Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsTinydictator: First Blood (Axis)
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2 Ftr shot down.
Round 1: 8 Inf, 5 Art, 3 Tanks, 3 Tac, 3 Bmb, 1 Crs, 1 BB vs 5 AA, 10 Inf, 1 Mech, 2 Art, 3 Ftr
Rolls: 3@1 10@2 4@3 7@4; Total Hits: 123@1: (2, 1, 2)10@2: (4, 2, 2, 3, 4, 3, 1, 1, 5, 1)4@3: (3, 2, 2, 6)7@4: (5, 6, 3, 5, 3, 6, 4)
Rolls: 13@2 3@4; Total Hits: 413@2: (4, 3, 6, 5, 6, 4, 6, 1, 5, 2, 5, 1, 3)3@4: (2, 5, 5) -
Casualties: 4 Inf (GER); 5 AA, 5 Inf (UK), 2 Inf (FR)
Round 2: 4 Inf, 5 Art, 3 Tanks, 3 Tac, 3 Bmb vs. 3 Inf, 1 Mech, 2 Art, 3 Ftr
Rolls: 9@2 3@3 6@4; Total Hits: 99@2: (1, 1, 6, 5, 6, 5, 2, 3, 4)3@3: (6, 6, 1)6@4: (1, 2, 3, 6, 2, 4)
Rolls: 6@2 3@4; Total Hits: 56@2: (3, 6, 6, 1, 5, 2)3@4: (4, 4, 1) -
Casualties: 4 Inf, 1 Art
GER collects 28 IPC from UK(A)
Non-combat move:
3 Bmb (UK) land in WGer
3 Tac (UK) land in Hol1 Inf (sz98) -> Egy
1 sub(sz112) -> sz125
1 sub(sz112) -> sz91
1 sub(sz101) -> sz89 (Tropicana! :mrgreen: They deserve some time off :-D)
1 Inf, 2 Tank (Ger) -> Pol
1 Tank (Ger), 1 Tank (Hun) -> Rom
3 Mech (WGer) -> Hun
1 Inf (Fin) -> NorBuild:
WGer: 1 DD (sz112), 2 Inf
Ger: 1 Mech, 9 ArtConvoy raid (sz125):
Rolls: 2@3; Total Hits: 12@3: (3, 5) -
Collect: 28 + 50 + 20 - 3 = 95 IPC
yeah baby!
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actually, no convoy raid in sz125, as Germany is still in peace with Russia (Though I assume that now Stalin will let drop this sharade of peacefulness of his)
so Germany 98 IPC.
And actually ANZAC earns 21+6 (they have both of their NOs)
Map with updated income and NOs attached.
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another correction: the sub from sz112 does not go to sz91, it stays where it is.
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That’s a lot of money…
USSR 3
Declares war on all fascst imperalistic p*gs! (and those funny Italians too)
Buy (37):
7 inf (21)
2 art (8)
2 mec (8)Combat:
Fin: 2 inf (Kar) - walk in
Kor: 12 inf, 2 AA (Amu) - walk in
Sz110: 1 sub (Sz125) - submergesNCM
Bal: 1 inf (Nov)
Nov: 1 inf (Kar)
Bel: 2 inf, 2 art (Nov)
Bry: 2 inf (Bel)
S.Uk: 6 inf, 4 art (N.Uk), 2 AA (Bry)
Ros: 1 inf (S.Uk); 1 inf, 1 art (Bry); 2 figs, 2 tacs (Nov)
Cau: 1 inf (Vol); 2 mecs, 2 tan (Bry)
N.Pe (activate): 2 inf (Cau), 1 tan (Vol)
Tim: 6 inf (Yen)Build:
Nov: 2 inf, 1 art
S.Uk: 2 inf, 1 art
Vol: 2 inf, 1 mec
Rus: 1 inf, 1 mecCollect:
42+3 (47)
Japan…
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(45 I mean)
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45 for Russia is not bad either, but having Finland for 1 or 2 turns is not going to save your bolshevik ass. Btw I do not need to get to Moscow as long as I keep London and Egypt.
Oh and you get thoroughly convoy raided in Korea:
Rolls: 7@3; Total Hits: 37@3: (3, 3, 5, 6, 4, 3, 6)JAPAN 3:
Build (41):
1 Trn (7)
2 Inf (6)
1 sub (6)
1 Ftr (10)
1 Minor IC (12)BB sz33 repairs
Combat move:
to sz26: 1 Trn [load 1 Inf, 1 Tank (Jap)] (sz6); 1 Trn [load 2 Inf (Car)], 1 BB (sz33)
to Hawaii: 3 Inf, 1 Tank, shore bombardment 2 BB, 1 Crs (NB that the Ftr on the AC does not attack)
to sz54: 1 sub (sz33); 1 Ftr (sz46); 1 Bmb (Wak)
to sz56: 1 sub (sz46); 1 DD (sz33)
to sz43: 1 sub (sz35)
to sz47: 1 Trn [load 1 Inf (Car)] (sz46)
to NBr: 1 Inf
to sz45: 1 Trn [load 2 Inf (Guam)] (sz21); 1 Trn [load 1 Inf, 1 Art (Phil)] (sz35); 1 Crs (sz46)
to DGu: 3 Inf, Art; 1 Ftr (Car); 1 Tac (sz46)
to Sze: 4 Inf, 3 Art (Kwe); 1 Mech (Hun)
to Yun: 1 Inf (Kwe); 2 Inf, 1 Art, 2 Ftr, 2 Tac, 1 Bmb (Kwa); 1 Ftr, 1 Tac (Anh)
to Cha: 2 Inf (Jeh); 1 Ftr (Man)Hawaii: 3 Inf, 1 Tank, 1 Crs, 2 BB vs 1 AA, 3 Inf
Rolls: 3@1 2@3 2@4; Total Hits: 13@1: (1, 5, 6)2@3: (5, 4)2@4: (6, 5)
Rolls: 3@2; Total Hits: 13@2: (2, 3, 6)sz54: 1 sub, 1 Ftr, 1 Bmb vs 1 DD
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (5)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (5)DGu: 3 Inf, 1 Art, 1 Crs, 1 Ftr, 1 Tac vs 1 Ftr
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 02@1: (6, 3)2@2: (3, 3)2@3: (4, 4)1@4: (6)
Rolls: 1@4; Total Hits: 11@4: (3)sz56: 1 sub, 1 DD vs 1 sub (first roll is the sub = first strike)
Rolls: 2@2; Total Hits: 12@2: (1, 6)
Rolls: 1@1; Total Hits: 01@1: (6)Cha: 2 Inf, 1 Ftr vs 1 Inf
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 5)1@3: (5)
Rolls: 1@2; Total Hits: 11@2: (1)Sze: 4 Inf, 1 Mech, 3 Art vs 1 Inf
Rolls: 2@1 6@2; Total Hits: 12@1: (2, 5)6@2: (2, 6, 5, 6, 4, 4)
Rolls: 1@2; Total Hits: 01@2: (5)Yun: 3 Inf, 1 Art, 3 Ftr, 3 Tac, 1 Bmb vs 1 AA, 8 Inf
AA:
Rolls: 3@1; Total Hits: 13@1: (5, 1, 4) -
Wow, that is some sorry dice-rolling! I roll with 16 in DGu and hit NONE, and I roll with 17 in Hawaii and hit one…
I assume you take the hit in Hawaii on the AA.
Cha retreats.
1 Ftr gets shot down in Yun. I’ll need to know your OOL for Yun.
Round 2:
Hawaii: 2 Inf, 1 Tank vs 3 Inf
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 3)1@3: (5)
Rolls: 3@2; Total Hits: 23@2: (2, 5, 1)DGu: 2 Inf, 1 Art, 1 Ftr, 1 Tac vs 1 Ftr
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (5)2@2: (4, 1)1@3: (2)1@4: (3)
Rolls: 1@4; Total Hits: 11@4: (2)Yun: 3 Inf, 1 Art, 2 Ftr, 3 Tac, 1 Bmb vs 1 AA, 8 Inf
Rolls: 2@1 2@2 3@3 3@4; Total Hits: 52@1: (4, 6)2@2: (6, 1)3@3: (1, 1, 1)3@4: (6, 6, 2)
Rolls: 8@2; Total Hits: 48@2: (3, 5, 2, 3, 1, 1, 2, 4) -
THIS BATTLE IN HAWAII IS A BAD JOKE!!!
Do you take the hit in Yun on the AA or on another Inf? Obviously I retreat now.
Hawaii: 1 Tank vs 3 Inf
Rolls: 1@3; Total Hits: 11@3: (1)
Rolls: 3@2; Total Hits: 13@2: (3, 2, 5) -
This is pathetic. Do you know why I did not send the Ftr in the battle? Because I considered that it was clearly unnecessary and I didnt want to expose him to the AA. The only way how this turn could have gone possibly worse is if the DD in sz54 had shot down my sub.
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:-o I knew my luck was going to change! :-D All of those guys are getting purple hearts.
Don’t say ‘it couldn’t have gone worse’, you still have the Yunnan fight… I take the hit on the AA.
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Small consolation: if I had rolled this awesome during Sea Lion, the game would be over…
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Non-combat move:
1 Ftr (sz54); 1 sub, 1 AC, 1 Ftr, 1 Tac (sz6) -> sz26
1 DD (sz6) -> sz33
1 AC (sz46); 1 Ftr, 1 Tac (DGu) -> sz45
1 Bmb (sz54) -> Car
1 Ftr (Cha) -> Man
2 Ftr, 3 Tac, 1 Bmb (Yun); 1 Inf, 1 AA (Anh); 1 Inf (Kwe) -> HunBuild:
1 Minor IC in Hon
Jap: 1 Trn, 1 sub, 2 Inf, 1 FtrThis turn really killed me in the Pacific. I can’t eat as much as I would like to vomit. I lost 2 Inf in DGu, which really hurts and of course Hawaii is nothing but desaster. Instead of shifting 6 IPC from the US to Japan and having an operational port under my ass, I have to creep back somewhere safe now. I guess I should take this as a lesson not even to take tiny chances in battles as important as this one.
The map is attached.
PS: You hit above average in Yunnan too, and your AA got a Fighter. I wouldn’t call that a lucky battle for me.
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This is the correct map again.
I guess I indeed have still very good odds winning this game on the Atlantic side of the map. Its nonetheless frustrating to see your entire strategy go bust on an outcome as ridiculous as this.
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small change: The sub from sz6 goes to sz33 and the DD from sz6 goes to sz26.
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I had luck all-round (except the sub), including Yunnan. But the DGU takes the cup, it was pretty incredible.
As for Hawaii, I ran the calculator (now, I’m not using one, or else I wouldn’t have the guts to carry through my attriction strategy) and it were 25% of getting one 1 on the first round. You knew that if that happened and I rolled average (1 hit), it would be same hits, less points for you… You should have gone in with the fig. But even if you did, I still got two inf standing. With the same (admitedly lucky) rolls, even if you had killed another inf in the meantime and took the last hit on the fig, it would still be a 3 v 2 showdown…
I don’t think you were ever going to win in the Pacific, I was feeling quite confident of holding out Sydney (still a few turns before you get there, with our without the DGu inf, and 22+ to spend) and bogging you down in Hawaii with a couple rounds’ spending by the US (which you wouldn’t be able to keep up with without NOs) - but then again I don’t know your strategy…
Another small consolation is that luck evens out, and you want it on your biggest chance - which always was Europe, particularly with the high-flying Italians. I usually prefer my luck in the Russian stepes :wink:
Good night!
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Hm, I don’t have a caluclator, but if my stochastic skills don’t fail me, that is not correct. My probability to score hits in the shore bombardment round was 1.6% for no hits and 11.5% for 1 hit. That means 86.9% 2+ hits. And even if I have only one hit and you have one hit (as it happened), it is 2 Inf 1 Tank vs 3 Inf, which usually is also more likely to either mutual annihilation or a win for me, and not you surviving with 2 units:
Even in round 2, I had a 65.3% chance to score 1+ hits (your chance to get 2+ hits was 25.9%). Thus, even if the odds were slightly on your side, the by far most likely outcome was for each of us to have exactly one hit (48.6% for me and 44.4% for you, the remaining outcomes sharing the rest of the probabilities).
If that happens, it is 1 Inf, 1 Tank vs 2 Inf, and then the odds are slightly on my side: 0/1/2 is 41,67%/50%/8,3% for me vs 44,4%/44.4%/11.1% for you.
Instead, I had no hit, The probability of this result, if I take your 1 hit in round 1 as a given, was 4,78% (my only consolation being that I did not hit the jackpot of scoring no hits at all in two rounds, which was at 0,55%). So yes, I took a chance of about 5% in an important battle when I didn’t needed to. Apparently that was silly.
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I’m not saying that, all that I am saying is why take a 20%, or even 10% chance, on a decisive battle when you can avoid it? A 10% event will happen once every 10 rolls. After that, a tank and three inf against 3 inf is always risky - the 2 surviving inf are nice, but mutual annihilation favours me too.
The problem is that small battles swing so easily. My rolls weren’t that lucky, I only hit two once. You had 1 when you should have gotten 3, 0 when should have gotten 1, and 1 on a 50%. We’ve seen more incredible stuff - like the D.Gu battle right now. Imagine I had gotten three hits in the first round against your average three? How many times we’ve seen infantry hit three times in a row… The bad luck just hurts more because it was crucial.
However, you were only in the position to make the assault because my previous attack on those units failed utterly… On average the cruiser would be dead by round 2, one extra hit with a sub and you’d add the damaged battleship or make the ac inoperable…
But if you feel strongly about this particular turn of bad luck, we can re-roll all the fights.





