19 Inf, 13 Art, 2 Mech, 4 Tank (Nov)

    Attached the map with the German combat move and the Italian positions.

    First Blood (Germany7 Combat).AAM


  • Scramble on both…


  • SBR on CPr:

    Dogfight: 1 Bmb vs 1 Ftr
    DiceRolls: 1@1; Total Hits: 01@1: (5)
    DiceRolls: 1@1; Total Hits: 01@1: (2)

    AA:DiceRolls: 1@1; Total Hits: 01@1: (2)

    Bombing raid:DiceRolling 1d6:
    (2)

    SBR on Rus:

    Dogfight: 1 Bmb vs 1 Ftr
    DiceRolls: 1@1; Total Hits: 01@1: (5)
    DiceRolls: 1@1; Total Hits: 01@1: (5)

    AA:DiceRolls: 1@1; Total Hits: 01@1: (6)

    Bombing raid:DiceRolling 1d6:
    (4)

    Bel: 2 Inf, 1 Ftr, 1 Tac vs 1 Inf
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (4, 4)1@3: (6)1@4: (2)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Arch: 19 Inf, 13 Art, 2 Mech, 4 Tank vs 1 Inf
    DiceRolls: 8@1 26@2 4@3; Total Hits: 118@1: (3, 2, 3, 1, 3, 1, 3, 5)26@2: (3, 6, 5, 6, 4, 5, 2, 1, 1, 3, 2, 4, 1, 4, 6, 5, 2, 5, 3, 5, 4, 4, 1, 6, 6, 3)4@3: (1, 3, 4, 4)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Vodka - makes infantery die heroically and figther pilots and AAs miss their targets.

    That’s 4 damage on CPr and 6 damage on Rus.
    I take an inf as casualty in Bel and Arch each.

    Non-combat move:

    1 Bmb (Rus); 1 Ftr, 1 Tac (Bel) land in Nov
    1 Bmb (CPr) lands in Gre

    2 Trn, 1 Crs, 1 BB (sz115) -> sz112
    1 DD (sz112); 1 sub (sz125) -> sz110
    5 Trn (sz115) load 6 Inf, 4 Art (Ger) -> sz115, unload to Nov
    2 AA (Nov); 6 Tank (EPl) -> Arch
    10 Inf, 4 Art, 2 AA (Bes); 6 Mech, 2 Tank (EPl) -> WUkr
    1 Trn (sz93) loads 1 Inf, 1 Art (SFr) -> sz98, unload to Syr

    Build:
    UK: 3 Inf
    Fra: 2 Inf, 1 Art
    SFR: 1 Inf, 1 Tank, 1 Trn
    WGer: 2 Inf
    Nov: 1 Ftr, 2 Bmb

    Collect: 58 + 15 = 73 IPC

    First Blood (Germany7).AAM


  • I sense SBR in the air…  :-(

    USSR 7

    Buy (40):

    repair 5
    5 inf (15)
    2 fig (20)

    Combat:

    Bel: 1 inf, 2 tac (Bry); 1 fig (Rus)
    Irq: 2 inf, 1 fig, 1 tac (C.Pe)
    Kor: 10 inf (Amu)

    Bel
    1 inf, 1 fig, 2 tac v 1 inf
    DiceRolls: 1@1 2@3 1@4; Total Hits: 11@1: (2)2@3: (6, 5)1@4: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Irq
    2 inf, 1 fig, 1 tac v 1 art
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (5, 3)1@3: (4)1@4: (4)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Kor
    10 inf v 1 inf
    DiceRolls: 10@1; Total Hits: 110@1: (4, 6, 2, 4, 1, 6, 2, 4, 3, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

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