TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;Combat Hit Differential Summary :
USSR 6
Buy (38):
repair 8
10 inf (30)
Combat:
Bel: 1 inf, 1 tac (Smo); 1 fig, 1 tac (Rus)
N.Uk: 1 inf (Bry)
S.UK: 2 inf (Ros)
Irq: 1 fig, 1 tac (Vol); 2 inf (N.Pe); 1 inf (C.Pe)
Bel:
1 inf, 1 fig, 2 tac v 1 inf
Rolls: 1@1 2@3 1@4; Total Hits: 01@1: (4)2@3: (5, 5)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (5)
Again
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (4)2@3: (1, 4)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (6)
Irq
3 inf, 1 fig, 1 tac v 1 inf, 1 art
Rolls: 3@1 1@3 1@4; Total Hits: 33@1: (5, 1, 5)1@3: (2)1@4: (2)
Rolls: 2@2; Total Hits: 12@2: (2, 5)
NCM:
Amu: 12 inf, 2 AA (Kor)
Arc: 1 inf (Smo)
Smo: 1 art (Rus); 2 inf (Bry)
Rus: 6 inf (Sam); 1 fig (lands Bel)
Bry: 1 art, 1 mec, 1 tan (Rus); 2 tacs (land Bel)
Ros: 2 inf (Vol)
Cau: 1 art (Vol); 2 tan (C.Pe)
N.Pe: 2 inf, 1 art (Cau)
C.Pe: 1 fig, 1 tac (land Irq); 1 art (N.Pe)
E.Pe (activate): 1 mec (C.Pe)
Build:
C.Pe: repair 5, 3 inf
Rus: repair 3, 7 inf
Convoy raid Kor:
Rolls: 6@3; Total Hits: 36@3: (5, 6, 1, 5, 3, 1)
Actually, I’ll move an additional 10 inf, 6 art, 1 mec and 1 tan from Bry to Smo. New map attached.
Things will not look any brighter for you as the game will continue.
JAPAN 6:
Buy (58):
6 Inf (18)
1 Tank (6)
7 Art (28)
1 sub (6)
Combat move:
SBR on India: 2 Bmb (Sum); 1 Ftr (sz42)
to Kor: 1 Inf (Man)
to Jeh: 1 Inf, 1 Ftr, 1 Tac (Man)
to sz19: 1 Trn (sz19) load 1 Inf, 1 Tank (Jap)
to Sha: 1 Inf, 1 Tank (sz19); 1 Tac (Ksu)
to Ksi: 2 Inf, 1 Art (Hon)
Scramble in India?
Nope.
Round 1:
SBR India: 2 Bmb vs AA (first roll on first bomber)
Rolls: 2@1; Total Hits: 02@1: (3, 6)
Rolling 2d6:
(3, 5)
Jeh: 1 Inf, 1 Ftr, 1 Tac vs 1 Inf
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (2)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (6)
Sha: 1 Inf, 1 Tank, 1 Tac vs 1 Inf
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (6)1@3: (1)1@4: (5)
Rolls: 1@1; Total Hits: 01@1: (6)
Ksi: 2 Inf, 1 Art vs 1 Inf
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (2, 4)
Rolls: 1@2; Total Hits: 11@2: (1)
That’s 12 damage for Ind, bringing you up to max damage.
I take 1 Inf as casualty in Ksi.
Non-combat move:
1 Ftr, 1 Tac (Jeh) land in Man
1 Tac (Sha) lands in Jap
2 Bmb (Ind) land in Sum
1 Ftr (Ind); 1 AC, 1 Tac, 1 DD (sz42) -> sz39
1 AA (Ksu) -> Ksi
1 sub (sz36) -> sz37
1 sub (sz6) -> sz36
1 Crs, 1 Trn [load 1 Inf (Cel) (sz42) -> sz35, unload to Phi
1 Trn (sz44) -> sz20
2 Trn [load 3 Inf, 1 AA (Jap)], 1 AC, 2 Ftr (sz6); 1 AC, 2 Ftr (sz33); 1 Crs, 2 BB (sz63) -> sz26, unload to Haw
2 Ftr, 1 Tac (Jap) -> Haw
1 Trn (sz63) load 1 Inf, 1 Art (NZe) -> sz42, unload to Jav
Build:
Jap: 4 Inf, 3 Art, 1 Tank, 1 sub (sz6)
Hon: 2 Inf, 1 Art
Man: 3 Art
Collect: 47 + 10 = 57 IPC
Babamm!
change of plan: the sub from sz6 goes to sz26 as well
updated map
Yes I scramble.
OOL: 1st hit on BB (x2), 1st hit on AC (x2), sub, 2nd hit on AC (x2), Tac, Crs, Ftr (x6), 2nd on BB (x2)
If things would go extremely well for me I might consider pushing the second hit on the ACs behind the Crs.
I admit that I got a bit sloppy. Didn’t see the Tac in WUS for example.
But whatever. It should be more or less mutual destruction. You may prevent a Japanese Victory in the Pacific by this. But Europe is still mine.
Go time! Since you don’t have a dd, I’ll separate my subs from dds and your planes from your fighters (first the cheaper units) and run attackers before defenders.
5 sub, 2 dd, 5 fig, 3 tac, 1 cc, 2 ac v 1 sub, 6 fig, 1 tac, 1 cc, 2 ac, 2 bb
Rolls: 5@2 2@2 6@3 3@4; Total Hits: 115@2: (6, 3, 5, 2, 1)2@2: (5, 6)6@3: (3, 1, 2, 3, 3, 2)3@4: (4, 4, 3)
Rolls: 1@1 6@4 1@3 1@3 2@2 2@4; Total Hits: 61@1: (1)6@4: (4, 2, 5, 5, 4, 3)1@3: (6)1@3: (6)2@2: (6, 3)2@4: (5, 2)
Man, you’re not going to be happy about that… :roll: I sink 1 sub, 2 dd, 1 ac and damage the other ac.
4 sub, 5 fig, 3 tac, 1 cc v 4 fig, 2 bb
Rolls: 4@2 6@3 3@4; Total Hits: 64@2: (2, 4, 6, 4)6@3: (2, 1, 4, 5, 3, 4)3@4: (6, 2, 4)
first strike on one of your bb
Rolls: 4@4 1@4; Total Hits: 44@4: (4, 6, 3, 4)1@4: (1)