Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsTinydictator: First Blood (Axis)
-
i’m counting on my well known luck (although I may loose it with these electronic dice, lets see!) :)
Banzai!!!
ROUND 1:
sz26: 1 DD, 2 Ftr, 2 Tac, 1 Bmb vs 1 sub, 1 DD, 1 Crs, 2 Ftr
Rolls: 1@2 2@3 3@4; Total Hits: 11@2: (4)2@3: (5, 5)3@4: (6, 6, 3)
Rolls: 1@1 1@2 1@3 2@4; Total Hits: 31@1: (2)1@2: (6)1@3: (2)2@4: (4, 4)sz62: 1 DD vs. 1 DD
Rolls: 1@2; Total Hits: 01@2: (5)
Rolls: 1@2; Total Hits: 11@2: (1)sz35: 1 sub, 1 DD, 1 Crs, 1 Ftr, 1 BB vs 1 sub, 1 DD
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (6, 5)2@3: (6, 3)1@4: (4)
Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (3)Hun: 2 Inf, 2 Ftr, 2 Tac vs 2 Inf (I wrote in the combat move 1 Ftr from Jap - that was mistaken, the Ftr (Jap) cannot reach Hun, it went to Hon (on the AAA file he went to Hon))
Rolls: 2@1 2@3 2@4; Total Hits: 22@1: (5, 3)2@3: (3, 4)2@4: (2, 5)
Rolls: 2@2; Total Hits: 02@2: (6, 4)Yun: 2 Inf, 1 Art , 1 Ftr, 1 Tac, 1 Bmb vs 4 Inf
Rolls: 1@1 2@2 1@3 2@4; Total Hits: 31@1: (1)2@2: (2, 5)1@3: (5)2@4: (6, 3)
Rolls: 4@2; Total Hits: 04@2: (5, 5, 6, 6)Hon: 1 Inf, 1 Art, 2 Ftr, 1 Tac vs 2 Inf
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (5, 2)2@3: (3, 2)1@4: (6)
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
oh. my. god. 20 against 14 and we end up with 1 hit against 3! and the 50-50 in sz62 also lost. hart to imagine this any worse.
You have to pick your one casualty off Hawaii first. Then I’ll pick mine and decide whether or not to press on. I’ll continue with the other battles in the meantime.
Everywhere else is pretty obvious, you have one Inf left in Yunnan. I picked the Inf as loss in Hon.
Yun: 2 Inf, 1 Art, 1 Ftr, 1 Tac, 1 Bmb vs 1 Inf
Rolls: 1@1 2@2 1@3 2@4; Total Hits: 31@1: (6)2@2: (5, 4)1@3: (1)2@4: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (6)Phil: 1 Inf, 1 Art, 1 Ftr, 1 Tac vs 2 Inf, 1 Ftr
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 6)1@3: (6)1@4: (2)
Rolls: 2@2 1@4; Total Hits: 32@2: (1, 1)1@4: (3) -
No problem, we can always ask the OOL (order of losses) in case of any doubt.
Didn’t sneak up on Pearl Harbour this time! I take the hit on the destroyer.
Show that guy in Yunnan how to use the rifle please.
-
ok I should have known better. Never say this couldnt get worse. Now I know how you must feel when I roll dice…
Pick your 1 casualty in Philippines. I take the Inf, Art and Ftr. And yes, I retreat.
I take the DD, 1 Ftr and 1 Tac as casualty off Hawaii. And I press on: 1 Ftr, 1 Tac, 1 Bmb vs 1 Crs, 2 Ftr (your sub is out of the battlespace)
Rolls: 1@3 2@4; Total Hits: 31@3: (2)2@4: (4, 4)
Rolls: 1@3 2@4; Total Hits: 31@3: (1)2@4: (2, 4)Let’s see if this goes any better. Otherwise I can just do harakiri right away.
-
The ridiculous part? Your bloody transport survived.
-
This turn went pretty horrid for you… But you took your chances, with only one transport in the Phillipines (hits on the inf of course). And I probably wouldn’t have scrambled in Hawaii if you had sent a sub or a cruiser…
I can accept an honourable surrender and you re-do Japan’s turn if you want.
-
yes, maybe we should do that…
I could have lived with some things going wrong somewhere. Mutual destruction in the Philippines would have been fine (e.g. I loose my ground forces and a plane). But now the transport off Borneo is a goner, the airforce losses were ridiculous, your transport and sub survived and the little battle off Sydney went belly up as well. So yes, lets do it again.
Same combat move (some people don’t learn :D), except that I send one additional destroyer from sz6 in the battle for Hawaii.
Scramble?
-
Alright, lets (re)roll!
No scramble in Hawaii and the Philippines.
However, I’m chalking this up as my first online win :evil:
-
:cry: well ok.
ROUND 1:
sz26: 2 DD, 2 Ftr, 2 Tac, 1 Bmb vs 1 sub, 1 DD, 1 Crs
Rolls: 2@2 2@3 3@4; Total Hits: 52@2: (2, 5)2@3: (1, 1)3@4: (2, 5, 4)
Rolls: 1@1 1@2 1@3; Total Hits: 11@1: (2)1@2: (6)1@3: (3)sz62: 1 DD vs. 1 DD
Rolls: 1@2; Total Hits: 01@2: (4)
Rolls: 1@2; Total Hits: 11@2: (2)sz35: 1 sub, 1 DD, 1 BB, 1 AC, 1 Crs, 1 Ftr vs 1 sub, 1 DD
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (5, 4)2@3: (6, 4)1@4: (2)
Rolls: 1@1 1@2; Total Hits: 01@1: (3)1@2: (5)Hun: 2 Inf, 2 Ftr, 2 Tac vs 2 Inf
Rolls: 2@1 2@3 2@4; Total Hits: 22@1: (4, 4)2@3: (6, 3)2@4: (3, 6)
Rolls: 2@2; Total Hits: 12@2: (3, 2)Yun: 2 Inf, 1 Art, 1 Ftr, 1 Tac, 1 Bmb vs. 4 Inf
Rolls: 1@1 2@2 1@3 2@4; Total Hits: 21@1: (6)2@2: (5, 6)1@3: (6)2@4: (1, 4)
Rolls: 4@2; Total Hits: 14@2: (6, 1, 6, 5)Hon: 1 Inf, 1 Art, 2 Ftr, 1 Tac vs. 2 Inf
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (5, 1)2@3: (4, 1)1@4: (5)
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
Casualties:
sz26:
Japan: 1 DD
USA: all (defeat)sz62: Japan: 1 DD (defeat)
sz35: USA (1): 1 sub (I assume) press on
Hun:
1 Inf (Jap)
2 Inf (USA, defeat)Yun:
1 Inf (Jap, press on)
2 Inf (Chin)Hon:
2 Inf (UK, defeat)ROUND 2:
sz35: 1 sub, 1 DD, 1 BB, 1 AC, 1 Crs, 1 Ftr vs 1 DD
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (6, 5)2@3: (1, 3)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (1)Yun: 1 Inf, 1 Art, 1 Ftr, 1 Tac, 1 Bmb vs 2 Inf
Rolls: 2@2 1@3 2@4; Total Hits: 22@2: (2, 5)1@3: (4)2@4: (4, 5)
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
Casualties:
sz35:
1st on BB (Jap)
1 DD (USA, defeat)
amphibious assaultYun: 2 Inf (Chin, defeat)
ROUND 3:
Philippines: 1 Inf, 1 Art, 1 Ftr, 1 Tac vs 2 Inf, 1 Ftr
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (1, 6)1@3: (5)1@4: (3)
Rolls: 2@2 1@4; Total Hits: 22@2: (2, 4)1@4: (3) -
Casualties:
Phil:
1 Inf, 1 Art (Jap, press on)
2 Inf (USA)ROUND 4:
Philippines: 1 Ftr, 1 Tac vs 1 Ftr
Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (5)
Rolls: 1@4; Total Hits: 01@4: (5) -
Casualties:
ROUND 5:
Philippines: 1 Ftr, 1 Tac vs 1 Ftr
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (4)
Rolls: 1@4; Total Hits: 01@4: (6) -
Non combat move:
all planes in Yun, Hun, Hon land in Kwa
1 Ftr, 1 Tac from Phil land in sz35
1 Ftr (sz35) lands in Kwa1 BB, 2 CA, 1 Crs (sz6), 2 Ftr, 2 Tac (sz26) -> sz31
1 Bmb (sz26) lands in Msh
1 sub (sz6) -> sz336 Inf, 1 AA (Man) -> Jeh
4 Inf (Kor) -> (Man)
1 Ftr (Kor) -> JapMobilization:
2 Trn, 2 subs in sz6Convoy disruption:
1 BB sz 37
Rolls: 1@3; Total Hits: 11@3: (3) -
-
-
You really wanted to get that US fighter in the Phi… Could have costed you more :wink:
No need to spell out the casualties in every round, I can see who dies by looking at the next round, it’s only good for the last round (and double-checking the map).
US 1
Buy (52):
3 subs (18)
1 transport (7)
2 destroyers (16)
1 fighter (10)
1 saveCombat move:
to Sz26: 2 fig (Haw); 1 dd, 1 cc, 1 fig, 1 tac, 1 ac, 1 bb.
Sz26
1 dd, 1 cc, 3 fig, 1 tac, 1 bb, 1 ac v 1 dd
Rolls: 1@2 4@3 2@4; Total Hits: 41@2: (1)4@3: (2, 5, 4, 1)2@4: (5, 1)
Rolls: 1@2; Total Hits: 01@2: (5) -
-
Sorry, I ment to build the transport on W.US. Plus the US saves 1, so its income is 78.
China 1
Buy (12):
4 infCombat:
Hun: 2 inf (Kwe); 1 fig (Sze)
Hun
2 inf, 1 fig v 1 inf
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 4)1@3: (5)
Rolls: 1@2; Total Hits: 11@2: (1) -
Hun taken with 1 inf.
NCM:
Sze: 1 fig (land Yun)
Sui: 1 inf (She)Build:
Sui: 1 inf
Cha: 1 inf
Hop: 1 inf
Kwe: 1 infCollect:
10





