Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsTinydictator: First Blood (Axis)
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Retreat (to Kwa)…
NCM:
Cha: 1 fig (land Jeh)
Yun: 1 inf (Sze)Build:
Anh: 1 inf
Hun: 1 inf
Cha: 1 inf, 1 art
Yun: 1 artCollect:
13 + 6 (19)
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Sorry, got all my placements wrong:
Cha: 3 inf, 1 art
Yun: 1 art -
yes I take the hit on the AA…
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Alright.
UK 6
Buy (UK Pacific 12):
save 12
Combat:
Sz42: 1 fig (Ind) - auto-kill tra
NCM:
W.Au: 1 fig (land Sz42)
W.Ind: 6 inf, 1 art, (Ind)
Bur: 1 inf, 2 art (Yun); 1 AA (Ind)Convoy raid:
Ind
Rolls: 5@3; Total Hits: 35@3: (5, 6, 3, 1, 3)Mal
Rolls: 2@3; Total Hits: 12@3: (2, 4) -
Collect:
12 + 12 - 8 (16)
I’ll do the ANZAC and French moves too, since they won’t affect Europe and I won’t be able to check back until later.
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Collect:
9 + 20 - 5 (24)
France 6
NCM:
Sz101: 1 cc (Sz89) - unless it is attacked in Sz89 by the Italian navy
That’s curtains for the Pacific - in any case, even with mutual annihilation in Hawaii it would take you forever to capture Sydney. Lets hope it’s not too late for Europe… One thing is for certain, every US IPC is going there now.
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It goes without saying that I was lucky with the extra ac, cc and fig I got out of the Hawaii battle (on average I would win with a few subs and planes).
Forgot to place the dd on the west coast, corrected map.
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Collect:
12 + 12 - 8 (16)
I can raid maximum 3 IPC in sz39, so you collect 12 + 12 - 5 = 19
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and ANZAC gets raided in Sia as well
Rolls: 2@3; Total Hits: 12@3: (3, 6) -
so that’s 9 + 20 - 7 = 22 IPC for ANZAC…
the Trn to sz42 was stupid, I think I was pretty tired yesterday…
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But now to more pleasant things: Europe!
ITALY 6:
Buy (43):
7 Inf (21)
2 Art (8 )
1 Ftr (10)
save (4)Combat move:
to sz80: 1 sub, 1 DD (sz98)
to Irq: 1 Inf, 1 Art (Syr); 1 Ftr (TrJ); 1 Tac (SIta)
to sz81: 1 Trn (sz96), load 1 Inf, 1 Art (Tob)
to Sud: 1 Inf, 1 Art (sz81); 1 Bmb (TrJ)
to WUkr: 3 Inf, 1 Art, 1 Tank (EPl)Round 1:
sz80: 1 sub (first strike), 1 DD vs 1 sub - the sub is the first roll
Rolls: 1@2 1@2; Total Hits: 21@2: (1)1@2: (2)
Rolls: 1@1; Total Hits: 01@1: (4)Irq: 1 Inf, 1 Art, 1 Ftr, 1 Tac vs 2 Inf
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (1, 3)1@3: (6)1@4: (4)
Rolls: 2@2; Total Hits: 22@2: (1, 1)Sud: 1 Inf, 1 Art, 1 Bmb vs 1 Inf
Rolls: 2@2 1@4; Total Hits: 12@2: (3, 6)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (5)WUkr: 3 Inf, 1 Art, 1 Tank vs 1 Inf
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (5, 1)2@2: (3, 6)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3) -
Darn! I take the Inf and the Ftr as casualties in Irq.
Non-combat move:
1 Bmb (Sud); 1 Tac (Irq) land in TrJ
1 Inf (Egy) -> TrJ
1 Trn (sz99) loads 1 Inf, 1 Art (NIta) -> sz99, unload to Syr
1 Trn (sz92) loads 2 Inf (SFr) -> sz92, unload to Gib
1 Trn (sz92) loads 1 Inf, 1 Tank (NIta) -> sz94, unload to Alg
2 Inf (NIta) -> SFrBuild:
NIta: 5 Inf, 1 Art
SIta: 1 Ftr
Egy: 2 Inf, 1 ArtCollect: 24 + 17 + 4 = 45 IPC
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GERMANY 7:
Buy (75):
8 Inf (24)
1 Art (4)
1 Tank (6)
1 Trn (7)
2 Bmb (24)
1 Ftr (10)Combat move:
SBR on CPr: 1 Bmb (TrJ) - Scramble?
SBR on Rus: 1 Bmb (Bes) - Scramble?to Bel: 2 Inf (Nov); 1 Ftr, 1 Tac (EPl)
to Arch: 19 Inf, 13 Art, 2 Mech, 4 Tank (Nov)Attached the map with the German combat move and the Italian positions.
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Scramble on both…
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SBR on CPr:
Dogfight: 1 Bmb vs 1 Ftr
Rolls: 1@1; Total Hits: 01@1: (5)
Rolls: 1@1; Total Hits: 01@1: (2)AA:
Rolls: 1@1; Total Hits: 01@1: (2)Bombing raid:
Rolling 1d6:
(2)SBR on Rus:
Dogfight: 1 Bmb vs 1 Ftr
Rolls: 1@1; Total Hits: 01@1: (5)
Rolls: 1@1; Total Hits: 01@1: (5)AA:
Rolls: 1@1; Total Hits: 01@1: (6)Bombing raid:
Rolling 1d6:
(4)Bel: 2 Inf, 1 Ftr, 1 Tac vs 1 Inf
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (4, 4)1@3: (6)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (2)Arch: 19 Inf, 13 Art, 2 Mech, 4 Tank vs 1 Inf
Rolls: 8@1 26@2 4@3; Total Hits: 118@1: (3, 2, 3, 1, 3, 1, 3, 5)26@2: (3, 6, 5, 6, 4, 5, 2, 1, 1, 3, 2, 4, 1, 4, 6, 5, 2, 5, 3, 5, 4, 4, 1, 6, 6, 3)4@3: (1, 3, 4, 4)
Rolls: 1@2; Total Hits: 11@2: (1) -
Vodka - makes infantery die heroically and figther pilots and AAs miss their targets.
That’s 4 damage on CPr and 6 damage on Rus.
I take an inf as casualty in Bel and Arch each.Non-combat move:
1 Bmb (Rus); 1 Ftr, 1 Tac (Bel) land in Nov
1 Bmb (CPr) lands in Gre2 Trn, 1 Crs, 1 BB (sz115) -> sz112
1 DD (sz112); 1 sub (sz125) -> sz110
5 Trn (sz115) load 6 Inf, 4 Art (Ger) -> sz115, unload to Nov
2 AA (Nov); 6 Tank (EPl) -> Arch
10 Inf, 4 Art, 2 AA (Bes); 6 Mech, 2 Tank (EPl) -> WUkr
1 Trn (sz93) loads 1 Inf, 1 Art (SFr) -> sz98, unload to SyrBuild:
UK: 3 Inf
Fra: 2 Inf, 1 Art
SFR: 1 Inf, 1 Tank, 1 Trn
WGer: 2 Inf
Nov: 1 Ftr, 2 BmbCollect: 58 + 15 = 73 IPC
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I sense SBR in the air… :-(
USSR 7
Buy (40):
repair 5
5 inf (15)
2 fig (20)Combat:
Bel: 1 inf, 2 tac (Bry); 1 fig (Rus)
Irq: 2 inf, 1 fig, 1 tac (C.Pe)
Kor: 10 inf (Amu)Bel
1 inf, 1 fig, 2 tac v 1 inf
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (2)2@3: (6, 5)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (5) -
Irq
2 inf, 1 fig, 1 tac v 1 art
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (5, 3)1@3: (4)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (2) -
Kor
10 inf v 1 inf
Rolls: 10@1; Total Hits: 110@1: (4, 6, 2, 4, 1, 6, 2, 4, 3, 6)
Rolls: 1@2; Total Hits: 01@2: (3)





