Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 cruiser moved from 56 Sea Zone to 62 Sea Zone 3 fighters moved from Western Australia to South Australia 3 fighters moved from South Australia to New South Wales 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 infantry moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUsTinydictator: First Blood (Axis)
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wow, in that first round your luck was ridiculous! you had like 4 hits above average and I had one below average.
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Yes, but I’m afraid this is all heading for an odds-evening lucky strike for you on the eastern front… :|
China 6
Buy (17):
3 inf (9)
2 art (8)Combat:
Jeh: 2 inf (Cha), 1 fig (She)
Ksi: 1 inf (Ahn); 3 inf (Hun); 1 inf (Kwa)Jeh:
2 inf, 1 fig v 1 inf
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 3)1@3: (5)
Rolls: 1@2; Total Hits: 11@2: (2)
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1 inf, 1 fig v 1 inf
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (5)
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Hit on the inf.
Kwa:
5 inf v 1 inf, 1 art, 1 AA
Rolls: 5@1; Total Hits: 05@1: (4, 3, 4, 4, 5)
Rolls: 2@2; Total Hits: 02@2: (5, 5)
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Rolls: 5@1; Total Hits: 05@1: (4, 5, 3, 5, 6)
Rolls: 2@2; Total Hits: 12@2: (1, 5)
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Rolls: 4@1; Total Hits: 14@1: (5, 1, 5, 3)
Rolls: 2@2; Total Hits: 22@2: (2, 1)
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I suppose you take the hit on the AA. If not re-run the combat from here.
Rolls: 2@1; Total Hits: 02@1: (2, 5)
Rolls: 2@2; Total Hits: 12@2: (2, 4)
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Retreat (to Kwa)…
NCM:
Cha: 1 fig (land Jeh)
Yun: 1 inf (Sze)Build:
Anh: 1 inf
Hun: 1 inf
Cha: 1 inf, 1 art
Yun: 1 artCollect:
13 + 6 (19)
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Sorry, got all my placements wrong:
Cha: 3 inf, 1 art
Yun: 1 art -
yes I take the hit on the AA…
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Alright.
UK 6
Buy (UK Pacific 12):
save 12
Combat:
Sz42: 1 fig (Ind) - auto-kill tra
NCM:
W.Au: 1 fig (land Sz42)
W.Ind: 6 inf, 1 art, (Ind)
Bur: 1 inf, 2 art (Yun); 1 AA (Ind)Convoy raid:
Ind
Rolls: 5@3; Total Hits: 35@3: (5, 6, 3, 1, 3)
Mal
Rolls: 2@3; Total Hits: 12@3: (2, 4)
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Collect:
12 + 12 - 8 (16)
I’ll do the ANZAC and French moves too, since they won’t affect Europe and I won’t be able to check back until later.
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Collect:
9 + 20 - 5 (24)
France 6
NCM:
Sz101: 1 cc (Sz89) - unless it is attacked in Sz89 by the Italian navy
That’s curtains for the Pacific - in any case, even with mutual annihilation in Hawaii it would take you forever to capture Sydney. Lets hope it’s not too late for Europe… One thing is for certain, every US IPC is going there now.
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It goes without saying that I was lucky with the extra ac, cc and fig I got out of the Hawaii battle (on average I would win with a few subs and planes).
Forgot to place the dd on the west coast, corrected map.
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Collect:
12 + 12 - 8 (16)
I can raid maximum 3 IPC in sz39, so you collect 12 + 12 - 5 = 19
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and ANZAC gets raided in Sia as well
Rolls: 2@3; Total Hits: 12@3: (3, 6)
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so that’s 9 + 20 - 7 = 22 IPC for ANZAC…
the Trn to sz42 was stupid, I think I was pretty tired yesterday…
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But now to more pleasant things: Europe!
ITALY 6:
Buy (43):
7 Inf (21)
2 Art (8 )
1 Ftr (10)
save (4)Combat move:
to sz80: 1 sub, 1 DD (sz98)
to Irq: 1 Inf, 1 Art (Syr); 1 Ftr (TrJ); 1 Tac (SIta)
to sz81: 1 Trn (sz96), load 1 Inf, 1 Art (Tob)
to Sud: 1 Inf, 1 Art (sz81); 1 Bmb (TrJ)
to WUkr: 3 Inf, 1 Art, 1 Tank (EPl)Round 1:
sz80: 1 sub (first strike), 1 DD vs 1 sub - the sub is the first roll
Rolls: 1@2 1@2; Total Hits: 21@2: (1)1@2: (2)
Rolls: 1@1; Total Hits: 01@1: (4)
Irq: 1 Inf, 1 Art, 1 Ftr, 1 Tac vs 2 Inf
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (1, 3)1@3: (6)1@4: (4)
Rolls: 2@2; Total Hits: 22@2: (1, 1)
Sud: 1 Inf, 1 Art, 1 Bmb vs 1 Inf
Rolls: 2@2 1@4; Total Hits: 12@2: (3, 6)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (5)
WUkr: 3 Inf, 1 Art, 1 Tank vs 1 Inf
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (5, 1)2@2: (3, 6)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3)
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Darn! I take the Inf and the Ftr as casualties in Irq.
Non-combat move:
1 Bmb (Sud); 1 Tac (Irq) land in TrJ
1 Inf (Egy) -> TrJ
1 Trn (sz99) loads 1 Inf, 1 Art (NIta) -> sz99, unload to Syr
1 Trn (sz92) loads 2 Inf (SFr) -> sz92, unload to Gib
1 Trn (sz92) loads 1 Inf, 1 Tank (NIta) -> sz94, unload to Alg
2 Inf (NIta) -> SFrBuild:
NIta: 5 Inf, 1 Art
SIta: 1 Ftr
Egy: 2 Inf, 1 ArtCollect: 24 + 17 + 4 = 45 IPC