@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsTinydictator: First Blood (Axis)
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and you forgot convoy raiding damage for the US:
1 sub in sz101:
Rolls: 2@3; Total Hits: 22@3: (2, 3)lots of stuff in sz35:
Rolls: 9@3; Total Hits: 49@3: (3, 1, 3, 4, 5, 6, 3, 5, 6) -
that makes 7 convoy damage - US income is 71. :evil:
PS Cath says hi.
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Yes, I was going to add that convoy raid, turned out to be something :-( By the way, I’ll move the US destroyer to Sz25 instead od Sz26.
You’re right about the fig, it was a typo, but I’ll still go for Sz97 (you have the edge in numbers but I have more soakers and, in any event, I just want to make a dent):
1dd, 1cr, 1ac, 1fig, 1tac v 1 cr 1bb 3fig
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (3)2@3: (4, 6)1@4: (4)
Rolls: 1@3 3@4; Total Hits: 21@3: (6)3@4: (5, 4, 2) -
Round 2, same numbers (UK ac sunk):
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (3)2@3: (6, 5)1@4: (3)
Rolls: 1@3 3@4; Total Hits: 11@3: (2)3@4: (6, 5, 5) -
Ups, forgot to roll for your battleship… Sorry, I’ll start over:
Round 1
1dd, 1cr, 1ac, 1 fig, 1 tac v 1 cr, 1 bb, 3 fig
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (3)2@3: (1, 6)1@4: (6)
Rolls: 1@3 4@4; Total Hits: 31@3: (3)4@4: (6, 3, 4, 6) -
Round 2:
1 cr, 1 fig, 1 tac v 1 cr, 1 bb, 3 figs
Rolls: 2@3 1@4; Total Hits: 22@3: (1, 4)1@4: (1)
Rolls: 1@3 4@4; Total Hits: 21@3: (6)4@4: (6, 6, 3, 1) -
1 UK fig retreats to Malta, leaving 1 damaged Italian bb, 1 Italian fig and 1 German fig behind.
NCM:
Que: 1 inf ,1 art (Ont)
Activate Eir: 1 mec (UK)
UK: 2 inf, 1 AA (Sco)
Egy: 2 inf, 1 art, 1 tan (Alx); 1 inf (Sud)
Rho: 2 inf (S.Af)
Ind: 1 inf (W.In)
Bur: 5 inf, 1 art (Ind)
Shn: 1 inf, 1 AA (Ind, via Sz39 tra); 3 inf (Mal); 2 fig, 1 tac (land from Yun)
Sz109: 1 cc (Sz91); 1 cc, 1 BB (Sz110)
Sz83: 1 dd (Sz71)
Sz38: 1 tra (Sz39); 1 bb (Sz37)Collect:
2 subs raid Que
Rolls: 4@3; Total Hits: 14@3: (4, 4, 4, 1) -
Build:
UK: 1 dd (Sz109), 2 fig
Ind: 2 art, 1 ddUK Europe:
28 + 5 - 1 (32)UK India:
10 + 1 (11)Not too happy with this turn. Although I saved a plane from Sz97 I didn’t need it, and didn’t sink the German BB, the Italian transport in Sz96 or take Yunnan - should have gotten at least one of these objectives. Oh well, your move. Say hi to Cath!
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Indeed, that went very bad for you, but you were taking a lot of chances. But you are playing incredibly aggressive - suiciadal may be the proper term! Your build in UK(E) is really asking for sealion - in particular now that my BB is alive. And with your bad rolls, Italy says “Gracie” as well.
Talking of Italy…
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Alora…
ITALY: 1
Build (10):
1 Trn (7), 1 Inf (3)
BB sz97 repairsCombat Move:
to sz93: 1 sub, 1 DD, 1 BB
to ISo: 2 Inf, 1 Art (Eth)
to Gre: 2 Inf, Tank (Alb), 1 Inf (SIta, amphibious via sz97), 1 Art (NIta, amphibious via sz97), 1 Ftr (SIta)
to sz96: 1 Crs, 1 Trn (sz95), 1 Trn (sz96)
to Malta (via sz96): 2 Inf (SIta), 1 Art, 1 Tank (NIta)
to Alx: 3 Inf, 1 Art, 1 Mech, 1 Tank (Tob)
to Tun: 1 Inf, 1 Art (Lib), 1 Bmb (NIta)sz93: 1 sub, 1 DD, 1 BB vs 1 DD, 1 Crs
Rolls: 2@2 1@4; Total Hits: 12@2: (6, 5)1@4: (2)
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (5)ISo: 2 Inf, 1 Art vs 1 Inf, 1 Art
Rolls: 1@1 2@2; Total Hits: 11@1: (1)2@2: (6, 5)
Rolls: 2@2; Total Hits: 12@2: (6, 1)Gre: 3 Inf, 1 Art, 1 Tank, 1 Ftr vs 4 Inf
Rolls: 2@1 2@2 2@3; Total Hits: 42@1: (6, 1)2@2: (1, 4)2@3: (1, 3)
Rolls: 4@2; Total Hits: 14@2: (4, 1, 3, 5)Tun: 1 Inf, 1 Art, 1 Bmb vs 1 Inf
Rolls: 2@2 1@4; Total Hits: 22@2: (3, 1)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (5)Malta: 2 Inf, 1 Art, 1 Tank, 1 Crs vs 1 Inf, 1 Ftr, 1 AA
Rolls: 1@1 2@2 2@3; Total Hits: 31@1: (5)2@2: (2, 1)2@3: (4, 2)
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (2) -
Forza Italia!
Do you take the hit in sz93 on the DD or the Crs? I will make another round with both - if you hit with neither, the question becomes moot (for all practical purposes, unless you survive AND hit my BB, the question is moot anyway)
sz93: 1 sub, 1 DD, 1 BB vs 1 DD or 1 Crs
Rolls: 2@2 1@4; Total Hits: 32@2: (2, 1)1@4: (4)
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (3)ISo: 1 Inf, 1 Art vs 1 Art
Rolls: 2@2; Total Hits: 12@2: (2, 6)
Rolls: 1@2; Total Hits: 01@2: (3) -
ok, for ease of game let’s just say you hit my BB, it doesn’t matter (which is of course why I sent it there in the first place! :) ).
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Result:
All battles victorious, 1 loose 1 Inf in Gre and 1 Inf in ISo. For good measure I take a hit on the BB in sz93.
Non-combat move:
Ftr (Gre) and Bmb (Tun) land in SIta
2 Inf, 2 AA (NITa) -> Yugo
3 Inf, 2 AA (SIta) -> NItaBuild:
NIta: 1 Inf, 1 Trn (sz97)Collect: 13 + 5 = 18
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attachment. :roll:
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Italy looks poised to explode… But I still hold by my moto of ‘Don’t count on Italy to win the war’.
ANZAC 1
DOW Japan
Buys (10):
1 sub (6)
1 mec (4)Combat:
none
NCM:
S.Au: 1 inf, 1 art (Que)
D.NG: 1 inf (via tra Sz62)
NSW: 1 inf (Que)
Sha: 1 inf (Mal); 1 fig (Que)
Haw: 1 fig (NZe)
Sz63: 1 dd (Sz62)
Sz45: 1 tra (Sz62)
Sz26: 1 cc (Sz63)Builds:
NSW: 1 sub, 1 mec
Collects:
10 + 5 (15)
France 1
DOW Japan
Buys:
none
Combat:
none
NCM:
Mor: 1 inf (Alg)
FCA: 1 inf (FWA)
TrJ: 1 inf (Syr)
Sz71: 1 dd (Sz72)
Sz109: 1 cc (Sz110)Buys:
none
Collects:
none
All eyes on Germany…
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For some strange reason, my post as been classified as sp*m and won’t show until a moderator sees it… In any event nothing special, just moved some ANZAC and French around. I’ll try to re-send the final map so you can get started on the German move.
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Here it goes…
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GERMANY 2:
Build (70):
3 subs (18)
1 Inf (3)
7 Trn (49)Combat move:
Bombing raid on UK: 1 Tac (Hol); 1 Tac, 3 Bmb (WGer)
sz101: 1 sub (sz101), 2 subs (sz106)Scramble?
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Looks like Sea Lion… Curious to see how it will turn out.
Don’t intercept the raid, scramble in Sz101.
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On second thought, also intercept the raid (with the 2 UK figs).





