@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseTinydictator: First Blood (Axis)
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ok I should have known better. Never say this couldnt get worse. Now I know how you must feel when I roll dice…
Pick your 1 casualty in Philippines. I take the Inf, Art and Ftr. And yes, I retreat.
I take the DD, 1 Ftr and 1 Tac as casualty off Hawaii. And I press on: 1 Ftr, 1 Tac, 1 Bmb vs 1 Crs, 2 Ftr (your sub is out of the battlespace)
Rolls: 1@3 2@4; Total Hits: 31@3: (2)2@4: (4, 4)
Rolls: 1@3 2@4; Total Hits: 31@3: (1)2@4: (2, 4)
Let’s see if this goes any better. Otherwise I can just do harakiri right away.
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The ridiculous part? Your bloody transport survived.
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This turn went pretty horrid for you… But you took your chances, with only one transport in the Phillipines (hits on the inf of course). And I probably wouldn’t have scrambled in Hawaii if you had sent a sub or a cruiser…
I can accept an honourable surrender and you re-do Japan’s turn if you want.
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yes, maybe we should do that…
I could have lived with some things going wrong somewhere. Mutual destruction in the Philippines would have been fine (e.g. I loose my ground forces and a plane). But now the transport off Borneo is a goner, the airforce losses were ridiculous, your transport and sub survived and the little battle off Sydney went belly up as well. So yes, lets do it again.
Same combat move (some people don’t learn :D), except that I send one additional destroyer from sz6 in the battle for Hawaii.
Scramble?
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Alright, lets (re)roll!
No scramble in Hawaii and the Philippines.
However, I’m chalking this up as my first online win :evil:
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:cry: well ok.
ROUND 1:
sz26: 2 DD, 2 Ftr, 2 Tac, 1 Bmb vs 1 sub, 1 DD, 1 Crs
Rolls: 2@2 2@3 3@4; Total Hits: 52@2: (2, 5)2@3: (1, 1)3@4: (2, 5, 4)
Rolls: 1@1 1@2 1@3; Total Hits: 11@1: (2)1@2: (6)1@3: (3)
sz62: 1 DD vs. 1 DD
Rolls: 1@2; Total Hits: 01@2: (4)
Rolls: 1@2; Total Hits: 11@2: (2)
sz35: 1 sub, 1 DD, 1 BB, 1 AC, 1 Crs, 1 Ftr vs 1 sub, 1 DD
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (5, 4)2@3: (6, 4)1@4: (2)
Rolls: 1@1 1@2; Total Hits: 01@1: (3)1@2: (5)
Hun: 2 Inf, 2 Ftr, 2 Tac vs 2 Inf
Rolls: 2@1 2@3 2@4; Total Hits: 22@1: (4, 4)2@3: (6, 3)2@4: (3, 6)
Rolls: 2@2; Total Hits: 12@2: (3, 2)
Yun: 2 Inf, 1 Art, 1 Ftr, 1 Tac, 1 Bmb vs. 4 Inf
Rolls: 1@1 2@2 1@3 2@4; Total Hits: 21@1: (6)2@2: (5, 6)1@3: (6)2@4: (1, 4)
Rolls: 4@2; Total Hits: 14@2: (6, 1, 6, 5)
Hon: 1 Inf, 1 Art, 2 Ftr, 1 Tac vs. 2 Inf
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (5, 1)2@3: (4, 1)1@4: (5)
Rolls: 2@2; Total Hits: 02@2: (6, 5)
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Casualties:
sz26:
Japan: 1 DD
USA: all (defeat)sz62: Japan: 1 DD (defeat)
sz35: USA (1): 1 sub (I assume) press on
Hun:
1 Inf (Jap)
2 Inf (USA, defeat)Yun:
1 Inf (Jap, press on)
2 Inf (Chin)Hon:
2 Inf (UK, defeat)ROUND 2:
sz35: 1 sub, 1 DD, 1 BB, 1 AC, 1 Crs, 1 Ftr vs 1 DD
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (6, 5)2@3: (1, 3)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (1)
Yun: 1 Inf, 1 Art, 1 Ftr, 1 Tac, 1 Bmb vs 2 Inf
Rolls: 2@2 1@3 2@4; Total Hits: 22@2: (2, 5)1@3: (4)2@4: (4, 5)
Rolls: 2@2; Total Hits: 02@2: (6, 5)
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Casualties:
sz35:
1st on BB (Jap)
1 DD (USA, defeat)
amphibious assaultYun: 2 Inf (Chin, defeat)
ROUND 3:
Philippines: 1 Inf, 1 Art, 1 Ftr, 1 Tac vs 2 Inf, 1 Ftr
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (1, 6)1@3: (5)1@4: (3)
Rolls: 2@2 1@4; Total Hits: 22@2: (2, 4)1@4: (3)
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Casualties:
Phil:
1 Inf, 1 Art (Jap, press on)
2 Inf (USA)ROUND 4:
Philippines: 1 Ftr, 1 Tac vs 1 Ftr
Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (5)
Rolls: 1@4; Total Hits: 01@4: (5)
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Casualties:
ROUND 5:
Philippines: 1 Ftr, 1 Tac vs 1 Ftr
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (4)
Rolls: 1@4; Total Hits: 01@4: (6)
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Non combat move:
all planes in Yun, Hun, Hon land in Kwa
1 Ftr, 1 Tac from Phil land in sz35
1 Ftr (sz35) lands in Kwa1 BB, 2 CA, 1 Crs (sz6), 2 Ftr, 2 Tac (sz26) -> sz31
1 Bmb (sz26) lands in Msh
1 sub (sz6) -> sz336 Inf, 1 AA (Man) -> Jeh
4 Inf (Kor) -> (Man)
1 Ftr (Kor) -> JapMobilization:
2 Trn, 2 subs in sz6Convoy disruption:
1 BB sz 37Rolls: 1@3; Total Hits: 11@3: (3)
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You really wanted to get that US fighter in the Phi… Could have costed you more :wink:
No need to spell out the casualties in every round, I can see who dies by looking at the next round, it’s only good for the last round (and double-checking the map).
US 1
Buy (52):
3 subs (18)
1 transport (7)
2 destroyers (16)
1 fighter (10)
1 saveCombat move:
to Sz26: 2 fig (Haw); 1 dd, 1 cc, 1 fig, 1 tac, 1 ac, 1 bb.
Sz26
1 dd, 1 cc, 3 fig, 1 tac, 1 bb, 1 ac v 1 dd
Rolls: 1@2 4@3 2@4; Total Hits: 41@2: (1)4@3: (2, 5, 4, 1)2@4: (5, 1)
Rolls: 1@2; Total Hits: 01@2: (5)
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Sorry, I ment to build the transport on W.US. Plus the US saves 1, so its income is 78.
China 1
Buy (12):
4 infCombat:
Hun: 2 inf (Kwe); 1 fig (Sze)
Hun
2 inf, 1 fig v 1 inf
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 4)1@3: (5)
Rolls: 1@2; Total Hits: 11@2: (1)
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Hun taken with 1 inf.
NCM:
Sze: 1 fig (land Yun)
Sui: 1 inf (She)Build:
Sui: 1 inf
Cha: 1 inf
Hop: 1 inf
Kwe: 1 infCollect:
10
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UK 1
DOW Japan
Europe buys (28):
1 dd (8)
2 fig (20)Pacific buys (17):
2 art (8)
1 dd (8)
1 savCombat:
Unchecked aggression!
Europe:
Sz111: 1 bom (UK)
Sz96: 1 fig (Gib)
Sz97: 1 fig (Mal); 1 dd, 1 cc, 1 ac, 1 fig, 1 tac (Sz98)
Iso: 1 inf, 1 art (Egy, via tra Sz98); 1 cc (Sz 39)Pacific:
Sz43: 1 dd (Sz39)
Yun: 2 inf, 1 fig (Bur); 1 fig, 1 tac (Ind)Europe side a bite dicey, lets see if the dice roller still hates you (what a difference :-) )
Ponder if you want to SCRAMBLE Sz97, I’ll leave that combat for last.
SZ111, first hit:
Rolls: 10@4; Total Hits: 210@4: (6, 6, 5, 4, 6, 3, 6, 6, 5, 5)
Rolls: 10@4; Total Hits: 810@4: (6, 1, 1, 3, 1, 3, 1, 1, 4, 5)
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The Tirpitz lives…
SZ96 (first hit)
1 fig v 1 dd
Rolls: 10@3; Total Hits: 310@3: (2, 6, 3, 5, 4, 6, 6, 2, 6, 5)
Rolls: 10@2; Total Hits: 410@2: (1, 1, 6, 3, 4, 1, 4, 5, 6, 1)
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Italian transport survives.
Yun
2 inf, 2 fig, 1 tac v 2 inf
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (6, 2)2@3: (5, 4)1@4: (3)
Rolls: 2@2; Total Hits: 22@2: (2, 2)