@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsTinydictator: First Blood (Axis)
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Non-combat move:
1 Bmb (CPr) lands in TrJ
2 AA (Bal) -> Nov
10 Inf, 4 Art, 4 Mech, 4 Tank, 1 AA (SUkr); 1 Bmb (WGer) -> Bes
4 Tank, 2 Mech (Bal); 1 Ftr, 1 Tac (WGer) -> EPl
1 Ftr (WGer) -> UK
1 Ftr (WGer) -> Alg
3 subs (sz93) -> sz92Build:
Ger: 6 Inf, 4 Art
WGer: 2 Mech, 2 Tank
SFr: 1 Inf, 1 Art, 1 Trn (sz93)
Fra: 1 InfCollect: 58 + 15 + 2 = 75 IPC (yea baby!)
Army Group North rocks!
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Correction: The mobile units (4 Tanks, 4 Mech) from SUkr go to EPl, not to Bes.
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USSR 6
Buy (38):
repair 8
10 inf (30)Combat:
Bel: 1 inf, 1 tac (Smo); 1 fig, 1 tac (Rus)
N.Uk: 1 inf (Bry)
S.UK: 2 inf (Ros)
Irq: 1 fig, 1 tac (Vol); 2 inf (N.Pe); 1 inf (C.Pe)Bel:
1 inf, 1 fig, 2 tac v 1 inf
Rolls: 1@1 2@3 1@4; Total Hits: 01@1: (4)2@3: (5, 5)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (5) -
Again
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (4)2@3: (1, 4)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (6) -
Irq
3 inf, 1 fig, 1 tac v 1 inf, 1 art
Rolls: 3@1 1@3 1@4; Total Hits: 33@1: (5, 1, 5)1@3: (2)1@4: (2)
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
NCM:
Amu: 12 inf, 2 AA (Kor)
Arc: 1 inf (Smo)
Smo: 1 art (Rus); 2 inf (Bry)
Rus: 6 inf (Sam); 1 fig (lands Bel)
Bry: 1 art, 1 mec, 1 tan (Rus); 2 tacs (land Bel)
Ros: 2 inf (Vol)
Cau: 1 art (Vol); 2 tan (C.Pe)
N.Pe: 2 inf, 1 art (Cau)
C.Pe: 1 fig, 1 tac (land Irq); 1 art (N.Pe)
E.Pe (activate): 1 mec (C.Pe)Build:
C.Pe: repair 5, 3 inf
Rus: repair 3, 7 infConvoy raid Kor:
Rolls: 6@3; Total Hits: 36@3: (5, 6, 1, 5, 3, 1) -
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Actually, I’ll move an additional 10 inf, 6 art, 1 mec and 1 tan from Bry to Smo. New map attached.
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Things will not look any brighter for you as the game will continue.
JAPAN 6:
Buy (58):
6 Inf (18)
1 Tank (6)
7 Art (28)
1 sub (6)Combat move:
SBR on India: 2 Bmb (Sum); 1 Ftr (sz42)
to Kor: 1 Inf (Man)
to Jeh: 1 Inf, 1 Ftr, 1 Tac (Man)
to sz19: 1 Trn (sz19) load 1 Inf, 1 Tank (Jap)
to Sha: 1 Inf, 1 Tank (sz19); 1 Tac (Ksu)
to Ksi: 2 Inf, 1 Art (Hon)Scramble in India?
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Nope.
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Round 1:
SBR India: 2 Bmb vs AA (first roll on first bomber)
Rolls: 2@1; Total Hits: 02@1: (3, 6)
Rolling 2d6:
(3, 5)Jeh: 1 Inf, 1 Ftr, 1 Tac vs 1 Inf
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (2)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (6)Sha: 1 Inf, 1 Tank, 1 Tac vs 1 Inf
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (6)1@3: (1)1@4: (5)
Rolls: 1@1; Total Hits: 01@1: (6)Ksi: 2 Inf, 1 Art vs 1 Inf
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (2, 4)
Rolls: 1@2; Total Hits: 11@2: (1) -
That’s 12 damage for Ind, bringing you up to max damage.
I take 1 Inf as casualty in Ksi.
Non-combat move:
1 Ftr, 1 Tac (Jeh) land in Man
1 Tac (Sha) lands in Jap
2 Bmb (Ind) land in Sum
1 Ftr (Ind); 1 AC, 1 Tac, 1 DD (sz42) -> sz39
1 AA (Ksu) -> Ksi
1 sub (sz36) -> sz37
1 sub (sz6) -> sz36
1 Crs, 1 Trn [load 1 Inf (Cel) (sz42) -> sz35, unload to Phi
1 Trn (sz44) -> sz20
2 Trn [load 3 Inf, 1 AA (Jap)], 1 AC, 2 Ftr (sz6); 1 AC, 2 Ftr (sz33); 1 Crs, 2 BB (sz63) -> sz26, unload to Haw
2 Ftr, 1 Tac (Jap) -> Haw
1 Trn (sz63) load 1 Inf, 1 Art (NZe) -> sz42, unload to JavBuild:
Jap: 4 Inf, 3 Art, 1 Tank, 1 sub (sz6)
Hon: 2 Inf, 1 Art
Man: 3 ArtCollect: 47 + 10 = 57 IPC
Babamm!
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change of plan: the sub from sz6 goes to sz26 as well
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updated map
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Yes I scramble.
OOL: 1st hit on BB (x2), 1st hit on AC (x2), sub, 2nd hit on AC (x2), Tac, Crs, Ftr (x6), 2nd on BB (x2)
If things would go extremely well for me I might consider pushing the second hit on the ACs behind the Crs.
I admit that I got a bit sloppy. Didn’t see the Tac in WUS for example.
But whatever. It should be more or less mutual destruction. You may prevent a Japanese Victory in the Pacific by this. But Europe is still mine.
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Go time! Since you don’t have a dd, I’ll separate my subs from dds and your planes from your fighters (first the cheaper units) and run attackers before defenders.
5 sub, 2 dd, 5 fig, 3 tac, 1 cc, 2 ac v 1 sub, 6 fig, 1 tac, 1 cc, 2 ac, 2 bb
Rolls: 5@2 2@2 6@3 3@4; Total Hits: 115@2: (6, 3, 5, 2, 1)2@2: (5, 6)6@3: (3, 1, 2, 3, 3, 2)3@4: (4, 4, 3) -
Rolls: 1@1 6@4 1@3 1@3 2@2 2@4; Total Hits: 61@1: (1)6@4: (4, 2, 5, 5, 4, 3)1@3: (6)1@3: (6)2@2: (6, 3)2@4: (5, 2) -
Man, you’re not going to be happy about that… :roll: I sink 1 sub, 2 dd, 1 ac and damage the other ac.
4 sub, 5 fig, 3 tac, 1 cc v 4 fig, 2 bb
Rolls: 4@2 6@3 3@4; Total Hits: 64@2: (2, 4, 6, 4)6@3: (2, 1, 4, 5, 3, 4)3@4: (6, 2, 4) -
first strike on one of your bb
Rolls: 4@4 1@4; Total Hits: 44@4: (4, 6, 3, 4)1@4: (1)





